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    posted a message on Doesn't it bother you that there will be no OP legendaries?
    Quote from Vagrancy

    how about improvements toward itemization such as better affixes, more socketables, more usage for whites/blues/rares in general? I long for being able to create awesome blue/rare items that provide something unique that a legendary cannot.
    This is an old debate. At the start of Diablo 3, rares were comparable in power with legendaries. The old design team said that this was because they wanted to avoid Best in Slot situations. While I agreed with this decision, some people disagreed with this and told that the legendaries should feel superior. The design team then buffed legendaries, making them superior to rares in almost every situation. And some items were much stronger than the others: Mempo, Skorn, Inna pants, Natalya ring, Zunnimassa boots ect. This created Best in Slot situation the design team wanted to avoid (and this made me a sad sad panda).

    Now in Reaper of Souls, there are many legendary items viable for a slot. Just look at the front page, every day there are different builds which use different items. There is no Best in Slot (at least, currently). And while I supported the old design team's view of rares being comparable in power with legendaries, I don't think it is really needed in this state of the game.
    Posted in: Diablo III General Discussion
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    posted a message on Doesn't it bother you that there will be no OP legendaries?
    Quote from Xenocow

    Did you got a Beta key? Nor did i....or anyone of my Friends or the people i know.

    Its been a FAMILY & FRIENDS beta...not a closed beta followed up by a open beta.

    Its been the same. Streamers / Press got the Crumbs... to get everybody heated up about RoS.

    The purpose of a Beta should be to get rid of those "Gamebreaking Bugs" we see today like the one with the SoH.
    http://us.battle.net/d3/en/blog/11954350/reaper-of-souls™-closed-beta-now-available-12-12-2013

    Can you cut with this misinformation now? Please?
    Posted in: Diablo III General Discussion
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    posted a message on Doesn't it bother you that there will be no OP legendaries?
    Overpowered items mean that everyone will want the same thing because they outperform every other option. This was what happened in Diablo 2. Check a Javelin Amazon guide, you will see Titan’s Revenge. Every Paladin guide? Herald of Zakarum. Necromancer? Homunculus. And in every guide, Enigma, Call to Arms... If you managed to obtain one of these, you won't look for the other options, because they are vastly superior to everything else.

    So, to answer the question, no it doesn't bother me at all. If I know that I found an item which will make me ignore the other options, it will take my enjoyment from the game. I want items as balanced as possible (as the perfect balance is an utopia).
    Posted in: Diablo III General Discussion
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    And do you even read the questions about your argument? This will be the third time I will ask them:

    1) A hypothetical character, a glass canon who can kill elites on Torment 6 in two seconds, but dies on a single attack from the most basic creatures on Master. On which difficulty should this character play?

    2) Another hypothetical character, a tank who literally can't die on Torment 6, but can't kill even the spimpliest creature without a 1-minute fight on Master. On which difficulty should it play?

    And more importantly, why should we prevent these characters from grouping up with other people (glass cannon with tank, tank with a better dps) to go for higher difficulties?
    Posted in: Diablo III General Discussion
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    Quote from Finder »
    They don't need to buff torment, just make the game check your dps and tougness frequently when you are playing, if it is greater than X amount for the difficulty you are playing on drops and xp are severely limited. Anyway, I still laugh at all the welfare queens trying to protect their gubmint check....err normal legendaries. It's sad watching you trying to call it a legitimate playstyle.

    Since you have avoided answering my questions about this issue before, I'll ask them again.

    1) A hypothetical character, a glass canon who can kill elites on Torment 6 in two seconds, but dies on a single attack from the most basic creatures on Master. On which difficulty should this character play?

    2) Another hypothetical character, a tank who literally can't die on Torment 6, but can't kill even the spimpliest creature without a 1-minute fight on Master. On which difficulty should it play?

    And more importantly, why should we prevent these characters from grouping up with other people (glass cannon with tank, tank with a better dps) to go for higher difficulties?
    Posted in: Diablo III General Discussion
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    Quote from Finder »
    People should be running a difficulty commensurate with their current gear

    1) A hypothetical character, a glass canon who can kill elites on Torment 6 in two seconds, but dies on a single attack from the most basic creatures on Master. On which difficulty should this character play?

    2) Another hypothetical character, a tank who literally can't die on Torment 6, but can't kill even the spimpliest creature without a 1-minute fight on Master. On which difficulty should it play?

    And more importantly, why should we prevent these characters from grouping up with other people (glass cannon with tank, tank with a better dps) to go for higher difficulties?
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls ending
    Quote from brx

    Wait a second, there is not a proper cgi cinematic at the end?

    It goes to show how blizzard think of their customers. And people said it wasn't a DLC...
    I wonder why you still try trolling here while it is much easier on battle.net forums.
    Posted in: Diablo III General Discussion
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    posted a message on Enchanting!
    No, you can't. You can only roll the random affixes of legendaries.
    Posted in: Diablo III General Discussion
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    posted a message on It really is time for Blizzard to stop being lazy.
    - If you found a near-perfect crit Mempo or another godly item, you could have sold it for 2 billion gold in AH or more than that with trading. You see, no bots or flipping involved. You shouldn't accuse people without proof. Or would you like to be in a society where you can be arrested just because someone said that you are a thief?


    - I wonder where you get your "facts". Have you done a research on how average/casual players play? And what is your definition of average/casual player? Is it someone who plays 1 hour a day on average? 1.5 hours? 2 hours? Is there a consensus on that?

    Look at this character: http://eu.battle.net/d3/en/profile/Tebby-2211/hero/36838772. I started this around a week ago. I play around 1.5 hours average, and I already have plvl 33. With only doing completing story twice. No CotA or equivalent runs, just playing the whole game. I know this is just an example and doesn't say anything for the whole category of "average player"; however, talking for the whole group of players without giving facts is wrong.


    - The problem wasn't just the CotA, the problem was the effort/reward ratio of the monsters. It was high for those swarm types: they die fast and they propose no danger for you. If just the CotA was adjusted, the next place having big groups of swarmers would replace it. So they have done the right thing and tuned it accordingly.

    You might say "Then, why nerf? Why buff everything else?". This question has been answered hundreds of times, you can find it even in this topic.
    Posted in: Diablo III General Discussion
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    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from Xenocow
    Quote from Jayonnaise »Why should act 1 give the most exp?
    Why reduce the Mob Density along the Game in 2.01?
    We had plenty of sweet Spots to farm pre 2.01, and they nerfed it back the way we got rid of not to long ago.
    They made an explanation for that and it was reasonable. They did it because the 1.0.8 density was making AoE skills too strong, which hurts build diversity.
    Posted in: Diablo III General Discussion
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    posted a message on Is something coming out on Tuesday?
    No, nothing.If you are in EU that is. :)
    Posted in: Diablo III General Discussion
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    posted a message on Why farm higher....
    Because rewards are higher. If you can kill things efficiently, higher difficulties will yield more experience and more legendaries.

    And there is always "fun" and "challenge" factors. Bowing up stuff in mere seconds can get boring after a while. In these cases, raising the difficulty helps with boredom.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Super quick Paragon EXP runs! 1 Para level every 5-10 mins!
    Quote from The Overmind » why would you want to spend more time and effort to do somthing that takes way less time and effort? Sounds like a case of insanity to me.
    Fun?

    I don't know if you have played Diablo 2, but in Diablo 2, the most efficient way for loot and experience is Baal runs. All day long. Which gets pretty boring after a week or two. The same will happen if you only run Crypt of the Ancients. Or Core of Arreat chest farming. Or Halls of Agony cursed chest farming.

    Thankfully, we will have RoS soon, and all these talks about small and efficient farm routes will be gone because of the Bounties and Rifts.
    Posted in: Diablo III General Discussion
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    posted a message on Everything Counts
    Since 2.0.1, every time I manage to kill an elite/unique/boss off-screen, I either get a legendary or a rare item with near-perfect rolls. I also found out that when playing in Torment dificulty, if you die too much, you see more legendaries and more rares with near-perfect rolls. This is probably the game's way to help you advance for higher difficulties.

    See, two can play this game.
    Posted in: Diablo III General Discussion
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    posted a message on Inherent flaw in cursed chest system
    Because he (she?) choose to play at the level he is comfortable with (He also said he doesn't like to faceroll so accusing him doing faceroll? Really?), which seems to be the level in which he can both clear regular content and the chests. The OP also has this choice. If he thinks one part of the game is beyond his level at the moment, he can always reduce difficulty in game to complete that part.

    Also, we don't know which skills the OP uses for the chests. A change in this part might help a lot.
    Posted in: Diablo III General Discussion
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