3/2/2014 1:33:32 PM
Yeah its an interesting idea, im glad blizzard is liking it. Like i said i understand they want Adventure mode to be the best farm, so 4 legendary guarantee might be a bit much. 1-2 is more like it. Just enough so that you feel good about reseting your quest and playing the story, theres a little carrot to race, gives you one more option to break up from adventure mode.Posted in: Diablo III General Discussion
3/2/2014 1:25:34 PM
To be honest its a pretty solid idea, im loving reseting quests myself and that was without knowing sk had a guarantee drop. Its not like you can cheese it or anything since you must finish every single quest to be able to reset and you must have reset your own quest. So theres no real way to exploit it at all, its just a nice feature and on Diablo is something that finally make the final boss, feel like something you want to kill. Usually on a full clear at t3 i get 6-10 legendary, thats just one extra, but i like that its tied to a boss.Posted in: Diablo III General Discussion
Id say at lvl 70 the final boss should also have that feature, doing all 5 act will still not net the legendary adventure mode does to begin with, but with that mechanic if you want to replay all quests, theres a little extra reward with it. More options is never a bad thing.
3/1/2014 8:15:35 PM
The new affix does not take into consideration weapon element. Thats why it says "skills"Posted in: Wizard: The Ancient Repositories
and not "damage". The affix only work at the very end of spells calculation and it must be using the element that the bonus is for. I tested weapons with cold damage and even auto attack are not increased by it as a DH. Its their way of making sure we never have a black weapon 2.0.
3/1/2014 5:10:40 PM
Id say the less useful to me is barb, their team buff is mostly survivability which is not completely needed in most cases. I wouldnt say they are useless. Everyone else seems to bring noticable Damage buff, which is always welcomed. DH wolf, monk mantra of conviction plus sucking enemies into place, WD big bad voodoo and a wizard with slow time are on top of my list when it comes to who i want on my team. Stack all 4 and watch elite packs melt even on torment 6.Posted in: Diablo III General Discussion
Since im a DH myself im gona say WD and Monk are mostly my logical allies of choice. They both play closer to the fight than me, they both have pretty solid CC and both increase my damage considerably while i increase theirs.
I dont think you should just pick which class to play on such informations, just try the classes and see who you love playing. considering how quick it is to level up now. Grouping people are more worried about if you are a useful player, all classes bring something in most cases, enough to not ever gimp the group.
3/1/2014 4:18:13 PM
While i agree that people where jumping on the wagon, let be real it was nerfed lol. Infinite WOTB, infinite fury, i mean its a nerf. A nerf that it needed but still a nerf, you can call it something else i guess. Like i said barb still work, the problem is they suffer in the section of are they actually fun to play. In this section to me (personal opinion), they took the seat of Demon hunter (coincidence its the only 2 classes i play, used to play only barb/amazon/paladin in d2). They took a turn to the DH side of the coin, its viable, but feels shitty, its slow, annoying. People used to draw conclusion as to why DH had problems and most of the time compared to barbarian, because they both share a pretty simular damage resource.Posted in: Diablo III General Discussion
Old DH problem: Hatered spender do poor damage per hatered. Many spells costing low cost; elemental arrow a good exemple. Building Hatered is decently fast. The problem was that the damage per hatered spend was bad, you didnt achieve that much damage while unloading for the time you spent building. Elemental arrow used to tickle, charkram was uncontrolable, cluster arrow cost 3-5 time more ressource per damage than anything barb had. Thats on top of being restricted to doing 1 thing at a time, building or unloading. This pushed most DH to do trap build, since you can effectivelly spend your hatered and build it at same time, making you stack 2 attack to reach the damage potential to be competitive.
How they fixed that? Simple, make spenders cost more appropriate and double most of the damage. This way your unloading phase is when you are having fun. Depending on your spender that phase can be pretty long or short, but usually pretty satifiying now. DH always renegerate hatered even while attacking with spender passively. The class flows well now, you dont need to be forced to do 2 spell at once do be competitive. You can focus on a more traditional spending system, build/spend with great result.
Barb problem now: Unlike old DH barb ability dont lack damage, most of their cost is resonable too. The problem is BUILDING, its require to spam active ability or to build specifically to regen fury. Right now if you want to play a barb thats more into build + unload you are stuck into playing only many different version of a poorman Demon hunter cluster arrow build. You build up for 10 sec, unload for 3 second. All your spender but Whirldwind is stuck in this mind set.
How to make it fun without breaking it, probably making stuff like unforgiving baseline. Its not like barb werent like this before, they actually were. Thats part of why everyone said barb sucked early in release before we had gear, their resource system sucked ass period. Once everyone started exploiting Into the frey, things changed, the resource system problems became a ghost, a ghost that has return. You can still play around it, you must spec for it and gear for it. I dont think any class resource capability should be mediocre without gear or a build focused on it. It should make you better if you focus on it, but right now if you dont its shit.
3/1/2014 10:55:54 AM
DH is once again a beast like in the early game. Rocking that 500k dps when i pop the wolf and see stuff blow up. Using your hatered is actually satisfying now. It seems someone always have to suck up in the ressource department and this time DH traded its seat with barbarian. I cant stand playing my barb more than 10 minutes anymore, once i hear 200 time not enough fury i just go back lol. The class still work, it just suffer like DH did, lack of ressources and gameplay flow. Dh had it because of the lack of damage of ability, barb because it takes ages to build up anything unless you specifically spec only to regen fury, meaning you got no choice.Posted in: Diablo III General Discussion
2/27/2014 2:49:07 PM
Its hard to tell most of the time you have to test it. Losing 30% dps is probably too much however. Personally i found bracers with 20% cold and since they still had high dex and crit only lost about 1.8% total dps because it didnt roll the perfect 6% crit like my rare had. Wearing them made my actual damage skyrocket while using only cold runes, totally an upgrade.Posted in: Wizard: The Ancient Repositories
2/27/2014 6:21:40 AM
It looks like its all based on the spell used now. Physical is an element as well, since you can find +% to physical damage taking the same slot as all the other elemental damage. From my experience as DH with elemental arrow and +20% cold damage, its calculated at the very end of all your bonuses, im able to push my frost arrow to crit for 3.5 million in a group with a Witch doctor.Posted in: Diablo III General Discussion
They fixed the black weapon problem at the same time. Now the element on your weapon is just there for show. Thats why the affix says: cold skills deal % more damage. Because it only effect skills that deal cold damage.
2/27/2014 1:54:53 AM
I tried to search for the answer on google to no luck. I know it allows to change the look of 1 hander that share the same animations, like fist is its own thing etc. But what about 2 handed bow and xbow? I really hope that you can change between both, personally i prefer bows look, but prefer slower weapons in the hatered system. Stronger hits per hatered.Posted in: Diablo III General Discussion
2/26/2014 8:09:06 PM
Its the cap, Paragon movement speed is capped at 25% too. Its there to make it so you can cap move speed and mystic away the move speed for a more useful stat.Posted in: Diablo III General Discussion
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