Soon patch will be better for farming groups. (1.0.8)
So let's take a look guiding light/combination strike builds for groups.
Why 2 monks? Cause it's obviously we got tons of active skills that useful for group. Trust me 1 monk is not enough for perfect combination of this idea. Let's see what is it.
-Reached 788k dps with WKL for 3 seconds with group buff. (226k unbuff dps)
-Got normally 400k dps with this group/build. (permanent)
Destroyer of Heaven (2 Monk Group Build):
-up to +%300 damage increase technique in group. (effective guiding light)
-amazing crowd control and aoe damage.
-almost +%100 damage increase with build/group. (permanent - destroyer monk)
-synergy with 2 monks according to survive/ crowd controll / aoe damage / killing time for group.
Importants / Gear:
- High dps mainhand and Won Khim Lau as offhand will help the efficieny
- Generally high dps recommend.
- Enough Resistances without One with Everything.
Total Buffs:
- Foresight rune of Deadly Reach
18%
- Combination strike effect on Fists of Thunder
8%
- Combination strike effect on Deadly Reach
8%
- Blazing Wrath Rune of Breath of Heaven:
15%
- Faith in the Light Rune of Blinding Flash
30% additional weapon damage as Holy.
- Transgression Rune of Mantra of Retribution
8%.
- Guiding Light effect
%20 with 1.0.8 patch
P.s: Deadly Rune effect can changed to to extra attack speed instead of extra increased damage with suggested build.
Importants / Gear:
- High dps mainhand and Won Khim Lau as offhand will help the efficieny
- High critical chance will help the efficiency cause of Rising Tide rune of Crippling Wave and Quickening rune of Fists of Thunder. These critical chance factor helps us to get enough spirit for spamming Exploding Palm and Cyclone Strike.
- Enough Resistances without One with Everything.
Rising Tide
Critical Hits generate an additional 5 Spirit for each target hit.
Quickening
Critical Hits generate an additional 15 Spirit for each target hit.
Total Buffs:
- Combination strike effect on Fists of Thunder
8%
- Combination strike effect on Crippling Wave
8%
- Transgression Rune of Mantra of Retribution
8%.
- Guiding Light effect
%20 with 1.0.8 patch
First monk role: (Burst Damage)
- Keep up your combination strike buffs with using your spirit generators as much as you can
- Keep up your skill/rune buffs as much as you can.
- Spam mantra
- Use Breath of Heaven to group for triggering guiding light effect.
- Pop up blinding flash on elites as much as you can.
- Attack one of elites that marked with exploding palm
- Attack generally enemies that marked with exploding palm.
Second monk role: (Support/Crowd Controll)
- Keep up your combination strike buffs as much as you can.
- Keep active mantra.
- When there is alot of mob use Crippling Wave instead of Fist of Thunder to get much more spirit from each target for spamming exploding palm and cyclone strike
- When you focus single target use Fists of Thunder to get enough spirit for spamming Exploding Palm
- Try to mark/attack with exploding palm as much as you can for area and elites. If you use Cyclone Strike and then Exploding Palm, you will help to do amazing area damage for party. (crowd control)
Conclusion: Amazingness with 2 monks.
Ofcourse we need some practice about that. And keep in mind you can change and use everything on your passives. (Except combination strike and guiding light)
Quote from blue post for incoming patch also.
Passive Skills
Guiding Light
Damage bonus increased from 16% to 20%
Special thanks to Niko as CM Wizard. We had time to work on Heaven Monk. It was the hardest part of 2 monks actually. You can talk about this idea when he streams.
Hey fellow monks! I'm really excited about our new event. It's is completly funny and awesome. Lets see our details of new event;
Dash! Dance with Fallen Maniacs:
This event is totally up to dashing strike and our spirit generator. How it will work?
We're starting keep depth 2 door and then dashing every mob.. Cause there are a lot of mobs to dash. Purpose is reaching keep depth level 3 door with only dashing strike. You guys scared about fallen maniacs right? It's true thats why it name is Dash! Dance with Fallen Maniacs. You need some luck also! Not that easy!
Rules;
- You should only choose 1 spirit generator to generate spirit for your dashing strike. Runes are up to you.
- You should only use dashing strike on your active skills. Runes are up to you. Other skills should be empty.
- You can't use near death experience on your passives.
- Your passive skills up to you.
- You can only join this event with your own gear. No special items for it.
- If you die before reaching keep depth 3 door, you shouldn't resurrect yourself. Otherwise you will confusing another players. You lost this run.
- If two players reach keep depth 3 door same time. Run will be start again without paying offers. Tie
- If you reach door first. You will be winner.
- If other players die and you survive before reaching keep depth 3 door. You will be winner automatically.
Offers for Competition:
First offer should be at least 250.000 gold.
Other offers are up to you. If you deal you will pay highest offer for this run.
Example;
First monk: 250k here
Second monk: 500k here
Third monk: 1 m here
Fourth monk: deal
First monk: deal
Second monk: deal
Deal: 1 million gold from each monk
If someones says ''not deal'' offers should be started again for this run.
Total prize: 3 million gold to winner as 4 man monk party!
0
So let's take a look guiding light/combination strike builds for groups.
Why 2 monks? Cause it's obviously we got tons of active skills that useful for group. Trust me 1 monk is not enough for perfect combination of this idea. Let's see what is it.
-Reached 788k dps with WKL for 3 seconds with group buff. (226k unbuff dps)
Proof: http://imgur.com/wNXqhBT (Patch 1.0.7)
You can even get 1 million+ dps.
-Got normally 400k dps with this group/build. (permanent)
Destroyer of Heaven (2 Monk Group Build):
-up to +%300 damage increase technique in group. (effective guiding light)
-amazing crowd control and aoe damage.
-almost +%100 damage increase with build/group. (permanent - destroyer monk)
-synergy with 2 monks according to survive/ crowd controll / aoe damage / killing time for group.
(Destroyer Monk)
Difficulty: Mid Level Monk
Build (Burst damage monk - mostly single targeter / damage dealer)
http://eu.battle.net...XSYk!gfX!acbcca
http://eu.battle.net...XSYk!gfX!aZbcca (Suggested)
Importants / Gear:
- High dps mainhand and Won Khim Lau as offhand will help the efficieny
- Generally high dps recommend.
- Enough Resistances without One with Everything.
Total Buffs:
- Foresight rune of Deadly Reach
18%
- Combination strike effect on Fists of Thunder
8%
- Combination strike effect on Deadly Reach
8%
- Blazing Wrath Rune of Breath of Heaven:
15%
- Faith in the Light Rune of Blinding Flash
30% additional weapon damage as Holy.
- Transgression Rune of Mantra of Retribution
8%.
- Guiding Light effect
%20 with 1.0.8 patch
P.s: Deadly Rune effect can changed to to extra attack speed instead of extra increased damage with suggested build.
(Heaven Monk)
Difficulty: Advanced Level Monk
Build (Support monk - mostly aoe targeter / damage dealer)
http://eu.battle.net...fSVi!gbX!YbZcaZ
Importants / Gear:
- High dps mainhand and Won Khim Lau as offhand will help the efficieny
- High critical chance will help the efficiency cause of Rising Tide rune of Crippling Wave and Quickening rune of Fists of Thunder. These critical chance factor helps us to get enough spirit for spamming Exploding Palm and Cyclone Strike.
- Enough Resistances without One with Everything.
Total Buffs:
- Combination strike effect on Fists of Thunder
8%
- Combination strike effect on Crippling Wave
8%
- Transgression Rune of Mantra of Retribution
8%.
- Guiding Light effect
%20 with 1.0.8 patch
First monk role: (Burst Damage)
- Keep up your combination strike buffs with using your spirit generators as much as you can
- Keep up your skill/rune buffs as much as you can.
- Spam mantra
- Use Breath of Heaven to group for triggering guiding light effect.
- Pop up blinding flash on elites as much as you can.
- Attack one of elites that marked with exploding palm
- Attack generally enemies that marked with exploding palm.
Second monk role: (Support/Crowd Controll)
- Keep up your combination strike buffs as much as you can.
- Keep active mantra.
- When there is alot of mob use Crippling Wave instead of Fist of Thunder to get much more spirit from each target for spamming exploding palm and cyclone strike
- When you focus single target use Fists of Thunder to get enough spirit for spamming Exploding Palm
- Try to mark/attack with exploding palm as much as you can for area and elites. If you use Cyclone Strike and then Exploding Palm, you will help to do amazing area damage for party. (crowd control)
Conclusion: Amazingness with 2 monks.
Ofcourse we need some practice about that. And keep in mind you can change and use everything on your passives. (Except combination strike and guiding light)
Quote from blue post for incoming patch also.
Special thanks to Niko as CM Wizard. We had time to work on Heaven Monk. It was the hardest part of 2 monks actually. You can talk about this idea when he streams.
Niko: http://eu.battle.net...83/hero/1442336
Keep up your group builds here!
0
Dash! Dance with Fallen Maniacs:
This event is totally up to dashing strike and our spirit generator. How it will work?
We're starting keep depth 2 door and then dashing every mob.. Cause there are a lot of mobs to dash. Purpose is reaching keep depth level 3 door with only dashing strike. You guys scared about fallen maniacs right? It's true thats why it name is Dash! Dance with Fallen Maniacs. You need some luck also! Not that easy!
Example build for event: http://eu.battle.net...onk#a.d!ZbX!Y.b
Rules;
- You should only choose 1 spirit generator to generate spirit for your dashing strike. Runes are up to you.
- You should only use dashing strike on your active skills. Runes are up to you. Other skills should be empty.
- You can't use near death experience on your passives.
- Your passive skills up to you.
- You can only join this event with your own gear. No special items for it.
- If you die before reaching keep depth 3 door, you shouldn't resurrect yourself. Otherwise you will confusing another players. You lost this run.
- If two players reach keep depth 3 door same time. Run will be start again without paying offers. Tie
- If you reach door first. You will be winner.
- If other players die and you survive before reaching keep depth 3 door. You will be winner automatically.
Offers for Competition:
First offer should be at least 250.000 gold.
Other offers are up to you. If you deal you will pay highest offer for this run.
Example;
First monk: 250k here
Second monk: 500k here
Third monk: 1 m here
Fourth monk: deal
First monk: deal
Second monk: deal
Deal: 1 million gold from each monk
If someones says ''not deal'' offers should be started again for this run.
Total prize: 3 million gold to winner as 4 man monk party!
More details; http://eu.battle.net...opic/7338914701
Waiting your feedbacks.