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    posted a message on 1.13 Necromancer

    After they nerfed the Blood Golem + Iron Maiden and Amp Damage + Corpse Explosion build I usually stayed with Bone spells strictly for PvP. I tried a Novamancer on several occasions but never really fell in love with it and never played Summoner beyond level 12 for niche PvP.


    The best part was going in to the cow level, casting Bone Prison or Bone Wall and hear the hostile sound several times because it would ruin the mob density and often meant crowded portals. I really loved to stir the pot back in the day...

    Posted in: Diablo II
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    posted a message on US East Players

    I'll be playing on US East. Not sure if it'll be classic or expansion though as I've always preferred classic since it puts more focus on farming god-tier rares rather than runewords and uniques.

    Posted in: Diablo II
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    posted a message on Shenlong's Spirit - THE Spirit Generator Build (Video)

    On a scale of 1 to 5, how annoying is it to get the required CDR in order to play this build at an optimum level?

    Posted in: Monk: The Inner Sanctuary
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    posted a message on <dfans> recruiting

    Nice! I'll be playing when the new season starts so I'll poke one of you guys for an invite when that time comes pending any open slots.

    Posted in: Diablo III General Discussion
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    posted a message on ZDPS: Crusader and Witch Doctor Questions

    Hey fellas!


    I'm interested in the idea of being a support character for my group of closed friends but I am in a conundrum as to which offers easier accessibility, playability, and longevity.


    The first point, accessibility, being in regards to the gear required in order to achieve their respective lockdown abilities to be applied 100% of the time or as close to as possible. From my understanding, a WD requires a perfect rolled mask as well as SMK in order to provide lockdown and party buffs whereas a Crusader simply needs a shield, some crafted sets and stacking CDR so maybe I answered this part of the question.


    My second point and easily most subjective is playability. Does Condemn with Vacuum feel better than Piranhado? Does SWG trump AC? Is the range of Blind easier to apply and maintain than Horrify?


    Lastly, is there any area where one pulls ahead of the other or do their own inherent abilities make them equally as strong in their own way throughout greater rifts?


    Lots of questions but would appreciate any feedback since I am having an internal battle of comparisons. What I fall back on is that the WD has more build variations than the Crusader in the event that I want an offset since I hate Steed Charge and I'd like to try something other than a Condemn build.

    Posted in: Diablo III General Discussion
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    posted a message on Controlling Damage Build Advice
    Hey fellas!

    I've recently hit 70 on my WD and am wondering whether or not an old build I used to use is still viable for, well, solo/party greater rifts in this case. It's a combination of spawning in Sycophants through Plague of Toad spam and Poison damage while offering multiple methods of control and escape if there is any downtime on Wall of Zombies, Jaunt, and Piranhas.

    This is the build in question and I switch out Soul to Waste to Languish on Soul Harvest whenever I feel the need to and I only have the smite and poison damage gem.

    It works fine in T1, but anything can I suppose, but it's nice to have all of these available to me and the end result is being unhindered by mobs or bosses while I peck away at their health.
    Posted in: Witch Doctor: The Mbwiru Eikura
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