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    posted a message on Loot 2.0, discovering its true potential.
    Nice to see and hear some ideas which are really intriguing. I think the basic principles you are talking about have merit but not necessarily the implementation such as rewarding the player with a buff for discovering items.

    You state that item hunt is the single most important aspect of the game and to a certain extent I agree with that. I would say that it is a critical aspect of the game but only in combination with other important aspects.

    That said with regards to item hunt one aspect that has always confused me is why the entire game is geared around selling and destroying items that you have worked hard at finding or been lucky enough to find (specifically legendaries). The stash available is so limited that you have to sell or destroy items and you can't keep them for future use or just to collect them which is fun in and of itself.

    Collecting items should be encouraged and rewarded as well (not with a buff but like a trophy room for viewing them).

    Just interested to hear your thoughts on the idea that collecting items should be rewarded not discouraged.
    Posted in: Diablo III General Discussion
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