• 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • Next
  • 0

    posted a message on I quit before S1 ended, how are things?

    Hello again, my nephalem brethren!

    I haven't played since before Season 1 ended and was wondering what everyone's opinion was about the state of the game?

    I'm mostly wondering:
    - Legendaries with new powers: Better or still kinda worthless?
    - Are the improved sets more useful and polished?
    - How's the power creep? It seems like people are clearing GR50+ pretty regularly...

    - Any other improvements that stand out to you.


    Please let me know as I am thinking about installing the game again.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Running out of things to do

    I have all classes to 70 and are at least T2 ready.  My problem is that when me and my friends group up (almost) every Wednesday night, the question "What do you guys wanna do?" always comes up and their response is usually a very unenthusiastic, "Um... I don't care."  Really pains me because they haven't had the experience of completing a set yet or getting a decent Hellfire Amulet.  If bad goes to worse, I'm gonna have to join a different clan because I still REALLY enjoy my time in Sanctuary.  It just sucks because these are my childhood friends and I want to play with them, ya know?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Running out of things to do

    My situation is that I have a Barb that is perfectly capable of handling T6 and can do GR30 as of right now.  But my other 3 friends are having a hard time finding set pieces or even any good legendaries, especially as of late.  It feels like the drop rate has slowly gone down over time.  Regardless, all that we do is regular rifts because that is what they feel most comfortable doing, but I can TELL that they are getting tired of the game because they are not progressing very much anymore.  Should Greater Rifts be a higher priority so that they can level up LGems?  I don't know if you get more legendaries/sets from Greater Rifts now or not.  Overall, I guess I'm really frustrated that all the game has to offer is bounties, rifts, G.rifts and they seem to be losing interest...

    If anyone has any tips of what to do to mix things up or what you find to be most entertaining, please let me know.
    Thanks.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on A way to return IK set to it's former glory

    Personally, I would like to see the old Thrive on Chaos as the new 6 piece.  Density is not the same as it was back during 1.8 and if they feel it was out of control they could cap it to a maximum of 30 extra seconds or so.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Help with these Tasker and Theo Gloves I found

    I've been in similar situations.  What I would do, personally, is roll the Dex to CHD.  Then, sacrifice a Vit roll on a defensive slot for Int.  That way it balances out somehow.

    Or... Give them to a Monk and try and make a buffed up Mystic Ally build. lol

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Rama Gift Drop Chance

    Ha!  12?!  I've only had one since launch of RoS...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on How do you farm Legendaries?

    It seems like the only effective way is to farm lower greater rifts (20-25) and rush to the GR guardian.  Is this what other people do or is there something else I can do?  I'm trying to help gear up the other members of my group.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The RNG Thread!

    I swear the drop rates start to diminish the longer they go without conducting maintenance.  And the Kadala changes suck...  I have the same luck as I did before the blood shard change, but with less gamble attempts...

    Anyone else feel this way?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on arcane torrent set or legendaries

    The only thing that they need to make in order for AT to be awesome is make a legendary with the affix:

    "Arcane Torrent now always deals its maximum damage."

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Are Boulder builds dead?

    Yeah, Raekor+Boulder was really popular pre-2.1 patch.  I am trying to work with a new build that helps synergy with it like before.

    ::Edit::  lol, didn't catch that you were actually making a "funny haha"

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Are Boulder builds dead?

    The new Heart Slaughter seems like a good choice!  Is the 29% Elite damage and 130% CritDmg loss worth the switch though?

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Are Boulder builds dead?

    Yeah, its getting frustrating.  Its awesome to see 120M crits from one attack on Elites, but I feel like I balanced my gear well enough that I should be performing a little better than I am.  I kinda think I should farm for a Boulder Breaker or Fury of the Vanishing Peak and roll Fire EQ/IK/Seismic.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Are Boulder builds dead?

    I use Cave-In so it already pulls in targets.  Plus a a Physical ESS of Johan.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Are Boulder builds dead?

    I am currently running a Physical EQ/IK/Boulder Toss build.  I have a 300th with 47% Ancient Spear damage and +14% on both boots and helm.  +29% Elite on Sun Keeper and +15% on Unity.  Also +40% Physical from Amulet and Strongarms.  Dumped paragon into Max Fury to boost its damage too.  With the fury geneating Ancients and Earthen Might passive it takes about 10-15 seconds to unload a maxed out boulder at 182 Fury.

    And it just feels like I can't push past Grift 23.

    Should I trade in my Sun Keeper/300th for a Boulder Breaker or switch from Physical to Fire/Cold?  I love this build but I can't push past T5 right now.

    What is your opinion on Boulder Toss?

    ::Edit:: Here's my profile -http://us.battle.net/d3/en/profile/Artemus-1376/hero/48292371

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Tavern Talk - Patch 2.1 - August 21
    Well, sincerely, I think they are more aware of the problems with the game than most people would like to think. They simply haven't been able to get around to all of it. Things just take man-power...
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on EQ barbs, which element for 2.1?
    In my experience on the PTR, Call of Arrest on Leap is overkill with the pulling. I used Iron Impact for increased armor. Toppling Impact even worked well because the pull counteracts Leaps knock back.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on EQ barbs, which element for 2.1?
    I tried out a Physical Leapquake/Boulder build last night. My gear is nowhere optimized, but with Strongarm, 300th, and Cave-In rune, I was having a lot of fun!
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on (Just for Fun) OP Passives
    Remember way back when D3 was still in closed beta? Back at Blizzcon 2010 I think it was... they showed off passive skills. They said how they didn't want passives to sound weak. Jay Wilson said it himself. This is more ad lib but it was something along the lines of "This passive gives me 0.1% more armor... 0.1% doesnt sound very awesome. So when we look at passives we're gonna be doing 50%, 100%, big numbers to make them feel powerful." I jotted down a few ideas that would go along with this philosophy. Granted these probably wouldn't all work. Just wanted to share some fun with you all. So here we go!

    Pound of Flesh - Health globes heal you for twice as much and grant +50% increased damage on your next fury spender.

    Ruthless - +40% crit chance and +200% extra crit damage for enemies below 25% HP

    Nerves of Steel - Each point of Strength now provides 5 armor. Now immune to Fear.

    Weapon Master - One-Handed weapons increase attack speed by 20%, crit chance by 5%, and elite damage by 10%. Two Handed weapons increase Area Damage proc chance to 100%. Mighty weapons provide an additional bonus by doubling the effect of socketed weapon gems.

    Inspiring Presence - Shouts become permanent.

    Berserker Rage - Gain 1% crit chance for every 5 points of Fury.

    Bloodthirst - Rend damage increased by 100%. Bleed affixes from weapons increased by 300%. Heal for 5% of all bleed damage.

    Animosity - Gain 10 Fury per hit with Fury-generating abilities. You no longer degenerate fury but rather generate 2 fury per second.

    Superstition - Reduce all non-physical damage by 30%. Ranged and magical attacks have a chance to be deflected.

    Tough As Nails - +75% more armor from gear. Thorns deal 1500% of your total armor value.

    No Escape - Weapon Throw damage increased by 100%. Critical hits restore all fury spent by Ancient Spear.

    Relentless - When you are below 35% health, become immune to crowd control, gain 25% increased movement speed, and increase your Life per Hit and Life per second by 200%.

    Brawler - Increase attack range by 8 yards. Gain 20% increased damage as long as there are 3 enemies within 20 yards.

    Juggernaut - Reduce crowd control effects by 60%. Sprint now breaks stun, freeze and immobilize effects and breaks down the Waller affix from Elites.

    Unforgiving - Gain 50 Fury when you lose 30% health in less than 3 seconds.

    Boon of Bul-Kathos - Spending 20 Fury reduces the cooldown of all Rage skills by 5 seconds.

    Earthen Might - Avalanche and Earthquake grant 30 fury. Earthquake no longer costs Fury. Reduce both cooldowns by 2 seconds for every enemy killed by either skill.

    Sword and Board - Blocking an attack generates 10 Fury and automatically casts your main Fury spender for free.

    Hrothgar's Inheritance - You can now dual weild 2 Handed Weapons.

    Rampage - Gain 5% increased Strength for 10 seconds after killing or assist killing an enemy. Can stack 10 times.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on What I will gain and lose with 2.1 as monk
    If you use the new OWE then you'll have 30% of all single resists as all resist. And 8500 armor is a big deal...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Quick question about Boulder Toss.
    OK. Thanks for the help.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Quick question about Boulder Toss.
    I was actually lucky enough to get a 300th drop during my last session. I have been stacking Ancient Spear damage as well to compensate for my confusion on this subject. So Ancient Spear is boosted by 61% now.

    So if my understanding is correct, the weapon damage won't change physical damage skills by a total 1:1 conversion, but instead only provides a little bonus damage?
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Quick question about Boulder Toss.
    I use a build where I stack +fire dmg to get the most out of Avalanche and Earthquake, plus the rest of my skills except one: Boulder Toss. I tried using Seismic in place of Boulder, but its not as fun.

    My question is this: If I use weapons that deal fire damage, will Boulder Toss benefit from the full affect of the +fire dmg gear?
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Resource cost and Boulder Toss?
    Yeah, I figured that +Physical/Ancient Spear damage and Crit Hit Chance/Damage would be the best way to squeeze out as much from Boulders.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Resource cost and Boulder Toss?
    Has anyone done any testing to see if Resource Reduction does anything for Boulder Toss? My initial thought would be that its useless, but my speculation comes from the thought that maybe you would have a little extra Fury leftover after each toss. I'd try it out but I'm at work. Anyone tried this?
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Idea! Summoning Circle
    People wish they could work towards a certain legendary to make a certain build. This is my idea to help make that possible.

    The Summoning Circle

    In the ubers house, there could be a circle that summoned 6-10 elites packs after , each pack scaling through the difficulty multipliers (Normal - T6) and must be killed within a certain time period. If you kill the elite pack before you reach 50% time, you gain a shrine buff. The packs would have a better chance to drop more loot the farther you can get and would make farming pretty fast.

    IDK, the way this sounds right now it would be way too efficient but just wanted to toss this out to the community. Cheers!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Mountain Man Build
    It's worth noting that Cleave - Gathering Storm helps make this build snare-tastic!
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Mountain Man Build
    Since the elemental skill additions, I've been trying to develop a cold damage build.

    Here's it is: http://us.battle.net/d3/en/calculator/barbarian#WZTYek!ZWS!bbZacc

    At level 70, my thought is to exchange War Cry for Avalanche - Snow-Capped Mountain/Glacier and add on the Earthen Might passive for more Fury gen. It's pretty fun, especially when paired with an Azurewrath.

    Vanguard is used because everything is slowed from cold damage and you run just a little bit faster. This kinda equals out to always having sprint turned on. Very noticeable once you have 2 pieces of gear with +movement speed!
    HotA for da Hulk Smash. Devil's Anvil can be used to gain breathing room by placing the snare nodes between you and the mobs.
    Earthquake forces most rares and elites to eat the entire AoE due to the freeze.
    Ground Stomp - Deafening Crash does it job in the form of fury gen and applying that snare after the stun falls off.
    Seismic Slam - Permafrost is great for slowing those pesky runners/treasure gobs. And of course, great AoE on clusters when Earthquake is on CD.
    War Cry is just a place holder for now. To go with the theme of one that conquers mountains, they have a high resistance against the elements.

    Please, try it out, leave some feedback.
    I've been trying to show this build around, but the official forums are a cesspit.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Is this Diablo anymore?
    Personally, I see skill trees as a nuisance. They are just extra work to get you to the spot you want you're character to be in. The current skill system with 5 different flavors of runes for each skill is straight-forward enough. I've played enough games with distributing points in them and people act like it provides SOOOOO much customization. It provides a feeling of deeper customization. But in reality, there is nothing more deep about a skill tree than there is about the current skill system. This same general point that I'm trying to make can also be applied to the itemization in D3. You think it's dumbed-down, I say it's to-the-point.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Transmog and 2.0.1
    Quote from inzynier_osamix

    Didn't get the beta, so I have few questions about transmog:
    1) can i transmog an item to look like a normal one? change a legendary or high tier item to look like an tier 1 item?
    2) can i transmog, lets say a WD knife to look like some sword or a normal helm to look like a voodoo mask? (probably not, but how fun would it be to watch a barb with a voodoo mask on :D)
    3) hom much does transmog cost and does the price change depending on item lvl or something?
    From what I've seen:

    1) Yeah, you can change to low tier gear too. This was confirmed by a blue.

    2) What they've been saying is that as long as the weapons have the same attack animation, you can transmog it. So no, WD knives can't look like swords. Just like my 1H axes can't look like 2H axes, ala Titan's Grip style.

    3) Transmog only costs like 5k now I think right?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Transmog and 2.0.1
    I know transmog is RoS content. Just hope that every thing carries over to it.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Transmog and 2.0.1
    Do the legendary transmogs we find before RoS release carry over? I could find it anywhere...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Possible unannounced feature/news heading our way?
    The only exciting updates that could be coming is the release of patch 2.0.1.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on "A" Dev did not know about lvling 0-60 in roughly 15 minutes...
    I don't understand the logic that "It's okay to powerlevel, this is a Diablo game."
    What kind of uproar would there be if this was any other game with this kind of exploit.

    If you want to be 60, just play the freakin' game the way it's supposed to be played.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Thoughts on Path of Exile?
    There's something about PoE that just doesn't meld with me.
    It's very niche I think. Good game, I'm sure. D3 is just more to my liking.
    Better combat, better graphics, more fleshed out and role-fulfilling classes.

    edit :: da grammarz
    Posted in: Other Games
  • 0

    posted a message on Developer Playtest With Travis Day! Tune in to DiabloFans' stream in less than 6 hours!
    It would be cool if you could get an answer out of him if there is going to be more patches before 2.0.1 goes live.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Expert or Master?
    Quote from Maka »
    Craft craft craft!
    That's probably why I started having troubles, actually. I was only using items that dropped. I completely forgot that crafting can actually be worth it now! lol
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Expert or Master?
    Started a new Barb in the PTR and once I started getting close to level 20, damage from rares and elites started to just melt me on Master, so I turned it down to hard until I got those first 2 legendaries/good rares. Then I turned it up to Expert again and it seems good so far. That's just my experience so far though.

    Edit: Oh yeah, the main reason that it started happening around level 20 is because you can no longer out-level a difficulty. Monsters level up with you, so the challenge is always going to be there now.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    I think that there is a hole in this "discussion." If you are admitting that 70 items are better than 60 items anyway, why would you even care to invest the gold required to enchant them when you know you are just going to find better items once you eventually hit 70? Enchanting those 60s won't help you become world first 70 or anything...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on More Stash Space! Finally!
    They need something like in FFXIV. Once you complete a set you can condense 5 pieces into 1. I know complete sets will be less common in RoS but more item consolidation is probably another proactive direction to go.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    This decision is the product of Blizzard realizing that RIGHT NOW, in D3V, at this very moment, are people buying up imperfect items for cheap with the intent to perfect that item with the Enchantress. Sorry fellas, that sh** just ain't gonna fly! They have reworked a lot of things in RoS and they don't want people to just "easily transition" into T1. It's not how item progression should work.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on RoS Open Beta
    Quote from Bagstone
    Quote from MetabolicFrolic

    They don't need to have open beta because you can just go to streamers and watch the action for free. >_>
    The purpose of a beta is not about giving players access to the game before release, and contrary to what some people right now seem to suggest it's also not meant to give players hints on how to prepare for an upcoming expansion. The one and only purpose of a beta is testing. Fixing bugs, balancing the game, testing the game's code and servers' stability. That's it.
    Oh I wasn't crying out for free beta. Heck, I'd be lying if I said I wouldn't like it but I realize that beta does NOT mean early play time or that it's a game demo.

    Just trollin' really. :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on RoS Open Beta
    They don't need to have open beta because you can just go to streamers and watch the action for free. >_>
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    Quote from fluup

    aaaaaaaaaaaand ... mf gear is gone
    They already said a long time ago that this is something were going to move towards. One of the lesser reasons that Paragon was even created.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    I'm in favor of the decision. They had to clear the loot palette.
    Any game that increases the level cap usually means that the top is no longer the top... everyone moves ahead and finds new and exciting things.
    It's good and keeps things fresh. Sorry you feel jipped because you spent a ton on hours in D3V, but what were you gonna do in RoS? Just faceroll for another 2000+ hours? Where is the excitement in that.

    This all is coming to back to it's a GAAAAAME! L2 have fun!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on RoS launch day should go smoothly without login issues this time
    Should be quite a bit smoother.
    Adding on to what Enty said, this isn't the launch of a new game. It's the launch of an expansion. They would already have to have the capacity to sustain the number of people who already own D3. Since a decent amount of those 12 million+ people were those that got it free with annual pass, I would say its fair to say that maybe only half of those WoW annual passers will buy RoS. I think there might be overcompensation in the server capacity, but that would be good counter-measures for any unexpected server spikes at peak hours.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Two-Handed (w/ no shield) build viable for Crusader?

    You're also comparing 1.47 AS vs. 0.97 AS. Which bring the 1H up higher in terms of overall damage.

    2H hits harder overall, and make resource spenders more potent, but that alone just isn't cutting it for them to be viable.

    I think two things needs to happen in order for 2H to be viable: 1) Slight buff to attack speed 2) Allow 2 sockets, instead of 1

    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on 2X Legendary Droprate
    Quote from shaggy



    http://us.battle.net/d3/en/forum/topic/11307900907?page=28#555
    They are looking into buffing 2h weapons somehow to make them comparable to 1hers. Excellent.
    Oh man! That's awesome news! I literally just made a post today on the official forums asking if I was missing something about 2H or if they really are just in that bad of shape right now. Glad to know they are getting buffed.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on What about "Split-Farming" with individual rewards?

    Personally, I don't see much point in joining a multiplayer game if you aren't going to be doing the same things working towards a common goal.

    Seems like trying to make this work would be a waste of concentration on things that should take precedence.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Timers on abilities?

    No idea what you're talking about. There isn't a way in-game to put timers on the icons.

    The only numbers I've ever seen on the hotbar are when it's a charge for skills like Dashing Strike or Revenge.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on "Design a Legendary" Name Vote

    This "legendary" is going to be transmog fodder...

    Sword won the vote for weapon type. Okay, cool. 5 outta 6 classes might actually seek it out.

    Then Mephisto won the theme for the sword. Hrmm. Ah... hmm. Ok? I don't know why Mephisto would have a sword or even be connected to a sword in any way. The soulstones aren't big enough to be swords, they'd have to be a dagger... I'm just not getting the connection on this one.

    After that, the spell proc won for the affix... WHY? Now, the classes that might use it has been knocked down to about 2 outta 6, Wizard and WD. I mean really? Out of the powers there were to choose from, we go with more lame passive procs.... that hardly anyone has the right elemental damage types for them to proc from? Good job...

    And hey while we're lamin' it out, let's name it something REALLY lame... like, how about uh... The Shard. Yeah! The Shard of what... uh... The Shard of Hate!! Yeah, cool man! Really cool.

    Only thing I'm looking forward to with this item is what it's going to look like. At least the art team will get something right with this "legendary". >_>

    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Armor Set Models

    Since the shoulder have giant bull heads on them, I'll take an educated guess and say its the Oxen set.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on So do people here actually like the game?
    I'm absolutely loving the PTR! The new class changes were what I was most excited about! I feel like there is a great overall balance and much, much more build potential.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How often will this happen?
    ^^ I will definitely cheers to that.

    Probably about as much as I rush to get my Demonic Essence.

    Demonic Essences got unexciting as soon as I got four of them to upgrade those gear slots. Forgotten Souls are going to be much more useful in Reaper of Souls as they are used to reroll legendaries and craft legendary items.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Proposal] Implement a Clan Stash in RoS
    Why would a "Friends List Free-Trade" system mean that people would have access to your stash?

    He is suggesting more of a clan bank tab. More so than a friend's list bank. Where this bank is where you deposit legendaries and other BoA goodies. He means that if he were to put something in the bank for a particular person in his clan, he wouldn't have to worry about someone outside the clan ninja'ing that item. It all seems like extra unnecessary work though, and I wish they would just open up free-trading to clan members and possibly implement a mail system. I have high doubts the latter would be implemented though.

    edit :: additional clarity
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Proposal] We all want trading! Introducing the Caldeum Bazaar
    I'm not in favor or opposed to BoA. Blizzard knows about this being a huge issue with the community and it's still very early in beta. They will update us on what the situation is going to be with BoA and how they plan to deal with it. Just try and chill out about it until they put out more beta patches.

    They haven't even finished gear and weapon models... let them at least finish some of the bare bones to the game before adjusting something more intricate.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How often will this happen?
    Quote from Enty
    Quote from MetabolicFrolic

    You honestly think that if one of your immediate friends doesn't need the legendary upgrade that you wouldn't head straight to the blacksmith to claim your Forgotten Soul? You'll just hold onto it just so that maybe you can trade it someday? I doubt that.
    Actually I would save it. If I know its hard to get my frostburns for my frost wiz but i found some ik gloves you'd bet your ass I'd save it just in case i come to pass a barb in a pub. What If he's got my frostburns or another piece of gear i may want? You really don't save good gear just because no one you know needs it?
    Problem with live is that I can never find good gear anyways. This will probably change though in RoS. As for saving gear, yeah for myself... I have never once thought that I would save it to trade with a random. I have all classes to 60 so any good gear has always been consider for upgrading my own characters.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How often will this happen?
    You honestly think that if one of your immediate friends doesn't need the legendary upgrade that you wouldn't head straight to the blacksmith to claim your Forgotten Soul? You'll just hold onto it just so that maybe you can trade it someday? I doubt that.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How often will this happen?
    Quote from ruksak

    OP discovers an instance where trading wouldn't be necessary....means trading is unnecessary?

    Pretty dumb....dude......pretty dumb.

    I like how people have somehow managed to turn my post into something its not. I never once used the terms unnecessary or not needed. I just thought of something regarding the new BoA and thought I'd share it. I guess my first mistake was to even bring up the subject.

    For all the undeserved hostility, I hope BoA does stick around and you touchy whiners can sit and sulk.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How often will this happen?
    Quote from maka

    Well, considering this is what you said....

    Quote from miles_dryden

    My point is a that a lot of people want trading regardless of whether or not they need it. It's really not an issue of whether trading is necessary.

    ...then I was forced to disagree with you.
    I don't need trading, not now, not in RoS, yet I want trading in the game.

    I would have to agree with you maka. Needing to trade is a bad design. Wanting to trade if you would like to do so should still be there though. Since it's still early though, I just hope that some people take two steps back, breathe and realize that it's not to late for systems to be changed or for Blizzard to reach some sort of compromise with BoA and the pro-trading community.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How often will this happen?
    Quote from Küken

    I don't care too much about high-end trading being gone. What I hate is that you cannot even share items in a group of friends or in the same game. I realize it would probably be hard to find a way to allow this which is not abusable, but it just sucks if you and your friend are in the same game and you find a BoA item that would be absolutely amazing for him but has no use for you, maybe its even for a class you never plan on playing. There should be some way of giving this item to your friend.

    Now you're wrong in that regard. Blizzard currently has a two hour time period after the item drops that anyone that was in the game when the item dropped can trade for that item.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How often will this happen?
    Don't forget that getting upgrades won't be exclusive to monster drops anymore. Gambling with blood shards has been confirmed to provide legendaries too. Modz got a legendary from the gambling NPC during one of his streams.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How often will this happen?
    I apologize too. After reading your post it really wasn't too hostile.

    I am not pro or anti trading either. When looking at the new loot system, I see a vastly improved system over live D3. I do want those who are in favor of trading to have some kind of system. And personally, I feel the best compromise comes from lifting the BoA restriction for clans. I'm not in favor of it stretching to friends lists because that it too small of a window for RMT of items. Clans are more personal and inviting random bots to clans sounds like a situation that is generally unfavorable to the privacy of the clan members.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How often will this happen?
    I guess it just seems like it is going to be that way. I don't think I deserved that hostile of a response. Man you guys are so touchy. Lighten up.

    Think about it though. If the average loot is higher quality, trading for better gear won't be as prevalent as it could've been.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How often will this happen?
    New legendaries are gonna be BoA as of right now, and people are worried since it kills high end trading.

    But if there was no BoA how often do you think this is going to happen because of the new drop rates and Loot 2.0?

    Person A:
    Hey B, I was doing Rifts last night and found this sweet helm for your build. Here check it out!

    Person B: Oh thanks A! But I just found a new Bow that totally changed my build. I don't really need it, but thanks anyways.

    I think it would happen all the time...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Yup, it's a beta.
    That was my exact point, Zero. Thanks for the clarification.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Yup, it's a beta.
    Not flaming, just a friendly reminder.

    You guys, it's only in beta phase... not release.

    Many things will change, such as:

    - Weak items/skills/passives becoming OP
    - OP items/skills/passives getting nerfed (but in reality, "fixed")
    - Costs will fluctate
    - Drop rates will fluctuate
    - Undesirable builds will become desired and vice versa
    - Some items/skills/passives will still be very niche

    Just take 2 seconds to think about things before you post.

    Thank you. Carry on.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Penalties, death... where is it?
    Personally, I feel like the most balanced way to punish deaths would be to have a resource cost tied to how you want to resurrect.

    1 Blood Shard - Corpse Spawn
    30,000 gold - Checkpoint Spawn
    No cost - Revive in Town

    edit :: or something along that train of thought...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Heavenly Strength
    Quote from Pietrak

    Anyways, I still consider it a blasphemy that a character in the game can wield 2h weapons in 1h and it isn't the Barbarian.

    OMG So true! It want my Dual 2H Berserker w/ Frenzy build!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    Most legendaries are over-sized and gaudy. I prefer most of the regular gear sets over the legendary gear. I wouldn't doubt that I would be transmogrifying legendaries into rare skins rather than the opposite...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Motivation to kill elites in RoS?
    I think you're still going to be killing elites in RoS. They still spawn when you go on a bounty and I'm sure they will still be the main source that the bulk of your rares are going to drop. I wouldn't count them out.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on DiabloFans Interview With the Diablo 3 Team, Blue Posts, BlizzCon 2013 Talent Contest
    Not only are you biased, you're kind of an asshat for thinking someone's physical traits reflect their creativity/professionalism. So... yeah.
    Posted in: News & Announcements
  • 0

    posted a message on Wyatt Cheng's GDC Talk Video, Possible Change to Collector Edition Wings, Xbox 360 Version Requires Live Profiles for Coop
    Can't wait to watch this. Might show some answers to why the game is the way it is today.
    Posted in: News & Announcements
  • 0

    posted a message on How would you fix items?
    The game definitely needs more items to hunt for besides gear. I used to love all the ideas they had before beta actually kicked off. Really want them to go back and revisit those, like charms and the talisman, seven levels to runes, diamonds and sapphires. Those would all be welcome additions and probably something that might make its way to the expansion.

    I'm sure people would complain about not being able to play the way they want without finding the runes that drop, but right now I read complaints about how the game is too streamlined and easy. Its time for something fresh.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How would you fix items?
    Wow Bleu, that's some really good starting points.

    I love the normalized weapon range for each weapon type. That would pretty much eliminate BiS gear. I like the idea of having my Barbarian using an ilvl 63 Butcher instead of Skorn or maybe even a Boulder Breaker. Like you said, it would come down to what makes each legendary different instead of just most DPS.

    Love those extra affixes too. In other games, I'm a +Attack Power glutton. lol
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How would you fix items?
    I completely believe that the game is fixable, after seeing how far the game come already. A big problem is that there is such a broad spectrum of what people want that it might seem hard Blizzard to really nail something down that is going to please the most people.

    But that's a different thread...

    Elendiro, if they implemented Intelligence how I suggested, they could change the default damage type of most spells to compensate, like for example, Spectral Blades could be Arcane damage instead of physical. Would still make sense and Wizards would still increase its damage.

    Now, if you wanted to make a Melee Wizard, like they bragged about so long ago, stacking a bunch of Strength/Dexterity and using a rune that changed Spectral Blade to physical damage would be possible too.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on How would you fix items?
    Since everybody seems to know how to fix items better than Blizzard, I would like to hear what you guys think would make the itemization/update patch the best entertainment you've had in years.

    Personally, I would like to see a complete revamp of the main stats. Strength, Dexterity and Intelligence should be more appealing to all classes.

    Strength should be increasing all melee damage, not just Barbarian damage. Along with that it should increase block chance, a bonus to crit damage, and keep the current bonus to armor rating.

    Dexterity should be increasing ranged physical damage. And then of course some of the fun DPS stats, like attack speed and crit chance. The defense stat would still be dodge chance.

    Intelligence should be increasing elemental damage dealt. This would still increase Wizard and Witch Doctor damage because everything they cast has an elemental property. Along with this should also be an increase to resource regeneration/decreased resource cost and a bonus to damage of resource spenders. Elemental resistance would still stay as well.

    Now, Vitality is good as is, but I feel like they could decrease the amount of life it gives. I would also hope that they change monster HP/damage output scaling in line with this. I like to see big numbers, but not so that I can't tell if its 100000 or 1000000.

    I could keep going but I'm on my phone so typing sucks.
    Lend me your thought, I know you guys have them.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Making a Barbarian "Feel" like a Berzerker
    What a pantload...

    I kinda hope they go back and reevaluate every skill and rune combination. Frenzy used to be awesome and I miss it being that way.
    It's like a bitter ending to a really serious relationship lol.

    I'll give it a try once I start doing Paragon levels on MP and elites don't die in 5 seconds.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Making a Barbarian "Feel" like a Berzerker
    So I've been playing consistently with groups and found that Frenzy seems to really suck for groups. Everyone plays MP0 pre-60. Can't keep stacks up. I've switched to Bash w/ Punish and use HotA w/Smash. Combined with everything else its been a really awesome Dual Wield build. Anyone know if Frenzy gets better in Inferno with higher MP?
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Making a Barbarian "Feel" like a Berzerker
    Thanks for the ideas so far guys!

    @Tequila, you know, I actually used to have Leap in my build along with Furious Charge. Was really, really mobile! I might use it again. What rune do you think fits Leap for a berzerker? Toppling Impact? Death from Above?

    @Aldoran, I like the shouts, ALOT! Do you prefer a 2H weapon over two 1H? I go with dual weild and would like to hear (read?) more!

    @vingor, not too worried about farming high MP right now. I think I'm going to just have fun until the itemization patch hits. Then gear out. I'm so torn about how to make this guy feel awesome! I could either go no Fury Spenders with the Berzerker Rage passive, or take the life regen runes from Frenzy and Rend to keep health up. I could go AoE Zerker with Seismic Slam and the Strength from Earth rune. Just not sure. What do you think?

    A couple things that I know I want this build to revolve around also are these:
    Frenzy ability
    Axes
    Single Target, but not be completely useless against large hordes
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Making a Barbarian "Feel" like a Berzerker
    Hey D-Fans!

    So, I'm leveling a new Barbarian right now and want to start gearing him to actually "feel" like a berzerker. I don't need this guy to be a super BiS Barb, I just want what's feels fun, 'cuz that's how I like to play mah D3. I don't use the AH and only use items that I craft or find on other characters.

    My request is just some input: How would you build a barbarian to actually feel specialized in being a berzerker? If you would like to suggest abilities (w/ runes), gear affixes or comment on some ways that I might achieve this, please feel free!

    My idea of a berzerker is as follows:

    Somewhat low HP for a melee class, but higher evade/resist.
    High crit chance and attack speed
    Life regen, either through abilities or basic attacks (like a bloodthristy savage)
    High mobility
    A focus on single target damage

    Build I've considered using so far would be this:
    http://us.battle.net/d3/en/calculator/barbarian#WQVSRk!ZYX!cZZaaY

    Please leave feedback if you like!

    Thank you!
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Hi all diablo fans
    I have never thought about this, but... does the DH attack with melee weapons if you use the default attack?

    Melee DH's are just so outside of my thought zone, but now I'm intrigued.
    Posted in: Introduction
  • 0

    posted a message on Gold duping in diablo
    Nothing about this will destroy D3. People will not even remember this happening once the itemization patch comes out.
    Whiners will continue to play and continue to blame Blizzard for everything that greedy customers do and D3 will go on.

    Anyways, new patch is awesome! I love all the changes. Especially that I don't have to carry all the items on my character to craft anymore and can remove the notice for salvaging rares. Super appreciated little changes there!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hello, Diablofans!
    New member to the forum and just wanted to make my own introductions!

    I am new to the Diablo world, meaning I haven't play deep into D2:LoD. I only played to about level 10 with a friend until we both got access to the D3 beta. I got the D3 collector's edition on release night and played until I was falling asleep at the computer. :lol:

    I actually quit shortly after Paragon levels were released and returned shortly after I read some comments from Travis Day. I was so disappointed with the direction the game was going until I read some of the changes that were planned. I even went so far as to delete my characters before hand. :doh:

    So nowadays, I am leveling every class to 60 in anticipation of the itemization patch. Taking my time and exploring maps as much as possible and going for some achievements.

    If anyone wants to maybe play at a relaxed pace and level some characters, my ID is Artemus#1376.

    Glad to be a part of this fansite!
    Posted in: Introduction
  • To post a comment, please or register a new account.