A streamer was trying to make one of the Infernal Machines yesterday. They were getting every key but Gluttony off the keywardens in Act I-IV, and I think finally gave up after deducing it must be bugged. They tried Ghom but it never dropped any keys as far as I saw.
- 12/14/2013 5:40:05 PM Posted in: Diablo III General Discussion
12/2/2013 10:49:20 PM
The treatment of Deckard Cain was so bad that one of my friends whose first Diablo game was 3 was even dumbfounded about how 'one of the most beloved characters in the universe' went down.Posted in: Lore & Storyline
Leah should have been handled differently as well I think. You watch the Behind the Scenes thing (made before the game was out) and they all seem really proud of the character they created, and the betrayal of Adria was supposed to be one of the most evil things they could think of and you were supposed to be devastated about it, but it seems a lot of people didn't even care at all about her.
Definitely could have been a lot cooler; she's the daughter of Prince Aidan, a witch, and the Lord of Terror himself. Could have covered her learning that her father was the Warrior, and that she might be heiress to the bloodied throne of Khanduras.
They also hinted that rescuing her soul would be something they would pursue in the future (and the fact her soul is still out there is mentioned in-game by at least Covetous Shen), but I've glanced at the RoS spoilers and didn't see anything related to her (although it could be there and I missed it). Makes you wonder if they ditched that idea after seeing the reception she got, as the 'Reaper of Souls' expansion sure seemed like the place to deal with that issue.
Not to mention she was supposed to take over the 'Deckard Cain' role according to that Behind the Scenes thing as well.
Tyrael becoming 'black'/'Tyrone' is also one of the more bizarre ideas they came up with (Was there ever anything in the lore suggesting an angel or demon could strip away their own immortality? How is that even a thing?), and even worse that he then decided to take over Wisdom and remain mortal at the end.
11/28/2013 8:30:15 PM
It would be nice if it kept the 4 'player' cap but allowed followers to sub for a player, so a solo player could bring all three with them (I think it was like this originally but the 'chore' of managing gear on them all was 'too confusing' or something for whoever they had testing), a second player joins and they can bring two, a third they can only have one, and with a full party they bring none.Posted in: Diablo III General Discussion
Or at the very least, just let the host of the game be allowed to bring one in.
The restrictions on followers is definitely one of the more peculiar decisions they made, and I was really hoping we'd be able to bring at least one in MP. especially since they all have various 'aura' type skills.
11/24/2013 9:28:20 PM
I was really expecting a stash size increase with the expansion, but apparently it won't happen.Posted in: Diablo III General Discussion
The number of tabs were reduced to 3 during the beta over fears that the random nature of Diablo 3's items would overwhelm their storage capacity.
"We reevaluated average character and account storage space requirements, and found it necessary to ensure we could handle what we anticipate will be a large amount of data very quickly after release.
We obviously have room to grow if our projections are incorrect, or we just find that we eventually have the space. World of Warcraft definitely grew over the years, and that storage space didn't appear out of nowhere (although it does seem rather magical at times). We find three tabs to be plenty for at least the initial release of the game though. Not counting the items you're wearing (assuming they're the best you have), and assuming worst case scenario of nothing but 2-slot items, you'd be able to hold 405 swords per region. That's a lot. We don't expect people to be storing 405 swords... hopefully ever, because that might indicate you have an obsession with swords, but at the very least there should be enough storage to start and then we can continue to evaluate as we go."
Apparently according to Blizzard's own reevaluations, 3 tabs is enough. Bashiok said in July of 2012: "I'm not sure if any reevaluations have been done recently as we generally find the current amount of space is generally sufficient even for the most adamant players." A few months later, Lylirra said, "We're still open to the idea of increasing stash space in the future, though."
11/24/2013 9:15:50 PM
Hmm, I didn't see it there (nor have seen anyone using it on streams), did they cut the Bird of Prey skill for Crusader? :( I was looking forward to that one, it was seen in early datamines/however it was found.Posted in: Diablo III General Discussion
11/24/2013 8:17:59 PM
According to some of the lore files in RoS, the Crusaders may not have known it was Mephisto responsible for the corruption, hence the reason the D2 heroes had to deal with him. The 'crusade to end the corruption' also apparently became a metaphorical thing.Posted in: Crusader: The Church of Zakarum
The Crusaders were established and trained 200 years ago by a Zakarum cleric named Akkhan, who had sensed the corruption plaguing the Zakarum and prayed for guidance. The answer to his prayers was Crusader, and so he recruited the most zealous and martially adept Zakarum and trained to use the Light in ways that no Paladin could. Once they had learned all they could, Akkhan sent the Crusaders out into the world 'seeking a way to cleanse the corruption that coiled at the heart of the Zakarum faith.' There was no clear goal for them to pursue, and some clerics believed it to be a fool's errand that could not be achieved, but the Crusaders were not deterred.
The Crusaders swore an oath to dedicate their lives to the search. None believed that they would be the one to end the Crusade by finding and cleansing the corruption. They believed that the search ennobled them, that the discipline of their life and journey was the true goal. The Crusader was meant to find meaning in the quest itself.
Each Crusader took an apprentice. When a Crusader fell, his apprentice would take up his armor, his place in the order, and even his very name, When the first generation of Crusaders fell, their own apprentices took up their identities, and so it has continued for 200 years.
10/8/2013 8:20:27 PM
Posted in: News & AnnouncementsQuote from Mienta
Well as they said, that was in fact the point to begin with. But i can see why they didn't want the barbarian to feel too unique lore-wise, as he would probably take focus from the other characters.
It's still a shame though. I think i read somewhere that they even had the dialogue recorded for him to be the old barb from d2 at some point.
The beta, or at least files found in the beta, had the original dialogue for the Barbarian where he was still the same one. Kind of silly they took that aspect out when you constantly saw people saying 'lol story don't even matter, it's an ARPG' post-launch.
8/31/2013 4:05:27 AM
When Tyrael makes his sacrifice, the essence of Justice appears to be absorbed into the Heavens, or at least the floor of the Angiris Council chambers. His wings dissolve into the floor and instead of their normal bluish color they become a fiery orange.Posted in: Lore & Storyline
This could be used to create a new Archangel of Justice, and the change of its color could mean an altered personality as well. When I think of it, the character Vhailor from Planescape: Torment comes to mind.
"When the injustice is great enough, justice will lend me the strength needed to correct it. None may stand against it. It will shatter every barrier, sunder any shield, tear through any enchantment, and lend its servant the power to pass sentence. Know this: There is nothing on all the Planes that can stay the hand of justice when it is brought against them. It may unmake armies. It may sunder the thrones of gods. Know that for all who betray justice, I am their fate. And fate carries an executioner's axe."
"Justice purges evil. Once all have been cleansed, the multiverse achieves perfection."
"Justice is the blade by which the Planes shall be cleansed."
"Justice is not blind, for I am her eyes."
"All who are guilty shall be punished. I shall not rest until the sentences of the condemned have been carried out."
"There is only one truth in the multiverse. The multiverse shall be sharpened upon the blade of justice. With justice as its whetstone, the multiverse shall achieve perfection."
8/28/2013 12:38:14 AM
Posted in: Lore & StorylineQuote from CheehCI am going to go with the idea that I think the prophecy is a crock of shit.. (created by Beliel haha.. just kidding, Beliel sucks at lying)
There is never an End of Days.. time is infinite and the prophecy sounds like it comes from collective simple minds who think time must have a Start and End point.
... That is quite possibly one of the most ignorant things I have seen said about the story, a close runner up to 'lol how can there be a diablo 3 expansion, we killed teh prime eval. Lol like we gonna go to westmark...' Yes, one of the major plot lines of Diablo III is just a 'crock of shit' and is such a bunch of bollocks that they not only referenced it in their commercials and the in-game cinematics, but they even used it to tease the expansion. They even made a tearjerker scene with Leah and Tyrael where Tyrael's sacrifice convinces her to keep working on the Prophecy, a sacrifice he made because he knew humanity was the only hope for the world against the coming darkness, but it's completely worthless and made by a wannabe 'Beliel,' right?
Oh, but I forgot. The prophecies are just 'horoscopes.' Blizzard certainly would never come up with a prophecy that would tell what happens in the story for a Diablo game. Totally not like the ones Metzen wrote up for Diablo II and its teaser trailer, and several major lore groups certainly wouldn't believe in prophecies to the extent of training themselves just to overcome the foreseen threats when the time comes.
"And a child will cradle Terror in his breast as the heart of man falls under the shadow.
A Wanderer will pass through the ancient lands trailing chaos in his wake.
The Three Brothers will be reunited as the mortal world trembles before their might.
And so it was foretold that the Three, once reunited, would be shattered again—
And the last of them would set his sights on the holy mount. The warnings held that
Their defeat would be illusory—that the final gambit had yet to be played..."
8/27/2013 9:14:11 PM
The Prophecy of the End Days is something that seers/prophets/whatever have been receiving pieces of 'throughout history.' After the events of Lord of Destruction, Deckard dedicated his life to tracking the pieces down, "on a mad search for the secrets to defeating the Lords of the Burning Hells."Posted in: Lore & Storyline
"The Prophecy of the End Days is contained within the Horadric tomes I inherited from my ancestor Jered Cain.
It is a warning to those who could interpret it regarding Hell's ultimate invasion of our world, written by many different people throughout history in many different lands."
There are two additional lines found in the opening cinematic, "And at the End of Days, the first sign shall appear in the heavens." "The armies of light and shadow shall clash across the fields of eternity."
And one possible line said in the Behind the Scenes DVD: "At the End of Days, angels and demons will fight on the land of Man."
In the Book of Cain, he writes a letter to Leah sometime after they have encountered the Stranger in-game, saying that he knows his time will soon be up, she will be the last of the Horadrim once he passes, and concludes by telling her to keep an eye on the prophecy, as it is the key to Sanctuary's salvation.
Many of the organizations of Sanctuary are based upon a foreseen 'final battle' between Man and Hell and other prophecies or visions of the future.
Zann Esu Witches (aka Sorceress): "For centuries they have studied in secret, perfecting their art and biding their time until the Emergence of Evil. Then, they will face their greatest challenge, either proving the purity of their magic or fading from existence.
The Zann Esu oracles have decreed that the time of the Emergence is at hand. The destruction of the Prime Evils is to be the great test of their clan. Recently, Sorceresses have appeared mysteriously throughout Sanctuary to do battle with the minions of Evil wherever they are found."
Amazons: "Their oracles long ago predicted the Dark Exile, and they have been preparing to combat it ever since. Amazons regard the destruction of the Three Prime Evils as their destiny, ushering in a new era when mortal men and women can at long last take their rightful place in the universe, no longer merely playthings for the beings of the Outer Realms."
Templar Order: Their sacred tomes are said to contain prophecies, and it is discovered they also contained plans for angelic weapons fit to human hands, leading Tyrael to deduce the Templar order was created to stop the angels from destroying the world. The Templar initiation "blinds us to our sinful pasts so that we might clearly see the future and prepare for the final battle." Kormac defends the brutal initiation with, "Don't you understand? The Templar order is trying to protect humanity from extinction."
Druids: "At the Túr Dúlra, the greatest of the Druid Colleges, stands the magnificent oak Glór-an-Fháidha. This tree is the most revered source of the Druids guidance and teachings. Under its branches, for centuries, the Druids of Scosglen have been honing not only their powerful arsenal of natural magic, but also the martial skills they have retained from their Barbarian forefathers. They have done this because they believe themselves to be the world's last line of defense when the time of the great conflict comes, a time they believe is at hand. Lashing out in fury at the recent insurgence of denizens of the Burning Hells, and at the Leathdhiabhala, demonic corruptions of the very creatures they have vowed to defend, the Druids have, at last, emerged from their forests, marching toward their final stand against the minions of Chaos. "
Barbarians: "In the ancient tome of the Druids, the Scéal Fada, it is written that Bul-Kathos, the great and ancient king of the Barbarian tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar. This man is sometimes described as Bul-Kathos's close friend, and at other times, he is referred to as his brother. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of Mt. Arreat, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead."
Last Testament of Ord Rekar: "I believed the Prophecies of the Final Day to be mere superstitions—and that even if they had any credence at all, as our ancestors believed, the events they spoke of would never come to fruition in our time.
I was a fool.
The gods have not revealed their divine plan to me, nor have they blessed me with their countenance. But I am certain of one terrible fact—At long last, the prophecies have begun to fulfill themselves."
Necromancers: Disciples of Rathma, sworn to uphold the Balance. Unknown if they work off prophecies, or just act reactively to angelic/demonic interference. "According to the mysterious but immensely knowledgeable Trag'Oul, Good must always outshine Evil, but never should Evil be completely eradicated, lest Good eventually turn on itself." (Malthael's plan is to destroy all evil, which as aforementioned is a big no-no according to the Balance, so we should see more of the Priests of Rathma soon.
Assassins: Their Order's code is based upon Lam Esen's tome, the Black Book, which contains prophecies and secrets of the Old Religion of Skatsim. "The Black Book contains some vague prophecies regarding this undertaking. I'm not so sure it will turn out well for you." "Well, the good news is that events are unfolding just as Lam Esen foretold. The bad news is that the story ends in our utter ruin!"
Sisterhood of the Sightless Eye (aka Rogues): They posses an artifact called the Sightless Eye, a mirror which serves as a window to perceive the future.
The Prime Evils are also fully aware of at least one prophecy concerning their own actions. Mephisto recites some of that prophecy during the Act IV cinematic.
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