Diablo 3 now -> stop attacking = die instantly. Hit things = regenerate 500% of your health every second.
Basically shit design with people having 30k hp and 500k dps.
How tough are players in RoS?
If say you have a 4 second lag spike as a barbarian in good gear and war shout active, how much health are you gonna lose on some of the mid-level difficulty modes?
What if you had a shield?
I'd prefer if damage/healing was lowered so that although things take a while to kill you, you also don't regenerate health as fast so you're usually in combat hurt (like 60-80%) but generally safe.