Just another case of everyone getting punished because a chunk of the player base would exploit it.Quote from TheBigL
All I really want is just to share an item between real life friends who can't play together for most of the time. I don't think that my type of players should be penalized so hard. Not to mention I can't craft items to my friends if I have a recipe that they don't - and they also can't provide me the mats to create said item.
Diablo has undergone a huge change... But I never thought it will hurt the casual players and their friends as badly as it is now.
3/8/2014 7:13:20 PM
Posted in: Diablo III General Discussion
3/6/2014 11:45:13 PM
The 10 item limit kind of puts a damper on any 'wait until the last minute to sell' plans I would think. Even then, what kind of items would people be panic buying to warrant waiting to try and fleece people with outrageous prices?Posted in: Diablo III General Discussion
3/4/2014 7:13:42 PM
I believe Magic Find is being phased out, wasn't found 'fun' or something like that. If you mouse over the tooltip it says the increase from MF is diminished for rares, legendaries, and set items.Posted in: Diablo III General Discussion
2/26/2014 12:01:08 PM
It seems the issue is due to the 2-hour trading window. I just checked and my items I found solo or had already timed out were shaded out and not able to be listed.Posted in: Diablo III General Discussion
12/14/2013 5:40:05 PM
A streamer was trying to make one of the Infernal Machines yesterday. They were getting every key but Gluttony off the keywardens in Act I-IV, and I think finally gave up after deducing it must be bugged. They tried Ghom but it never dropped any keys as far as I saw.Posted in: Diablo III General Discussion
12/2/2013 10:49:20 PM
The treatment of Deckard Cain was so bad that one of my friends whose first Diablo game was 3 was even dumbfounded about how 'one of the most beloved characters in the universe' went down.Posted in: Lore & Storyline
Leah should have been handled differently as well I think. You watch the Behind the Scenes thing (made before the game was out) and they all seem really proud of the character they created, and the betrayal of Adria was supposed to be one of the most evil things they could think of and you were supposed to be devastated about it, but it seems a lot of people didn't even care at all about her.
Definitely could have been a lot cooler; she's the daughter of Prince Aidan, a witch, and the Lord of Terror himself. Could have covered her learning that her father was the Warrior, and that she might be heiress to the bloodied throne of Khanduras.
They also hinted that rescuing her soul would be something they would pursue in the future (and the fact her soul is still out there is mentioned in-game by at least Covetous Shen), but I've glanced at the RoS spoilers and didn't see anything related to her (although it could be there and I missed it). Makes you wonder if they ditched that idea after seeing the reception she got, as the 'Reaper of Souls' expansion sure seemed like the place to deal with that issue.
Not to mention she was supposed to take over the 'Deckard Cain' role according to that Behind the Scenes thing as well.
Tyrael becoming 'black'/'Tyrone' is also one of the more bizarre ideas they came up with (Was there ever anything in the lore suggesting an angel or demon could strip away their own immortality? How is that even a thing?), and even worse that he then decided to take over Wisdom and remain mortal at the end.
11/28/2013 8:30:15 PM
It would be nice if it kept the 4 'player' cap but allowed followers to sub for a player, so a solo player could bring all three with them (I think it was like this originally but the 'chore' of managing gear on them all was 'too confusing' or something for whoever they had testing), a second player joins and they can bring two, a third they can only have one, and with a full party they bring none.Posted in: Diablo III General Discussion
Or at the very least, just let the host of the game be allowed to bring one in.
The restrictions on followers is definitely one of the more peculiar decisions they made, and I was really hoping we'd be able to bring at least one in MP. especially since they all have various 'aura' type skills.
11/24/2013 9:28:20 PM
I was really expecting a stash size increase with the expansion, but apparently it won't happen.Posted in: Diablo III General Discussion
The number of tabs were reduced to 3 during the beta over fears that the random nature of Diablo 3's items would overwhelm their storage capacity.
"We reevaluated average character and account storage space requirements, and found it necessary to ensure we could handle what we anticipate will be a large amount of data very quickly after release.
We obviously have room to grow if our projections are incorrect, or we just find that we eventually have the space. World of Warcraft definitely grew over the years, and that storage space didn't appear out of nowhere (although it does seem rather magical at times). We find three tabs to be plenty for at least the initial release of the game though. Not counting the items you're wearing (assuming they're the best you have), and assuming worst case scenario of nothing but 2-slot items, you'd be able to hold 405 swords per region. That's a lot. We don't expect people to be storing 405 swords... hopefully ever, because that might indicate you have an obsession with swords, but at the very least there should be enough storage to start and then we can continue to evaluate as we go."
Apparently according to Blizzard's own reevaluations, 3 tabs is enough. Bashiok said in July of 2012: "I'm not sure if any reevaluations have been done recently as we generally find the current amount of space is generally sufficient even for the most adamant players." A few months later, Lylirra said, "We're still open to the idea of increasing stash space in the future, though."
11/24/2013 9:15:50 PM
Hmm, I didn't see it there (nor have seen anyone using it on streams), did they cut the Bird of Prey skill for Crusader? :( I was looking forward to that one, it was seen in early datamines/however it was found.Posted in: Diablo III General Discussion
11/24/2013 8:17:59 PM
According to some of the lore files in RoS, the Crusaders may not have known it was Mephisto responsible for the corruption, hence the reason the D2 heroes had to deal with him. The 'crusade to end the corruption' also apparently became a metaphorical thing.Posted in: Crusader: The Church of Zakarum
The Crusaders were established and trained 200 years ago by a Zakarum cleric named Akkhan, who had sensed the corruption plaguing the Zakarum and prayed for guidance. The answer to his prayers was Crusader, and so he recruited the most zealous and martially adept Zakarum and trained to use the Light in ways that no Paladin could. Once they had learned all they could, Akkhan sent the Crusaders out into the world 'seeking a way to cleanse the corruption that coiled at the heart of the Zakarum faith.' There was no clear goal for them to pursue, and some clerics believed it to be a fool's errand that could not be achieved, but the Crusaders were not deterred.
The Crusaders swore an oath to dedicate their lives to the search. None believed that they would be the one to end the Crusade by finding and cleansing the corruption. They believed that the search ennobled them, that the discipline of their life and journey was the true goal. The Crusader was meant to find meaning in the quest itself.
Each Crusader took an apprentice. When a Crusader fell, his apprentice would take up his armor, his place in the order, and even his very name, When the first generation of Crusaders fell, their own apprentices took up their identities, and so it has continued for 200 years.
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