For me, what I enjoyed about boss runs was finding the most efficient way of running through certain zones before having a 1v1 with a mob far more challenging than your average mob (While i'll agree, d2 bosses weren't exactly hard had then been it would of been all the better) and then getting an explosion of loot. The faster you was at moving through the zone and overcoming the boss battle the more reward per hour and this for me was the challenge and all together it made it fun, it's a very different game play experience to clearing out a room of monsters and then opening a bag.
Now that's not to say rifts and bounties are bad, it's just that there's no variety in d3. The goal and actions are currently just the same you clear a bunch of monsters followed by a semi-boss type monster and get some loot. In D2 you had countess runs (runes), boss runs (mostly for uniques, but certain item types dropped more commonly from certain bosses), gold runs (town council), xp runs (chaos/baal), crazy runs (cows), high ilvl runs (caves etc.), forge runs and key runs. All of these were very different, and also required a differently built character in order to complete efficiently which made you want to build the gold find barbs, light sorc, meteorb, hammerdin, zealadin, whirlwind, conc, summoner, psn nova, javazon, nado druid etc. These lists go on, this is just off the top of my head.
Basically the thing I think people want is just more to do, no matter what you call it or how you dress it up if all your doing is clearing waves of monsters people will get bored and on top of that the amount of viable builds will decrease, more types of game play allows for more types of builds because ull get certain builds good at one thing and bad at the other. Do you think half of the d2 builds out there would exist and be considered viable if the entire game centered around clearing waves of mobs instead of all the different options there actually are?
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Fitsu posted a message on What is Diablo if you can`t farm Bosses for 3 hoursPosted in: Diablo III General Discussion -
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ruksak posted a message on Trading suggestionPosted in: Diablo III General DiscussionQuote from Twipp
Yes, I did post it also to Diablo official site. Here is the link. http://eu.battle.net...opic/8626013187
K...I posted and 'liked'.
Might I suggest you go back and edit to add this link to your OP in this thread, here at Dfans?
Ask people to 'Like' it and, even if they aren't warm to your exact idea, they post in that thread and make their opinion known. This community struggles to focus efforts. Using your thread via Dfans may be a good way to accomplish that. -
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Jamoose posted a message on Trading suggestionPosted in: Diablo III General DiscussionQuote from MoveMountins
Its in our `Diablonature` to trade currency agree on materials but if there gonna be some harder to getQuote from Jamoose
. Why do we need to be able to trade currency anyway? Also, materials and such should probably be treated the same as gold.
What nature? One that was developed only in this last year? In d2 people hardly ever traded for actual currency (gold) unless you wanted to repair a lot of items or go gambling like crazy.
Materials being boa is nice (like demonic essences) because it incentivizes farming. Taking the shortcut and buying 1k mats from every type off the AH is kinda lame.
Since there will be no auction house, places like D2JSP are expected to get more traffic. Making gold boa won't render D2JSP totally useless but it will hinder it's ability to totally dominate the peer to peer trading aspect of the game. -
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Enty posted a message on Travis Day on "Legendaries/set items being soulbound"Posted in: Diablo III General DiscussionQuote from Mini641
Have you guys played the console version? If so you know with hardly any effort you get every damn legendary and set item you need. Now that we know rare legend and set items will be BiS in RoS i highly doubt they will be hard to find.
Honestly i'll give it to blizzard for trying something new. I mean before D3 released if someone told you we would see a Diablo game with No skill trees, pvp or trading what would you have said?
This is honestly the worst thing that could happen. Blizzard is taking a very dumb stance on this. Because of no trading drops have to be increased, or you'll never get your item... but then what's the point in hunting if I find my items daily? It kills the Loot hunt. So far Loot 2.0 is looking good but I'm hesitant to the supposed drop rates. Loot 2.0 is bringing with it better stat rolls useful secondary affixes, a major overhaul to stat ranges and better range of Legendaries throughout all LVL's of the game. This is all Perfect, but If we are spoonfed Legendaries then they become whites, they're all just flooding us and eventually we'll all be perfect rolled characters... Not entirely fun anymore. They need to look at drop rates keep em low maybe a slight bump not 6 Legendaries on an act 3 run with P40 maybe 1 or 2, and allow trading so you can overall get the same effect but everyone has to actually work for that effect. The way it is now I would just be seeing a golden beam every unique and that's just no fun either. -
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Zero(pS) posted a message on Tired of hearing "loot 2.0"Posted in: Diablo III General Discussion
This part really makes me scratch my head.Quote from TheRabidDeerI haven't learned anything new about itemization in the last.... 4-5 months.- Changes to Legendaries and possible affixes on items (such as the datamined info on "ring" affixes, and much bigger bonuses to certain skills, like that 9% bonus to Meteor Jaetch reported). Insane affixes that have the craziest effects and could potentially provide enough "fun factor" months after the xpac has been released (provided you don't get them all via trading).
- Changes to Set Bonuses that will cater to specific playstyles (like the "Ninja" set bonus shown), and hopefully make class-specific Sets a lot more interesting.
- Drop Ratio Tuning which means that less items overall will drop, but they will be more meaningful. More valuable materials for Crafting and Enchanting, and less supply means that picking up "useless" items is probably a good idea if you plan on min-maxing. Also, less Greys/Whites and more Legendaries.
- Stats Tuning means that even if you roll an extremely bad "Vit" roll on your item, it's still going to be useable (and much higher, unlike the current, for instance, 10-200 range). 30 STR isn't really meaningful in the end-game, and this tuning is to acknowledge that.
- Smart Drops will also kinda affect itemization, by making sure at least the main primary stat of the item is tailored the the class you're playing (you still have to roll a 6 affix rare, and good affixes and rolls on those). You still need to roll good support stats, but at least you won't farm for 5 hours with a Demon Hunter without having a _single_ decent DEX item drop.
- Enchanting has the potential of greatly improving itemization and item hunting. You'll always be with eyes open for that mediocre item that is 1 affix away from being amazing. That is now a viable item, but you will need to invest quite a bit of gold to get that one affix that you want, and probably even more to maximize its roll (it can still range from a-z).
- We learned that "Primary" affixes and "Secondary" affixes will be officially split (they were always meant to be separate categories from the start). So now you don't have things like secondary resists competing in "affix slots" with Critical Hit Chance. To me this is a hugely positive change (I even talked about this idea on an article that I wrote some time ago).
A lot of small changes together have the potential to cause HUGE changes to how enjoyable a game can be. And the nail in the coffin: the AH/RMAH removal. -
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Zero(pS) posted a message on Free Gold Giveaway ( Blaqksmith's Legacy )Bragging about it doesn't take away the merit of actually giving away the gold Even though it's not a lot of it that was given away (by today's standards).Posted in: Diablo III General Discussion
It does hurt your "image" for some people, but that's a whole different story.
Good luck to anyone entering on the contest. -
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Artemix posted a message on Help me with something.Posted in: Diablo III General DiscussionQuote from IgnatiusReilly
No one plays the game right now, so a trickle of content isn't in their best interest. The game needs something big to draw players back in. That something big is the huge amount of changes they've been working on that will come in a free patch and the RoS expansion.
Perhaps once they've fixed the glaring issues, they can start to goof off with neat updates every few weeks or so. But right now, this game isn't in cruise control in the way a successful MOBA is.
Also, it's hard to look at all the data-mining and say, "These guys haven't been doing anything!"
I don't buy it.
There is no reason to not release some of the changes step by step, instead of what we have right now. Hell, even some of the changes that the console version has already implemented will make a nice contribution to the state of the game.
So, I ask again, why not?.
Loot 2.0 is a big change, it really is, but what about all of the unused broken skills that I would say all of the heroes have?, why not touching them?, how can that interfere with a new/improved loot system?.
I mean, why this huge gap of nothingness?, doesn't make sense honestly. -
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Artemix posted a message on Help me with something.So, I'm an avid player of MOBA games, HoN and Dota 2 mostly, I can't stand LoL.Posted in: Diablo III General Discussion
And one of the things that keeps me playing, is the fact that the games get updates often.
New heroes, new cosmetic stuff, skills balance, total reworks, new items, and a long etc+.
I went back Torchlight 2 after some months of not playing it, and after seeing the amazing mod Synergys, and I tell you, if one* guy can do something like that.. a well paid group of people should do way better, I kind of started to ask to myself repeated times, why in the hell can't Blizzard do the same?.
So, I try to understand why Blizzard is not doing something like that, I mean, not one update every week of course, but, I don't know, 1 patch with some skills balance every 1.5-2 months?, maybe put there some new legendaries?, something, to keep the game alive.
And I failed, I can't come up with a good explanation except the simplistic and dull: "this is not an MMO" that we all heard so much in the last 10+ months.
Is this a pure marketing thing?, or this is just some kind of AAA ARPG paradigm which I don't understand?, what would be the disadvantage of giving the players something shinny and new to refresh the dull (IMO) experience that we all have right now?.
*not sure if one, but it seems that's the case -
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Enkeria posted a message on Re-introduce elemental damage [Enkeria Edition]Battle.net source: http://us.battle.net...c/10388379379#1Posted in: Diablo III General Discussion
This could go hand in hand with difficulty. First off, brainstorming!
== Re-introduce Elemental Damage [Enkeria Edition] ==
While some sites have datamined information it is still a theory that we could perhaps in a near future see changes that fuse monster power and difficulty into one ingame setting that might allow us to change difficulty before a game or even in mid-game if Blizzard choose to do this.
== Let's Brainstorm ==
If difficulty was something we could change before or under a gameplay we could use elemental damage as one of many different cores to make the game more interesting. Others would be the amount of enemies, the loot-rate, how your lifeleech is handled and how hard the monsters actually is equal to the difficulty.
We could play around with the idea of once we hit level 60 or 70 with our first character we unlock 5 difficulty-modes that will change the game almost to the core.
Normal - Nightmare - Hell - Torment - Inferno
== Elemental Damage ==
- Ice-Monsters dislike fire-attacks from our hero. An attack will result in greater deal of damage.
- Ice-Monsters dislike ice-attacks from our hero, even if its the same elemental. They just take same damage as a "black weapon" or a "neutral" weapon.
- This is VERY important. There are NO immune monsters, except "Shielded" which is just a timed affix.
- Elite monster would have up to 3 different "resistance" (take notice; NOT immunity). Difficulty: Hell - Inferno. Hell = 1 resistance, Torment = 2 resistance, Inferno = 3 resistance.
- Champions will share up to 2 different "resistance". Difficulty: Torment - Inferno. Same theory as above.
- Rare will have up to 2 different "resistance" too. Difficulty: Torment - Inferno. Same theory as above.
== Elements Matter ==
Some are greater then others, but in the end its all about balance. Like mentioned before an Fire-demon would hate to get Ice all over him, but how about Ice-beast? Would he dislike fire? In a perfect sense he "might" and thus make elements one vs one -or- make it a bit more complicated.
== One vs One ==
Poison - Electric
Holy - Arcane
Fire - Ice
== Complicated Version ==
Fire > Ice
Ice > Poison
Poison > Holy
Holy > Arcane
Arcane > Electric
Electric > Fire
== Difficulties Makes Us Choose Wiser ==
I know we do not want to change weapon under a fight, it's not very attractive towards the flow of gameplay, but it's always about making choices and having elemental damage is just one of many things I hope to see in Diablo III. With this bonus we can perhaps take down enemies we usually would not if we have the pure luck of having a Holy dagger when we meet the Arcane-spitting Imp running around in the dark catacombs of Old Tristram. At the same time rewarding if we clashed on a Holy ghost with our Holy Dagger.. This would end up in "Rest in Peace".
== Rest in Peace, what is it? ==
Killing a monster with a weapon elemental equal to what that monster have in resistance means Balance. Something Diablo III is all about, gamedesign and now even in Lore (the whole Malthael thingy).
Rest in Peace would bring monsters to end. A fallen would not rise again because his souls isn't there anymore. A bonus would reward us with more experience in the killing. Rest in Peace would make us continue to strive on killing monsters equal to the element, which would make the struggle a bit harder, but fair.
Update / Edit: Dual weapon would not be a huge deal. Since I believe off-hands could give us elemental damage too.
== Thank you ==
This idea is far from finished, but I leave this as is for now. Thanks for reading, and as always - May epic loot shine your path.
- Enkeria / www.Diablo3pvp.se -
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CheehC posted a message on Paragon Level 800...and the future of main stat/vit?OK so all i need to do is log about 3,000 hours into D3 and I should be able to change my gear to not have to depend on main stat rolls and opt for utility...Posted in: Diablo III General Discussion
Paragon 2.0 lvl 1400 here I come. - To post a comment, please login or register a new account.
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