When I tested it, it seemed that the big dog does a bit more than x3 as much as the others combined (scaling with # of dogs you would have had).
The auras are not affected afaik, just the bite is tripled. Though if you would have had 5 dogs before putting on the ring - his fire aura will be base 100% weapon damage (five dogs x 20% each), but it is not multiplied again by the additional ~320% the ring gives. Leeching beast still just give x1 life on hit though.
In other words, it's best to use whatever kind of dogs you have +elemental gear for. Fire dog's bite now is fire since this patch(tested and confirmed this), poison dog's bite should be poison, and the others physical.
example: with my crappy gear and what would be 5 dogs (with a tiny bit of +fire). Melee bite crit 40million, fire-aura crit 5 million. it's pretty obvious the aura is not getting the ring buff from that, otherwise it would be doing ~15-18M.
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Justusy posted a message on Big Rabid Zombie Dog Sycophants Build. Rabid Dog Killing T6 Ghom 7 secs (videos).Posted in: Witch Doctor: The Mbwiru Eikura - To post a comment, please login or register a new account.
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UPDATE: I have tested with 3 elemental big zombie dogs, the results are amazing!
Big Rabid Dog Killing T6 Ghom in 7 seconds and discovered his Damage Potential.
http://www.youtube.com/watch?v=O5wZyJumXNc
UPDATE: Big Rabid Zombie Dog Sycophants Build Full T6 Rift Run 10mins.
Put Big Rabid Zombie Dog Damage Potential into build.
http://www.youtube.com/watch?v=BJGbJedR3hs
UPDATE: Reaper of Souls 57 secs T6 Malthael Killed by Big Rabid Zombie Dog.
Big Rabid Zombie Dog Single Target DPS Potential.
http://www.youtube.com/watch?v=mT7vwHgRftY
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Big Rabid Zombie Dog Sycophants Build and gear Setup (poison)
Skills build:
http://us.battle.net/d3/en/calculator/witch-doctor#lWYUQT!WVdR!cYacbY
Gear setup:
http://i.imgur.com/59Bvsba.jpg
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https://www.youtube.com/watch?v=HmYdW0LyhoU
Don't skip the first part of the video cos this build has gear requirements and you need to know why I use those skills. Skills build and gear setup below.
Skills build for this video:
http://us.battle.net/d3/en/calculator/witch-doctor#laYUQP!WVdR!ccacbb
Video will tell you why I use Fetish sycophants with Fetish Army for this build.
Clones Carnevil Fetish Build Gear Setup:
http://i.imgur.com/DHVivcy.jpg
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1. So what so interesting about this Clones Carnevil Fetish build?
- You get clones that cast random skills, fast dart shooting fetishes and the heavy damage big Rabid zombie dog.
2. What are the pros and cons in this Clones Carnevil Fetish build?
Pros:
(A) You target the monster you want to kill first and can bring the target down within secs if your "fetishes power" is up.
(B) The clones assist you by casting crowd control skill like Grasp of the death and also doing some damage.
(C) Big Rabid zombie dog tanking like a boss and do heavy damage.
(D) The big dog is able to do all the damage it wants without fetishes blockage. (Thanks DenkaSaeba25)
(E) You stun stun stun trash mob, elite, boss.
(F) Tons of fun and very challenging.
Cons:
(A) You will not be as tough as MOJ builds because most of the time the fetishes are stationary shooting darts, so only left the big zombie dog tanking for you.
(B) Carnevil mask is still buggy with crowd control effect but this build somehow overcome this problem.
(C) Very Gear dependent.
(D) No big yellow numbers from the fetishes for you to admire.
3. Which are the most important stats you need in this build?
- Main stat of course, SPEED and Critical hit damage.
4. Does Tasker and Theo effect the fetishes shooting speed?
- Nope, the fetishes shoot at your attack speed and I use Tasker because of the big zombie dog.
5. If my weapon already have main stat and socket, what do I enchant next for this build?
- Attack Speed.
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Note: This thread is for players that are interested in this build and Q & A. For those who think this build will not work for you please kindly move on and please don't clutter up this thread, thank you.
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http://www.youtube.com/watch?v=BJGbJedR3hs
To some players that are so closed minded, the moment you saw using 3 dog passive skills you immediately assumed that is not gonna work in T6 full run. Well, open up and use some creativity and tweaking so that you can further improve your WD and at the same time having fun and doing T6 effectively.
Skills build for this video:
http://us.battle.net/d3/en/calculator/witch-doctor#lWYUQT!WVdR!cYacbY
Big Rabid zombie dog Gear (poison) setup for this video:
http://i.imgur.com/59Bvsba.jpg
@johnte: Thanks, yes fire dog/build should be the most player favorite and the +fire damage gear will further enhance garg wrathful protector damage, but I just don't like to use him although he can do massive damage, just hate to recast every 15 secs and his AI sucks. To each his own, I prefer physical dog (for healing) and poison dog (for the 3 secs poison ticks towards single target elites) build more. Just play whichever element you like :).
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http://www.youtube.com/watch?v=O5wZyJumXNc
Big Rabid zombie dog Gear setup (poison):
http://i.imgur.com/lVpqrAR.jpg
Big Burning zombie dog Gear setup (fire):
http://i.imgur.com/clSLy5f.jpg
Big Leeching beasts zombie dog Gear setup (physical):
http://i.imgur.com/r051jG0.jpg
Ghom T6
Poison big Rabid zombie dog kill time 7 seconds, hardest hit 235M damage
Fire big burning zombie dog kill time 14 seconds, hardest hit 215M damage
Physical big leeching beasts dog kill time 16 seconds, hardest hit 244M damage
Of course, the hardest hit damage is not 100% accurate because of the gear plus minus elemental damage and main stat but this gives you a rough range of the 3 different elemental big dogs damage.
Really amazed to see that big rabid zombie dog killing speed, the 3 seconds poison ticks do over 100M damage. So excited to try out poison big rabid dog carnevil build now!
@Justusy thanks for testing out the fire burning dogs. Although the fire aura is not getting the full ring buff, but still possible to hit over 40M or more.