Quote from Azjenco
Yeah, I'm a little confused as to how the new difficulties work. Does it work like MP, and how does it impact item drops and XP. I haven't seen numbers yet, so I'm quite interested to know what it actually does.
I don't think the numbers have been nailed down yet, but the higher difficulties do increase gold, xp, monster damage/health, and let more legendaries drop. In that sense, it is like monster power.
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Not going to be a popular post, but I'll say it anyway: I see a lot of people complaining that they won't be able to boost their friends as easily so they can play together. It seems to me that if you just want to play together, it shouldn't matter what difficulty you're on, so if you need to go back down to their level that shouldn't be a problem. If you want to get them to point that they can play on the higher difficulties with you, then, frankly, that SHOULD be harder to do. I don't think it's that big of a problem that people need to work to get up to the higher tiers of the game. Of course you should be allowed to help them get there, but that doesn't mean you should be able to just give them a bunch of free gear to get them there instantly.
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With RoS so close, I've taken a break from D3. But I have genuinely enjoyed my time in the game and I'm looking forward to the expansion. Crusader looks so awesome, I'll probably switch to that from my barb as my main.
There are lots of things I'd like to see added/improved, but that will always be the case. I'll go back to D1/D2 occasionally just for fun, but D3 is overall a much better game.
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Ok, now I'm certain I didn't get my point across. My point is this: whether or not you can trade has no effect on whether or not killing demons is fun, regardless if you mean solo or coop. Killing demons by yourself should be fun and rewarding, even if you can't take the items that aren't good for you and give them to other people. Killing demons with your friends should be its own reward, not an opportunity to gear each other up. If playing the game isn't fun because all your drops are crap, then that's a problem. Taking BoA out of the game without also introducing some type of new trading system AND/OR improving drops is not the solution to that problem. At this point, it is much more reasonable to expect improvements to itemization than a complete back-pedal on Blizzard's philosophy regarding trading. If we get the improvements to itemization, that's awesome. If, down the road, Blizzard decides to give trading another shot, that's also awesome. BoA itself is not the issue. By "killing demons", I don't mean doing nothing but mindless grinding. The game could absolutely use more variety. Rifts and bounties are a great step in that direction, and I'd love to see more stuff like that. Ladder and PVP are other potentials; I'm not crazy about them, but that's really a whole other discussion. If you want more ways to play the game, that's cool. If you think trading, by itself, is fun and that your experience is somehow worse simply because trading isn't there, then I just don't agree with you. I don't think we need trading for getting loot and improving your character to be rewarding, and I don't think insisting on bringing trade back to the game simply to have more options is a good attitude. More options /= better.
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Not sure if I got my point across. If you feel that the items are still not interesting enough, or that farming isn't fun, then maybe that side of the game needs to be improved. But that has nothing to do with whether or not coop, or just combat in general, is fun. Simply removing BoA wouldn't make the items better.
I said a long time ago that Blizzard needs to either make a new trade system or just make solo viable. If they don't want people trading but they also haven't made the item hunt fun and rewarding, then that is a major problem. I just don't think "remove BoA" would solve the problem. They would need to go a lot further than that, otherwise we'll just be back to D2.
At this point, I would much rather see rebalancing on droprates and item rolls than yet another complete shift in philosophy. If a few months down the line it becomes apparent that it isn't working, then they might give trading another shot, but there is simply not enough time between now and RoS to make that happen.
In short, if you want trading because you honestly think the act of trading is fun or because you like to socialize in this game, then you and I simply don't agree. If you want trading because you think the itemization in this game is still not up to par, then I think you are asking for the wrong solution to the problem, at least at this point in time.
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I've said it before, I'll say it again: D3 is not an mmo, and I don't play this game to socialize. If I have to give up trading to get a solid solo experience, I'm cool with that. Coop is still fun with the focus on killing instead of trading, I just don't see why you need to be able to trade with people to have fun killing demons.
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Just wanted to point out, though it may be implied, that ladder characters are not "wiped". They are moved to non-ladder, so you don't lose anything, at least not permanently.
That's assuming that there is nothing that makes ladder mode the only mode worth playing.
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If I could buy those extra 3 character slots for, say, $10, that would be acceptable.
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I just want to be able to use all 3 followers in Single Player.