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    posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary Screenshots
    Quote from k0ksii

    how are we supposed to make gold without trade/sell? or we will not need gold?

    Uhm, you get 30m / Bounty...

    Did you accidentally add in one extra zero? :P

    On Torment 6 the bounties were offering 3 mil. Still gigantic though.
    Posted in: News & Announcements
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    posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary Screenshots
    I'm pretty sure that's not the actual Cow Level, it's just a Nephalem Rift that happened to have spawned Cows. Devs have mentioned that Rifts can spawn virtually any asset in the game.

    I think the Cow Level will be an actual self-contained area like Whimsyshire. The method of accessing it probably isn't in Beta just yet.
    Posted in: News & Announcements
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    posted a message on Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!
    A lot of these new set bonuses are great but the majority still seem uninspired (and even unchanged?), especially compared to the new single legendary mods.

    Hopefully they are still working on these set bonuses.
    Posted in: News & Announcements
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    posted a message on New Internal Patch: New and Changed Passive Effects, Difficulty Rewards, Gem Tiers, New Achievements, Game Options, Class Change
    Quote from Lomaxe

    WTF noo
    • Critical Mass Critical Mass
      • stat : Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
      • desc : "As the blast obliterated the walls, she spun the energy of the shockwave into a new spell and hurled it at her stupefied foes." ???The Harrowing of Korlean's Stronghold

    Quote from WizArt

    Bye, bye CM wizz.

    I don't get it. CM as we know it was already nerfed in the previous datamining, it had an entirely different function.
    Posted in: News & Announcements
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    posted a message on Nephalem Rifts, augmenting the idea.
    Awesome post Monstrous.

    I definitely agree that the concept of Nephalem Rifts can be given a little more depth, and I think what you're proposing here would be a great way to do that.
    Posted in: Diablo III General Discussion
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    posted a message on Torment
    Quote from Caederis

    Quote from Mienta

    Quote from Twoflower

    Mobs leveling up with you, I hate that. IMO areas should have fixed mob levels and you decide yourself which area you want to go to next. Leveling monsters may make the game flow smoother for people who dont know what they are doing, but I prefer control...

    I think that idea sounds kind of weird aswell. Don't they risk that gaining a new level actually feels counterproducitve? All your characters power comes from your gear, but you don't neccesarily get new gear when you level. This means that gaining a lvl will actually make the game harder even though you're still in the same area clearig the same mobs.

    I completely agree. Actually, I've made a thread about this issue on the battle.net forums. Feel free to come in : http://us.battle.net...pic/10490859742

    I don't think this is an issue at all when considering the new difficulty tiers. As you grow in power and levels you can progress to higher difficulty levels and higher content.
    Posted in: Diablo III General Discussion
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    posted a message on Torment
    Quote from Tensor

    "...Right now there's: Normal, Hard, Expert, Master, and Torment I-V...."

    Then what the fuck is Easy, Normal, Hard, Torment, Demonic & Apocalypse? :boom: :boom:

    An older iteration of the exact same thing.

    Chill man, it's just naming conventions..
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls BlizzCon Preview
    Those new monsters are actually really interesting.

    Now that's one thing I wasn't really expecting as a datamine junky. I'd heard of the backwards-trotting skeletons but the others sound really cool.
    Posted in: News & Announcements
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    posted a message on Diablo III: Reaper of Souls - New Difficulties, Adventure Mode and More; RoS PlayStation 4 Information and Screenshots
    Quote from RasAlgethi24

    Quote from CardinalMDM

    Quote from trocadero_fuerte

    *creates level 1 Crusader*
    *jumps into pulbic Inferno game*

    But seriously, are "character levels" going away? You get one main up in Paragon, say, level 80, and now all of your character can just completely skip to end game gear/modes?

    Well, if that's true (I doubt it is), then HELL YES! Leveling is a pox, a plague on gaming today, a time wasting hamster wheel that prevents people from playing and having fun. They learned this w/ the new WoW expac, they should learn that lesson for Diablo.


    So while a brand new Level 1 character will likely not be "end game" strength, they will be able to hit the ground running with additional Core Stats, reduced cooldowns, a boost to Crit Chance and Dodge, higher MF, etc.

    No they wont. They wont get access to the account wide paragon bonuses until they hit lv 70.

    They actually do, new characters can allocated Paragon Points directly from Level 1.

    But if they choose not to they're not forced to.
    Posted in: News & Announcements
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    posted a message on Diablo III: Reaper of Souls - New Difficulties, Adventure Mode and More; RoS PlayStation 4 Information and Screenshots
    Quote from miles_dryden

    Difficulties are revamped: Now are Easy, Normal, Hard, Torment, Demonic, Apocalypse

    Sigh...such pointless name changing. What was wrong with Nightmare and Hell?

    These are the new names for the MP level replacements, not the difficulty modes. I'm actually under the impression there is no longer any actual difficulty modes like before. And it's all just one mode with multiple MP levels (these new names) that unlock with level.
    Posted in: News & Announcements
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    posted a message on About the leaked video --- My concerns
    Yeah, it looks like an Arreat's Law Legendary Spear. At first I was all 'OMGZ SOLARION" :facepalmsmile:
    Posted in: Diablo III General Discussion
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    posted a message on About the leaked video --- My concerns
    I fear that organized groups will split into 4 players seeking those rewards. If I saw correctly, it gave over 300k XP and 100k Gold. While I don't have the details on how it's done or how long it takes, they could just individually complete their task (rushing to the objective) and everyone would get those rewards.

    Unless of course it's only rewarded to players in the same area/map.

    Either way, far too early to make that type of assumption. :P
    Posted in: Diablo III General Discussion
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    posted a message on [SPOILERS] New Reaper of Souls Gameplay Trailer!
    Quote from Evolution85

    Quote from Mienta

    I have a hard time seeing how it would not be legit.

    It very well may be. But, then again, it very well may not be. There is no way to know for sure till 17+ hours from now.

    And, just let me say in the 10+ yrs of of this, I have seen some REALLY convincing fakes of Blizzard leaks. I have learned NOTHING is official, till it comes from Blizzard. (And then, I still take it with a grain of salt.)

    Ehm, the video is clearly legit, there's no question about that.

    It included snippets of gameplay we haven't seen yet and a bunch of the new UI's in action. Also, Blizzard are pulling it from everywhere because they accidentally released it early on their youtube page. It's legitimacy is obvious. :Thumbs Up:
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls First Look: Westmarch Soundtrack
    Amazing piece. I love the overarching Malthael theme and the (hopefully prominent) return of acoustic guitar.

    This absolutely nails the foreboding, dread-inducing tone that I was hoping for. As much as I enjoy the Diablo 3 vanilla soundtrack (apparently I'm in the minority on that one), I much prefer this more intimate, "hopeless" sound as opposed to the adventurous grandeur of Acts 1>4.
    Posted in: News & Announcements
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    posted a message on New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class Changes
    and I gotta say many of the skill damage buffs look overpowered as HELL!! I hope they keep them lol going from the old 150% weapon damage to 1200+ is insane!!

    Keep in mind that Monster damage output and mitigation could be tuned accordingly as well. So this might very well be just to keep things in line with difficulty. That said, obviously many of these changes are giving power to previously underused (see: not used at all) skills.
    Posted in: News & Announcements
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