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    posted a message on Need Help - Wizard vs Reflect Damage T3 Ubers
    I have been avoiding using a lifesteal weapon, as I know in 2 weeks it won't be useful - hence my attempts to make this work with just life on hit. Is 1000 All Resist necessary or even possible? I have 624 from items and 10% of my Int, plus more from paragon points. I'd need it on nearly every item :(
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Need Help - Wizard vs Reflect Damage T3 Ubers
    I tried changing skills and paragon points last night, but still struggle... I note my touighness was 820k (not the 540k listed in my first post). I swapped glass cannon for Blur and changed Force Weapon rune to Deflection. In my 4th paragon points tab I noted I had points in resource cost reduction (to the value of 10%) and the remainder in life on hit. I moved these all to Life on hit (geting me to 1650 LoH), and noted my life regen was at 350 per second. These changes got my toughness to over 1100k, and my damage reduced to 255k buffed. I started a T4 game and luckily the first elite pack I found had reflect damage. I struggled - whenever I was attacking I was quickly draining life, even with the deflection shield. More help required...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Need Help - Wizard vs Reflect Damage T3 Ubers
    I have 49 points allocated to Vitality in primary stats, a mixture of IAS, CC an CD in the Offensive stats (49 points total), a combination of Armour and All Resist in defensive stats (getting me to 60% damage reduction from Armour and 75% reduction from resistances), and in the 4th paragon tab about half and half in area damage and life on hit.
    I'll try swapping Blur in for Glass Cannon (even if ony for Siege Braker), and will also try Magic Weapon Deflection.
    Are there any suggestions for which gear I should look for upgrades for first?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Need Help - Wizard vs Reflect Damage T3 Ubers
    Firstly,below is alink to my character. <:section><:section> http://us.battle.net/d3/en/profile/psychorob-6407/hero/25424018 I am playing a Wizard, using Electrocute and Disintegrate on my mouse, and Familiar, Magic Weapon, Hydra and Energy Armour (5% crit chance) on my number keys. Apart from electrocute, all other skills are doing archon damage. My passives are glass cannon, temporal flux and astral presence. My life is about 60k, my toughness 540k and my damage about 290k (buffed). My armour prevents 60% damage and my all resists prevent 75% damage. I have 860 LoH from gear (storm crow and blackthorn's pants), plus about 360 from paragon points. I have about 300 life per second from gear. <:section> I've been doing Uber runs on T3 with a DH and Barb, and have been doing ok with the SK / Maghda fight and the Ghom / Rakanoth fights. I can target Kulle ok in the SB / Kull fight, but when attacking SB with either Electrocute or Disintegrate (and if my Hydra attacks him) my life goes down constantly. I have to attack him until I'm on about 10% health (I lose about 15% health a second when attacking), then run around until my health potion is available, heal and then repeat. I can do about 10% of his life as damage to him each session, but am frustrated as I know we're getting close to his enrage timer by the time he dies. Can anyone provide advice on what I should be adding gear wise, or any other advice as to how i'll better survive SB's reflect damage (or any elite's reflect daage for that matter). Should I drop Glass Cannon and add the passive that reduces melee damage, or will this not affect reflect damage?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Tempest Rush - Tailwind Issue
    I noticed the 25% movement bonus with tempest rush tailwind doesn't apply too. I had my inventory and details tabs open while running around, and just left clicking I was on 24%. I noted when I activated tempest rush that the movement speed in my details tab increased to 49%, but my on-screen movement remained the same. I recall early data-mined info saying something about tempest rush tailwind, but can't find it now. The wording for the rune definitely still indicates the speed should increase when activated, but it is not happening.

    it would help me, and others, if this was clarified please.
    Posted in: Diablo III General Discussion
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    posted a message on Musings on new uber event / hellfire ring

    I've been thinking about the new uber keys, and the fact there is now 4 needed to create a machine, and 4 portals are needed to get the 4 ingredients for the new hellfire ring. Does this mean the old ubers no longer exist, or are they part of the 4? Also, will existing keys be converted to the new ones, or will they be irrelevant? It seems the key wardens now drop new keys in RoS, will the old keys still drop? What of the organs we haven't crafted yet? Will they also be useless, or will they convert to the new mats? And who wants the new hellfire ring anyway? Sounds like it'll be more rng than the existing ones.

    Thoughts?

    Posted in: Diablo III General Discussion
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    posted a message on Was anything announced yet about the state of whites and blues?

    I thought I read somewhere that only Rares and above items would be able to be enchanted.

    I find Blues still good though - I finished Diablo Inferno with a character (Barb) only wearing Blue Items. It really made me think about the attributes I needed, and the skills I needed for specifc bosses. Sure - I died heaps along the way and it was a slow process, but a lot of fun nevertheless.

    I'm sure other have done this too, with other classes (I chose Barb as Str is the primary stat, and gives both damage and defence).

    Posted in: Diablo III General Discussion
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