Quote from Bagstone
After the removal of the AH, they're thinking of other ways to support trading, just more meaningful as opposed to a soulless, anti-social AH solution. it makes total sense, indeed. Sorry if you can't see that.
Right, because thinking about it before was too easy. Makes sense too
And if AH is anti-social, then trading chans are 100x times worse than that.
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It is different in gameplay, but not in its market positioning - it is a niche game geared towards a limited community of players. Quite logically that means a very limited revenue.
"Middle of the pack"? They are not in top 25 for sure, and probably not even in top 100. Sure, if you include all the steam-selling companies, they'll be in the middle of the pack, but let's remain serious for a bit.
"Also, why stick solely to foreign sales?" --> I'm not. 5 billion is their global sales volume according to their own website.
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Dude, I mentionned CCP Games to you (the guys that make EvE Online) and even them generate more revenue.
There is nothing wrong with being a niche company in itself, only you will remain niche as long as you don't cater to the crowds. Which makes sense - people don't purchase products they don't like.
I won't even mention the fact that the Japanese video games market is worth in the tune of 500 BILLION yen. I think you can divide 5 by 500 yourself, and see what the approximate market share of that amazing company is, even in its own homeland.
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Sales volume of that imba (bwahahahahahaha) studio is, in 2014, of 5 billion yen. (http://www.fromsoftware.jp/pc_en/company_about.html)
At today's rate, that's a whooping 38 million euros. That's nothing for a game company (even CCP games, which is a pretty niche game maker, has nearly double the revenue)
Sorry, but if that's your counter-example, it failed miserably.
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Right, because thinking about it before was too easy. Makes sense too
And if AH is anti-social, then trading chans are 100x times worse than that.
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But of course, it makes a lot of sense!!!
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Oh, I read it as, "can't reroll affixes on an item if it already has a socket".
I need more coffee!
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What exactly is that about?
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Alas, as the author of the article points out, it is not a complete view:
"We won't know the total console Diablo III sales figures until Blizzard decides to release that info."
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There will be a lot of scamming regardless. Unless they come up with a bullet-proof solution (which I highly doubt).
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It was a very tough choice, but frankly, totally understandable. What they messed up is rebalancing inferno on a much shorter notice.
What blows my mind is how those two parts of the sentence have absolutely no relationship with each other.
Having an AH is fine, as long as there is a way to take items out of the economy, which can be accomplished by many other way (and yes, BoE is one of them, but only one).
And completely illegal, unlike D3. And no, it wasn't secure, there were scams all over the place, with or without third party sites. AH is miles better in comparison, since it is a double-blind system.
Yes, but it took time during which you actually didn't play the game. AH is more straightforward, unless you play the AH just to play AH, which is another question entirely.
Aaannd here comes the true Scotsman fallacy. Congratulations.
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You misunderstand. My original point is that D3 still has 10 difficulty levels in inferno. You said "they have to re-tune everything anyways". But re-tuning or not, it will still be 10 levels. Unless they change the MP system, but we don't know that. Which was my point
Which means one of two things: either they will keep the drop rates low and people will complain about the fact they can't progress by themselves and that they have to trade to progress, or - which is far more likely - they will "fix" the whole thing console-style and just make legendaries drop in packs (see 6x increase and smart drops in the Gamescom video).
I'm not a huge fan of current D3 implementation, but at least it kept some kind of treadmill, as you could eventually jack up the Monster Power to 1 more level. They should have put an emphasis on a way to remove legendary items out of the economy, not destroying the AH.
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This was perfectly predictable. Unlimited supply and no items ever going out of the economy (we're not talking HC here, of course) means that the whole system is heading for a crash. Basic economy.