Just make them harder with random abilities and random spawns. Uber Diablo for instance:
-Keep him summoning Rakanoth and/or Skeleton King.
-Every 20 secs a Dark Clone of a player spawns
-3 additional random abilities on Diablo for the entire fight, such as Freeze, Belial's Poison Explosions and Azmodan's Black Pool (old version)
-Instead of a enrage timer, Give him a buff every minute, which let Diablo 15% stronger against Crowd Control effects and spawn an additional Dark Clone every 20 secs. After 5 minutes, for example, Diablo has a 60% buff and he'll spawn 5 Clones every 20 secs.
- 1/18/2014 8:14:50 AM Posted in: Diablo III General Discussion
12/19/2013 11:35:41 AM
Really, Zero? That's all you can do? hahahaPosted in: Diablo III General Discussion
12/19/2013 10:56:49 AM
Back in time, I found a really special post from my buddy Ruksak that I had to print:Posted in: Diablo III General Discussion
Well, I'm happy to say that you and many others were... wrong!
Just for lols, but seriously now, I'm so happy that it won't take too much for RoS to release!!! Anyone else as excited as me?
12/19/2013 10:52:36 AM
And here we go!Posted in: Diablo III General Discussion
12/17/2013 10:27:12 PM
They already implemented commas, so anything now is pretty easy for programmers haha!Posted in: Diablo III General Discussion
Good suggestion, +1
12/15/2013 10:45:30 PM
The only BIG problem for me is the length of the event, especially for waves of mobsPosted in: Diablo III General Discussion
11/21/2013 9:13:01 AM
Posted in: Diablo III General Discussion
Jobs is already deadQuote from Zero(pS)
^ that sucks doesn't it? :D
Fuck them jobs...
9/1/2013 10:00:37 PM
+1 to EffortPosted in: Wizard: The Ancient Repositories
8/29/2013 6:15:13 PM
Just don't forget that, currently, there's a 10% Crit Chance cap for Paragon point allocationPosted in: Diablo III General Discussion
8/29/2013 2:03:09 AM
I think you are taking the term "build changer" too far, think more as a potential "build maker"Posted in: Diablo III General Discussion
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