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    posted a message on Perma akkhans!
    Quote from AeneasBK

    Quote from T0lbert

    Elemental bonuses are additive so 20% Cindercoat is going to increase your fire damage output by 20%.
    Okay, so Jimmy Crusader has Magefists, SoJ, Bracers, Axe of Sankis, Amulet and Andariels on, rocking a measly 100% Extra Fire Damage over these 6 items. He does 200% Fire damage (100% + 100% bonus elemental). I'm going to use 100% bonus as it makes the numbers easier. That could easily be up to 140% for a barbarian for example

    Equipping Cindercoat gives another 20%. So he goes from doing 200% Fire damage to 220% Fire damage. Do you see how that is an EFFECTIVE 10% DPS increase?

    If my maths is wrong enlighten me I could be overlooking something glaring...

    This is why +elite damage is worth slightly more than +elemental, ofc when getting your first bit they are as effective as each other but you will gather +elemental damage much more easily; and the more you have on the less effective the next bit becomes. The same applies to +elite damage too; but its rarer, outside of Sunkeeper Dual-wielding; to go much above 50% elite damage than 50% elemental.

    Its why things like Lidless Wall and Doombringer are great for physical builds - there aren't as many sources of +physical damage out there as there are pretty much any other school :P Poison has some pants, Fire has loads, Holy also suffers; Lightning has Thundergods Vigor, Cold has Frostburn; sure they aren't the most OP of examples but it is still more; and frankly I can be flexable with what else I'd want as a 4th affix on my belt or gloves :)
    yeah i got the point thanks but that aint the issue here at all since you have the akkhan set since its 5-6 pieces you cant get much fire dmg anyway

    if you got 6 parts of akkhan you can have maximum 80% amulet bracers wep ring (100% if you got with lidless wall but its a shit shield) now since Darklight is the BiS for this build it goes down to 60%

    now as 5 pieces with cindercoat it goes to 80% fire dmg so the different here aint that much and to actualy find 6 good pieces of akkhan as pain as it is to get 6 pieces as it is is nearly impossible

    ill do admit getting rorg with crit dmg or crit chance on drop is hard aswell but it aint harder than finding good unity + 6 good pieces you got a way better shot for aiming for 5 pieces + rorg + cindercoat

    on top of that cindercoat does the job of maintaining your foth as spamable untill this both sets tested out its really hard to say whats the best here but i bet my money on cindercoat
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Perma akkhans!
    Quote from AeneasBK

    Quote from Fordragon

    [quote=undefined]
    Afaik Cindercoat is only +5-10% on fire dmg and can't go above that so correct me here if I'm wrong but even on the armory it shows that it's 5-10% so no idea where you get this 20% on cindercoat.
    Condercoat at lvl 70 is 15-20% Fire damage. Of course considering other sources of +Fire damage (weapon, ring, bracers, neck, gloves, hat) theres a good chance that 15-20% is only going to be an effective 6-9% increase in damage....


    where did you get the information about this? never heard a single thing about it there is a limit to % of elemental dmg?

    @Fordragon you never found cindercoat lvl 70? and yeah all items on the blizzard armory are load of crap they are wrong stated
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Perma akkhans!
    Quote from Fordragon

    Quote from Overblaze
    Quote from Fordragon
    Quote from Overblaze
    Quote from Fordragon
    Quote from psychomantis

    A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
    Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
    lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
    The lol unity provides a 50% dmg reduction and since you will be running 6/6 Akkhan you get to use Harrington and Reaper's Wraps.

    You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.

    Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
    you are still mistaken and heres exactly why if you are going without cindercoat you will have to have a primary skill (wrath generator) because without the 30% cost reduction even reapers wrath cant make up for the cost of Foth so you will be dry of wrath which means less damage and less healing since wrathful aint coming to play

    thats why cindercoat does the massive job of giving you 30% cost reduction which removes the primary skill generator and on top of that gives you another 20% fire dmg

    btw if you havnt tested the wrathful generation dont spit out non sense please... im running blessed hammers as cost of 3 wrath each hammer gives me 4k because i got 22k health globe now i can cast off 2 every 1.12 seconds which comes to 8k.(im not with akkhan set) add the life per hit and 8k life per second and im face tanking t5 ez

    how reapers suppose to maintain you on bosses? when each cast of foth cost 13 wrath when you generate 7.5 wrath and you cast 2 foth per 1.20 seconds how much health globe you think boss drops? and on top of that you need to stop attacking and run to take them if you go solo which makes you lose more dps

    go with RoRG and cindercoat it does the job insanely better than going without
    Playing both with FotF-Shotgun build and Darklight-Fire build,I don't have a wrath generator on my skills except for provoke and neither a cindercoat for my fire build and never had any issues so ye, I have tested it and it works perfectly just with Reaper's Wraps even on single target. You just need to play smart and you will see that in the end you dont need a cindercoat.
    first of all with shotgun build you take 10 mana generation so it has nothing to do with this build anyway...

    second lets say with or without cinder you can maintain spam non stop foth as it is anyways Crusader got way more toughness than dps so the lack here is dps now basicly if you need unity + follower to survive t6 there is already a mistake in the build or bad gear...

    now as a crusader you will want more dps since toughness now unity gives you 15% elite dmg and 3x stats now cindercoat gives you 20% fire dmg so you earn 5% more fire dmg and it adds to normal mobs and elites

    so in the end you gain more damage... so why go unity?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Perma akkhans!
    Quote from Fordragon
    Quote from Overblaze
    Quote from Fordragon
    Quote from psychomantis

    A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
    Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
    lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
    The lol unity provides a 50% dmg reduction and since you will be running 6/6 Akkhan you get to use Harrington and Reaper's Wraps.

    You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.

    Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
    you are still mistaken and heres exactly why if you are going without cindercoat you will have to have a primary skill (wrath generator) because without the 30% cost reduction even reapers wrath cant make up for the cost of Foth so you will be dry of wrath which means less damage and less healing since wrathful aint coming to play

    thats why cindercoat does the massive job of giving you 30% cost reduction which removes the primary skill generator and on top of that gives you another 20% fire dmg

    btw if you havnt tested the wrathful generation dont spit out non sense please... im running blessed hammers as cost of 3 wrath each hammer gives me 4k because i got 22k health globe now i can cast off 2 every 1.12 seconds which comes to 8k.(im not with akkhan set) add the life per hit and 8k life per second and im face tanking t5 ez

    how reapers suppose to maintain you on bosses? when each cast of foth cost 13 wrath when you generate 7.5 wrath and you cast 2 foth per 1.20 seconds how much health globe you think boss drops? and on top of that you need to stop attacking and run to take them if you go solo which makes you lose more dps

    go with RoRG and cindercoat it does the job insanely better than going without
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Calamity reroll
    raikh is right if you reroll 10% on a low dmg wep you just gonna lose potential dps just reroll the arcane damage you will get more dps

    basicly to check out what will provide more damage you need to take the weapon damage(not the dps the actual weapon dmg) add in the extra damage from the stat and do basic math and see what you will get in the end

    but in this case im 100% sure that you need to reroll the arcane damage to higher dmg stat
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Anyone seen this item?
    the real question is why on earth you need that useless set? transmog?
    Posted in: Diablo III General Discussion
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    posted a message on Perma akkhans!
    Quote from Fordragon

    Quote from psychomantis

    A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
    Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
    lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
    Posted in: Crusader: The Church of Zakarum
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    posted a message on ROS Crusader Information/Guides
    Quote from raziael1

    Quote from Overblaze

    the only times you would take Holy cause instead of divine fortress would be:

    stuck on difficulty which is too easy for you but the next difficulty is too hard for you to handle

    when having a holy build since the 1% life per hit is insanely op

    fast bounties /nephalem rift(lower torment rifts)

    the only times to pick steed charge would be:

    when you trolling..........

    fast bounties/nephalem rift(lower torment rifts)

    other than that its the worst skill crusader got it doesnt break stuns effects it does low dmg and in big fights it just sits in your skill bar doing nothing unless you are a noob and you need to run away

    take falling sword its the highest dps skill crusader got its great for situation likes being immobilized and it melts massive packs and it combos insanely with firestarter since it stacks up the DoT
    D.F. vs. H.C. is something that the player would have to decide on for themselves, based on their gear. I swap between the two myself depending on what I'm doing. Don't undersetimate that 10% damage though, if you blow things up fast enough to not need a defensive you can farm rifts/bounties a ton faster.

    Steed charge is amazing damage if you use it right, you may not see a 50-60m crit, but you get mobility on a much shorter cd, and a free source of fire damage for stacking the buff. It lets you move in between packs in a much more efficient manner so as to not waste Firestarter uptime. The ability is great before you have 6 pc, and god mode after for quick killing. Throw in Firewalers/Bul Kathos/ or Ice Climbers depending on what you're doing with a RROG and your utility skyrockets.
    you kinda said the same thing i said about D.F and H.C but alright

    about steed charge i tested it alot in different variations and i never found it more useful than having Falling sword or law of valor i personally think its pretty worthless skill but if you like it and enjoy it its basically up for the player to decide but if you build a t6 without falling sword you pretty much doing it wrong this skill can go up to 60-70m crits with harrington i got with it 135m crit just vanish pack of elites and the aoe it does on land stacks up the DoT from firestarter so yes its just insane
    Posted in: Crusader: The Church of Zakarum
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    posted a message on ROS Crusader Information/Guides
    i saw in your clip at the start when you show off your gear that you dont have RoRG and Cindercoat

    i saw that and i was like wTF? why the hell you wont have cindercoat while running fire build it takes out primary skill for wrath generation usage and on top of that adds 20% fire damage

    care to explain?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on ROS Crusader Information/Guides
    the only times you would take Holy cause instead of divine fortress would be:

    stuck on difficulty which is too easy for you but the next difficulty is too hard for you to handle

    when having a holy build since the 1% life per hit is insanely op

    fast bounties /nephalem rift(lower torment rifts)

    the only times to pick steed charge would be:

    when you trolling..........

    fast bounties/nephalem rift(lower torment rifts)

    other than that its the worst skill crusader got it doesnt break stuns effects it does low dmg and in big fights it just sits in your skill bar doing nothing unless you are a noob and you need to run away

    take falling sword its the highest dps skill crusader got its great for situation likes being immobilized and it melts massive packs and it combos insanely with firestarter since it stacks up the DoT
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Help, Starmetal or Rhen'ho
    Quote from Vagrancy
    Quote from Overblaze

    first of all gz on starmetal but yes its worthles and sorry to inform you zunni is worthless aswell and heres why since you can spwan now only 15 fetishes since 2.0.5 patch you can summon them so fast with the toads they will keep respwaning and kill each other off so actualy zunni aint a factor here anymore but in patch 2.1.0 they will change the mechanic to 15 or 10 from each passive and summon festish army they will be seperated so till 2.1.0 starmetal and zunni or kinda worthless
    How is zuni's starmetal worthless? If you're running zunis 4 piece you can simply take our the FS passive and free up a new skill slot.
    Quote from Henno

    Quote from Overblaze

    first of all gz on starmetal but yes its worthles and sorry to inform you zunni is worthless aswell and heres why since you can spwan now only 15 fetishes since 2.0.5 patch you can summon them so fast with the toads they will keep respwaning and kill each other off so actualy zunni aint a factor here anymore but in patch 2.1.0 they will change the mechanic to 15 or 10 from each passive and summon festish army they will be seperated so till 2.1.0 starmetal and zunni or kinda worthless
    So a worthless weapons goes trough Torment 6? Thats odd.
    @ vagrancy if i can equip a wep and passive skill and i will get the exact same thing as using 3x set items (thats if you got rorg if not 4) and weapon and take out a active skill i would prefer to waste 1 passive and 1 wep than i can rebuild more sets for more stats

    @henno of course you can run it on t6... that doesnt mean the outcome will be the same as just losing 1 item instead of 4 for the same outcome... so yeah compared to rheno flyer i find this items worthless in the meanwhile

    and lets not forget if you fight big packs that demolish fetish army fast enough by 1 shotting them specialy on t6 you will need to wait for cd to recast fetish instead of just auto attack which will summon the fetish army faster the only advantage i see here for smk is the recast of bbv other than that rheno wins
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Help, Starmetal or Rhen'ho
    first of all gz on starmetal but yes its worthles and sorry to inform you zunni is worthless aswell and heres why since you can spwan now only 15 fetishes since 2.0.5 patch you can summon them so fast with the toads they will keep respwaning and kill each other off so actualy zunni aint a factor here anymore but in patch 2.1.0 they will change the mechanic to 15 or 10 from each passive and summon festish army they will be seperated so till 2.1.0 starmetal and zunni or kinda worthless
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on specific legendery drop every day
    Quote from Niddro

    Quote from Overblaze
    Quote from Roowr

    I just cant stand topics like this...

    1. You gat X% chances to drop legendarny

    2. if you are lucky in 1, then system is rolling what legendary you get.

    #####Most Important #### - DIFFERENT LEGENDARY HAVE DIFFERENT DROP CHANCE from about 1% to about 20% that why i get 4-7 shity that same legendares in short time.



    THE END.
    wow so much bad info its amazing first of all no 1 talking about getting only shitty drops second there isnt a 20% for a legendary item to drop otherwise you will be getting shit loads of them

    2. if you are lucky in 1, then system is rolling what legendary you get. what on earth this even means? you actualy saying what im trying to figure out that the systems rolls the same legendary over and over?

    when you wrote it you were furious or something? i really dont get what you are posting here...
    I'll translate his post to English for everyone =)

    The process of getting a legendary works in a few predetermined steps, two of which I will share to all the Diablo fans out there:
    1. there's a small chance that the item dropping will be a legendary
    2. If you were lucky of getting a legendary, the game will now decide which legendary it will be, among gloves, boots, chest armor or shoulders for example.
    Most important All legendary items does not have the same drop chance (source). Some legendary can even be up to 10 times more common than others. This is why I get 4-7 of that same awful legendary in a short time span.
    This concludes my informational post, thank you for your time.
    i know how to system works now what will be the chance to drop 3-4x of the same drop in a raw? this is what we are talking about not shitty drops we get its could come to finding great and bis drops of the same specific drop

    like i said earlier in the thread "my friend found 2 rheno flyer ceremonial knife one after the other" which is a rare knife and potential for BiS
    Posted in: Diablo III General Discussion
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    posted a message on specific legendery drop every day
    Quote from Roowr
    I just cant stand topics like this...

    1. You gat X% chances to drop legendarny

    2. if you are lucky in 1, then system is rolling what legendary you get.

    #####Most Important #### - DIFFERENT LEGENDARY HAVE DIFFERENT DROP CHANCE from about 1% to about 20% that why i get 4-7 shity that same legendares in short time.



    THE END.
    wow so much bad info its amazing first of all no 1 talking about getting only shitty drops second there isnt a 20% for a legendary item to drop otherwise you will be getting shit loads of them

    2. if you are lucky in 1, then system is rolling what legendary you get. what on earth this even means? you actualy saying what im trying to figure out that the systems rolls the same legendary over and over?

    when you wrote it you were furious or something? i really dont get what you are posting here...
    Posted in: Diablo III General Discussion
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    posted a message on specific legendery drop every day
    i opened a thread on US general forums lets see if we can get a some blue posts or at least one XD

    http://us.battle.net/d3/en/forum/topic/12925692448#1
    Posted in: Diablo III General Discussion
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