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    posted a message on Season Journey Tracker

    Hey Baggins de Stone,


    More of a design question, you were doing a quick hack but is there a reason you used so many else if's versus a switch statement? Even a nested switch statement if you really needed it? Other than that pretty schweet for first time jQuery :) cheers bud and thanks!

    Posted in: Diablo III General Discussion
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    posted a message on returning to Diablo for season 3

    There are plenty of clans that recruit on here and a bunch that you can join pretty easily in game because they advertise in chat channels. You can also join Communities which are like less formal clans since they don't really have membership; they're basically moderated chat channels with a fluid mod staff based on whoever started the community etc.


    Most people in general are fine playing with newbies/returning players, it's just a matter of the circumstances you meet under...for instance not many 35+ Grift farming public games are available, much less open to under-geared or new/fresh people who can't pull their own weight to keep the group moving efficiently/etc. Honestly it really depends on the people present and their individual and collective goals/etc for their playtime!! The best advice I can give you is get online for Season 3, join a couple leveling communities, stick out your thumb, get in a game or two and see where they take you!

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Calamity what to do with?1!

    Even if Calamity got a power increase in 2.2...? The item dropped now in 2.1.2 and legendary changes are not retroactive, so?

    Honestly, it's not ancient and so can't really compare to what you have, I'd suggest salvaging too but it seems you really want to create a build around Calamity? In which case better to check out the builds portion of this site and search for builds using that item.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on returning to Diablo for season 3

    1. Bounties with a group are typically the most efficient way to level up (especially for seasons, when powerleveling is hard to come by etc etc)

    2. You should level up your blacksmith first because level 70 sets can go a long way in early progression, jeweler is important but for a while you'll be gem starved anyways unless you catch a lucky goblin or have a Broken Crown setup early on, enchanter isn't as important right away or at least until you start having salvaged legendaries to use to roll items from rifts/etc

    3. Items roll/drop at your level, and smart loot (vast majority of your loot) will roll for your class (so Int for WD) all the other stats roll based on random or set properties determined by the item in a 4+2 format (4 primary affixes like main stat, crit, crit hit damage etc, and 2 secondary affixes like increased healing from potions, single elemental resistances, pickup radius etc.) Some items break the 4+2 format, so don't get too focused on this, just pay attention to the ? button when you go to the enchanter and pretty quickly you'll get the swing of things. In your example case, an SoJ will not roll any differently between torments, it will always roll elite dmg, main stat, % ele of some type, and a random property, as well as 2 random secondary properties like increased life from globes/etc, all depends on the item. D3maxstats.com in table view can give you an idea of what to expect on different items (like what secondary affixes can roll on a ring versus a chest slot item/etc), this combined with the info provided by the d3 game guide can give you a reasonable expectation of what CAN roll on an item, although HOW WELL the item rolls is another matter. You can control how well something rolls a stat or that the item rolls that stat to a minimal degree with enchanting, but there are limits, like you can never roll crit on a shoulder item, but you can always roll UP to 6% crit on a helm.

    4. This really depends on your desired build and what you've currently got. It doesn't matter if you save or spend as you get them, although a lot of people don't save them because if you would have gotten an upgrade in the time it takes to farm to 500 (or higher if we're talking 2.2) you've potentially "wasted" some time farming at a lower power level? This is assuming you've just started a season and maybe are taking longer per rift etc. or are farming at sub T6 rates etc. Then again a lot of people don't like constantly not getting any legendary and prefer to save up so that when they gamble they at least get "something" out of it. Kadala can be a harsh master.

    5. Re-rolling depends on the slot and the items stats. You'll get a feel for things over time, but you can always click the ? button next to each property on an item in the enchanting window to get an idea of what could roll and the relative chances of getting a certain affix of varying quality. The only truly "unclear at a glance" reroll is a special case with a weapon where; say you found a mace with decent damage range and your preferred secondary stats/socket etc. you might find yourself wondering if it's is better to reroll the damage range higher or reroll something extra like vitality to %dmg. Quin69, a well known monk streamer made a video and accompanying spreadsheet that can help you figure it out.

    https://www.youtube.com/watch?v=iFkBeqq-Pes

    Most rerolls will be pretty obvious to you based on what you know you need/want for your build and what the item has in terms of each stat.


    If you have more questions feel free, and happy hunting!

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on PTR 2.1.2 - You think DH have been nerfed? Well think again kid...
    Quote from Bagstonego-next
    Moved to DH forums.

    @Heledar: DH was overpowered as hell from day 1 on last PTR. In the weeks of testing to follow, Blizzard went on to "fix" DH and increased the gap, and we all know it went live. I can see this going live... Blizzard seems to have given up on releasing a patch in total balance, but want players to find out other ways to restore balance (the barb just came up very late in this patch). Maybe there's something to be found in other classes as well - we'll see as soon as people on PTR have found the new sets and familiarized with the new playstyles. Of course, everyone has perfect DH gear after a season of "play DH or forfeit" which is why on day 1 of this PTR everyone is checking out the DH changes first. (Not true for everyone though - for example, Buleh already cleared GR60 on his barb.)
    Always on the ball Bagstone

    I love it
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [Letter to Blizzard] - The salvation of PvP
    Why are you posting this here?

    You're not guaranteed any exposure for your idea here. Even front page featurettes are rare.

    Post on the blizzard forums. Especially with the title you have here...even if it is "attention-grabbing" only from your pov, your idea for this particular change is better addressed on a forum with a direct, acknowledged connection to dev eyes and ears. Generating attention here from the community is not the same as garnering attention on the actual forums? Just saying.
    Posted in: Diablo III General Discussion
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    posted a message on Top 10 Monk Dps/EDmg/CritDmg.
    ????????

    ok
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Wrath of the Darklight Flail!
    I can run t4/t5 with my current setup..struggle a bit with more than 2 packs at once etc. but that's because I specced paragon for pure damage in core so meh. Feel free to look at my armory for a non akkhan approach to a FoTH/Darklight build. Given my gear I specced to have mostly reduced CD on AC, and I use Rally to get provoke and LoV(UF) off CD faster for more wrath and more FoTH, justice with burst to proc vaxo for additional dots, it does ok until I can get more akkhan's or swap to fire...or until lightning gets more build options, period, since Hammers is boring to play. Expect a lot of right clicking btw.

    I still need to roll CD on my shoulders, my left ring, and my gloves if I want to max out while I wait and farm better gear...idk

    It's where I'm at! Huzzah progress
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Time to switch to Physical % from Fire %?
    As seen here --
    http://us.battle.net/d3/en/forum/topic/12032813274

    The following change was made --

    Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage.


    This removed the bug that allowed weapon-element to affect the damage-type of Physical Skills.

    Edited by Druin#1518 on 3/24/2014 12:05 PM PDT
    quoted from battle net for the guy that thought skill damage was modded by bonus elemental damage on wep...
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Time to switch to Physical % from Fire %?
    Quote from Coho
    I believe if you're using a physical skill along with a fire element weapon, then the majority of ur physical skill's damage will also be fire

    dont quote me
    def not how skills work
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Show Off Your Transmog!
    Posted in: Diablo III General Discussion
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    posted a message on Crusader DPS and EHP Spreadsheet
    Quote from Loroese
    Yes, I overlooked CDR from gear for now, but I can add that pretty easily. In the mean time you can just put it into one of the gear slots as a workaround, just only use one cell per amount.

    As for toughness, I don't really plan to do anything with the value. EHP is practically the same as toughness anyway, it just doesn't include other affixes like elite reduction and melee/ranged reduction. In the absence of those extra effects, EHP is the same as toughness (though it won't exactly match the in game value for a few reasons that aren't worth getting into unless people are really interested in specifics). In other words, trying to add some amount of toughness to reach some EHP is a bit redundant.

    You can play with the extra fields a little and put in elite damage reduction and add some average of melee and ranged reduction to the elite reduction for a better indication of what your toughness would be.
    Fair enough, any chance you've gotten contact from Maikyl? He's trying to build on the very similar spreadsheet he developed from your wizard version but I don't see why...why have two pretty much similar spreadsheets when you guys could just work together on what is, in spirit and fact, your spreadsheet? If nothing else, he could give some direction for improvements? I don't know.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Crusader Damage/Toughness Spreadsheet
    Quote from Maikyl

    Quote from undefined »

    I will wait and see how it works now for people and try to add more things like thorns damage and maybe support for more passives.
    Why? Did you miss the point that your spreadsheet isn't a significant variation on Loroese's? What is the point of continuing to try and build on your copy of his when you could just significantly contribute to his by working with him? Maintaining this thread seems pointless when you could accomplish more by working with him on new features for the spreadsheet. Please try to get in contact with Loroese through his topic and "merge" (not much is diff) your versions and then go from there?

    http://www.diablofans.com/forums/diablo-iii-class-forums/crusader-the-church-of-zakarum/88848-crusader-dps-and-ehp-spreadsheet

    You're not doing anyone any favors by trying to maintain your spreadsheet as separate from his...how much more simply can I explain this?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on akkhan cdr help plz
    Quote from AeneasBK
    Its the whole maths thing.

    10% CDR leaves you with 90% CD duration

    10% more CDR leaves you with 81% CD druation (10% of 90% = 9%; 90-9 = 81)

    10% more CDR leaves you with 72.9% CD duration (10% of 81% = 8.1%; 81-8.1 = 72.9%)

    And so on. When you are at 50% CDR; if you get 10% more CDR you will have 45% CD durations (10% of 50% = 5%; 50-5=45)

    The "sweet spot" yo'ure hunting for is 55.55% However I think the popular idea is that it is not worth pushing to get more after 50% because as you can see; its only 50% effective by then; and when you sacrifice lots of damage just to prevent 2 or 3 seconds of "not Akarat's" it becomes more worthwhile to just have a few moments of downtime and keep your damage up :)
    QFT
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Lightning Strikes - 6pc Akkhan's build
    How can you...he has a stickied topic?

    It's Kapsu...I mean

    How is Fire Starter your main source of damage when you stack +lightning?

    Why are you so defensive?! It's?! A gaming forum?!

    Just what.
    Posted in: Crusader: The Church of Zakarum
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