I dont like the idea of HC because well like has been said before once you die that it time wasted, sure it may be more of a rush but i think that takes fun away from the game cause ppl are to serious there and its a game and games = fun
I think items should be more significant. I think they should affect your character more so since theres going to be the Heaven V.S. Hell idea suposedly. I think that your character should start neutrally and events in the game shape your character to either side. So items should be significant, not only to class, but side you choose, like if your a Heaven character and you use a Hell item, it can hurt you but also make you go more towards the Hell side. It would be really cool that if you dont really know which side you are on, so say that if your on Heavens side, ideas / stratagies against the Hells side seem good, but if you start shifting more towards the Hell side, their ideas seem good to you.
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