It will run D3 easily. My 5 year old laptop still runs it on medium settings. If you're just buying this for D3 it is overkill, although the specs will extend the laptop's longevity for sure.
- 12/15/2013 3:54:43 PM Posted in: Diablo III General Discussion
12/12/2013 5:14:35 PM
Posted in: Wizard: The Ancient Repositories
Sorry, can that Mempo even exist? I was under the impression that it only got one random roll...
Like I said I had mempo with crt + vit
You are equipped with 2 of the possibly worst EHP items in the game, Andariel's Visage and Inna's pants. Somebody's already mentioned replacing the helm with a mempo and I would do just that and also get rare pants with int, allres, vit and sockets or depth diggers. You wil lose some dps but you will stay alive longer.
and blackthorn with all res + 250 vit
With both items still failed so i just sold them.
11/14/2013 8:00:38 PM
Posted in: Diablo III General DiscussionQuote from miles_dryden
As for D2, full-on MF builds were considered viable mainly for Sorcs and other class builds that needed nothing but +skills to get by. And even then they were mainly used to farm large areas of weaker mobs quickly, or teleporting straight to bosses, rather than actually working your way through content. Needless to say, D3 is a very different environment.
But in D3 there's also a much greater variety of items that give a balance of MF and power stats. Gone are the days of sorcs wearing 3s chests with ptopazes. Other game systems have changed, so I think MF will remain viable in this form.
11/11/2013 9:46:31 AM
Posted in: Diablo III General DiscussionQuote from Proof07
What about magic find? Now we have the maximum magic find, 300, with paragon 100(despite mp and other stuff..). Will that still be the caps? Will we still have that magic find with the new paragon system?
I don't think there's any official word on this, except that paragon levels no longer grant innate MF and GF (MF is available as an adventuring stat). They originally capped MF to avoid gear swapping because paragon levelling maxed you out. Now that this is no longer a case, I don't know if there's any reason to keep the cap in place.
Conversely, now there's nothing to prevent gear swapping again ... everyone load your macro program back up?
11/11/2013 9:43:17 AM
Posted in: Diablo III General DiscussionQuote from ruksak
I'm kinda in the middle. I'm a fan of trades. I'm ardently opposed to 3rd party transactions and would love to see them shut down and suffer. I'm not actually a big fan of the idea of this OP, nor do I think anything like that would ever be considered. However, people should be able to trade items in some fashion.
I'm more leaning toward a Clan trade system.
Where membership to a Clan is limited to a small, reasonable number. All items are time-stamped. All members of a Clan are time-stamped (showing join date).
You can only trade items with fellow clan members that were on roster before the time-stamp of the item in question. If the Clan size was, say....50 people or less and there was a 24-48 hour time limit (for example only), than there wouldn't be any room for exploit.
Something like that would be a good middle ground.
I tend to agree with this sentiment. This idea is more intuitive than the OP, even though in general i'm opposed to systems that force you to join a guild. Its cool that it would make high-end guild membership super exclusive though. Maybe let clans pay gold as a whole to increase the member limit? I think that would actually be a cool mechanic and a decent gold sink. Not sure about the time limit on trading an item, I would prefer only letting each item move once.
Quote from MoveMountins
Well our primary goal ofc will be item hunt but that random unique spawn is just random and we will mostly need that crafting material since we will have plenty of other so the rarest will be worth most and ofc not to be acc bound,and also u will need alot of that material for ur own chara this is all hypoteticaly [sic] speaking if even make it to game.
11/11/2013 9:15:11 AM
0.999999...=1????Posted in: Diablo III General Discussion
I'm really disappointed that we got no ETA information at blizzcon. It was really the one thing I was looking forward to. I vote for Q3 next year.
11/11/2013 9:07:44 AM
Do people have as much of a problem with just the top tier (ilvl73) legendaries being account bound but also significantly more rare (i.e. sorta prestige items)? I agree if they are actually making them all soulbound they are going too far, but that would be a kinda bizarre step for them to take IMO.Posted in: Diablo III General Discussion
I think the OP's solution is a too contrived and doesn't really fit into the framework of the game. I doubt they'd add an in-game trading post, since it basically introduces the same problems that the AH had.
11/9/2013 7:50:22 PM
Posted in: Diablo III General DiscussionQuote from Elendiro
I believe nephalem trials, loot runs and nephalem rifts are the same thing. They used nephalem trials as the temporary name but used loot runs as a word to describe it so everybody knew what they were talking about.
They were definitely distinct at gamescom, when Josh described nephalem trials as mini-instances accessible randomly from the world. He also stated that they were a separate system from the loot runs. I go the impression that they were a pretty minor system though so perhaps they were just overlooked again. Blizzcon seemed very art and development process focused rather than providing details of game systems, which makes sense if they're still iterating heavily on systems but have a lot of finished assets to share.
- 11/2/2013 8:28:24 PM Posted in: Diablo III General Discussion
10/27/2013 2:16:42 PM
Glad you're finding the feedback helpful.Posted in: Diablo III General Discussion
Your explanation of move speed makes much more sense than how I was interpreting it. However, if you're running half the time, (1+MS) should both be multiplied by 1/2, but then the constant actually factors out, so it can safely be dropped. (Many builds are also running a lot more than half the time, but that's not actually relevant). The term should in fact simply be 1+MS like I mention above.
For total healing, I would suggest removing all 3 current healing terms and replacing with an expression like (c1*LS*DPS*.2+c2*LoH*APS+regen) where c1 and c2 are constants that you can pick depend on how you want to weight the different healing types. LS is the strongest since it scales with AoE skills, LoH varies wildly depending on skills because of proc coefficients, and regen is a nice constant. I think c1=2, c2=1 is a reasonable starting point.
DPS and EHP are tricky. I still recommend you make EHP simply logarithmic. Any constants will again drop out, so you can make it simply Log(EHP). Compare this with your current results and see what you think. This will maintain good scaling for lower end characters but provides strong diminishing returns for the endgame, where DPS will dominate. I still think your DPS scaling is questionable, but its obviously up to you. If you want to address everything, you should include reduced damage from melee and ranged, if they're not already in EHP.
As a side note, besides ubers, grinding everything in D3 is basically identical, so I think its actually not so much of a stretch to reduce character strength to a single number.
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