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    posted a message on Season 13: Inarius + Grim Scythe poison build

    I'm currently planning an Inarius build for season 13, but could use some advice on ability & legendary gem selection.


    https://www.d3planner.com/824622435


    Mages - Singularity is for an essence dump so Ledger's Disdain works

    Death Nova - Blight is for alternating with Grim Scythe to maintain Focus/Restraint buffs

    Grim Scythe/Bone Armor/Devouring Aura are for obvious reasons

    The 6th one, currently Army of the Dead, is the one I'm not sure about.


    Re: gems, does Efficacious Toxin trigger Nayr's bonus poison damage effect, and is it in turn affected by it?


    Are there other passives/skills or item bonuses that I should be looking at?

    Posted in: Necromancer
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    posted a message on Defensive Legendary Gems

    Missed that, have included the resist calculations. I guess the Esoteric vs Molten comparison should be about post DR effective HP for Esoteric vs the post DR effective HP of Moltens secondary effect shield, but after that I'd still want to try to convert the HPS increase into some sort of "effective HP" value and see how long it takes for the two to be roughly equal.


    That last part is probably a bit of a moot point, tbh.


    Have tested this in game, feel a bit squisher initially, but I've only got a a rank 30 gem so far. Shield isn't affected by HP spending abilities.

    Posted in: Necromancer
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    posted a message on Defensive Legendary Gems

    Is there a formula I can use for calculating resistances? I'm assuming that it is taking the resistance stat, multiplying that by 1.75 and then converting that into a resistance percentage.


    Should I evaluate Molten's after DR as well? ie: rather than 1 hps it's really 1/(1-DR) HPS and the shield is twice that

    Posted in: Necromancer
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    posted a message on Defensive Legendary Gems

    Good point on the secondary effect & comparing with resist all. I'll work those in later today.


    Question: The bonus 75% magic DR from the Rank 25 bonus, I assume this multiplies with existing DR from resists & the primary effect?

    Posted in: Necromancer
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    posted a message on Defensive Legendary Gems

    I've been looking into defensive gem options as I'm finding I'm slightly too squishy for my liking. Was using a L70 Esoteric, but I've found an interesting interaction with Molten's. If you have Bone Armor for additional DR and use the Thy Flesh Sustained rune it gives you 10% extra HPS per stack. This means you can get 100% more HPS (or 150% if you've got Wisdom of Kalan) which is then doubled again when generating the shield effect from Molten's. I'll need to do some testing to confirm how the bonus effects stack with Draw Life and Rogar's Huge Stone.


    I've got some rough math on it here: https://docs.google.com/spreadsheets/d/1WdazwciCFHLfUqRS8RFufhSgEQlPURZ1xxZfT4bCG0k/edit?usp=sharing


    With a rank 70 gem and 38,000 base HPS you can get a 468,000 shield from 234,000 HPS. Esoteric at L70 gives a 44.5% DR on Magic damae which equates to ~489,500 effective HP with 1,100,000 total HP.

    Posted in: Necromancer
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    posted a message on A Ray of Frost Build
    Further play testing has resulted in going back to Cold Blood to reduce the AP cost to 11 as I'm not able to maintain enough AP regen in groups to sustain Snow Blast (I was running with the Templar and his 1.4 regen bonus).

    Currently running around with the Tals4/EE variation here, although the only change from a "normal" build is using BH-Spellsteal over BH-Absolute Zero, where the additional EE stack & arcane meteor seems to outweigh the longer lasting cold damage bonus.

    Need to get "better" gear and finish enchanting some better stats to do T5/6 testing on it though.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on A Ray of Frost Build
    Hi guys,

    I acquired a Grace of Light over the anniversary weekend, so I was able to try out a RoF build. You can see my current setup here. I still need to get +cold on my SoJ, and I have a second LoG that I'll enchant into +RoF damage and replace the existing one. Also need to get a RRoG so I can get Tals 4pc going.

    So far it's working well, and stacking cost reduction has allowed me to switch from Cold Blood to Snow Blast for an additional 15% cold damage. Remember that cost reduction stacks multiplicatively, so the ultimate reduction is 1-(1-a)*(1-b)*... All up you'll need about 30% reduction if you want to go with the SB rune. Black Hole is pretty much a must, although I'm sticking with Absolute Zero for the extra cold damage, as it's useful for stacking up enemies to get that piercing working well.

    The other bonus is that I can run with three passives (Prismatic Armor, Sparkflint and Force Weapon) for 30% more damage and trigger EE/Tals4 for fire/lighting via Sparkflint & Thunderfury while concentrating on cold as my primary damage.

    I also need to optimise many items, including most of the set items, and improve my toughness a bit, but it's working fairly effectively in T3-4 so far.
    Posted in: Wizard: The Ancient Repositories
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