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    posted a message on What is a Skill or specific Skill Rune you wish was more viable (how would you improve it)?
    Here is what I would love to see done with ALL diablo 3 skills.

    In diablo 2 the goal was not to get more main stat, but to get more +skill gear, because getting +skill gear not only increased the damage that your skills did, but also had the effect of increasing radius of AoE skills, increasing duration of skills, lowering cooldowns, and other neat effects. Getting enough +skill on your gear would make certain obscure yet ludacris builds very viable. There were certain builds that would only work once you had +40 or more to your skills, and they were super fun.

    Primary stat in Diablo 3 does none of this, there is zero change to how your skills operate. Even the % damage they do remains the same. I would love to see primary stat have some secondary effect on each skill. This would not effect rune modifications (I'm sure it would require massive rebalancing of them all) but would only effect the primary goals of the skill. Examples below....

    Barbarian

    Seismic Slam: Reduce rage cost by 1 per X main stat.
    Ignore Pain: Reduce cooldown by 1 second per X main stat while this skill is active.
    Threatening Shout: Increase radius by 1% per x main stat.
    Inspiring Presence: Increase the effectiveness of your shouts by 1% per X main stat.
    Relentless: This skill will become active at 1% higher health per X main stat.
    Boon of Bul-Kathos: Increase the cool down reduction of this skill by 1 second per X main stat.

    Wizard

    Arcane Orb: Reduce arcane power cost by 1 per X main stat.
    Hydra: Cast 1 additional hydra for each X main stat.
    Meteor: Increase impact damage by X% and burn damage by X/3 % per Y main stat.
    Blizzard: Stack 1 additional Blizzard per each X main stat.
    Blur: Increase movement speed by 1% per each X main stat.
    Power Hungry: Increase damage by 1% for Y seconds per each X main stat.


    These are just a handful of ways that skills could be augmented by main stat. This would make main stat the definitive go to choice for all classes, just as +skill gear was the definitive go to choice in diablo 2. This would also allow for MUCH more choices in build diversity, as certain builds would only be viable with very high end gear, much like diablo 2 (elemental druid w/HOTA/Enigma anyone?).

    Currently high end gear does not really make totally garbage builds viable, it just makes good builds even better. It's much more fun if there is some super high end gear to shoot for, in order to be able to play a super high end build. It distinguishes you, and gives you something to grind for. Right now there is little reason to grind. "I'm already pretty good, and getting better gear is not going to cause me to totally respec into a 100% different crazy build, just keep this build and do more damage yaaaaaaaaaawn..."
    Posted in: Diablo III General Discussion
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