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    posted a message on Loot 2.0, discovering its true potential.
    I definitely enjoyed reading this, as I did your other threads.

    The idea you have for your Gold Sink feels very Pay to Win, even though it's not the Auction House. You can simply find an item with the 6 affixes you want, and just upgrade it to perfection. That changes the hunt for items to be a "I found a perfect Mempo's for my [class]!" to "I found a Mempo's with the stats I want for my [class], lets go max it now!". You'll stop looking for items a lot quicker, and stop playing the game to enjoy the hunt for items as upgrades. Granted, there does still need to be a Gold Sink that isn't gems, but I don't think this is it.

    The other thing I'm not a fan of is the way you suggest changing MF. Right now, I agree that being tied to a single character for MF sucks. Making it require that many additional stacks on lower MP would basically mean we run whole acts and not get to the cap. And since every other form of MF would have been removed, this is even worse than the current system in my opinion. At most, I play on MP4, so it'd take me 125 elite pack kills (not including item bonuses to increase stack gains) to cap out. I'm fairly certain I don't kill that many packs before I'm satisfied with an act, so I'd never get max MF and it would take even longer to gear up. I prefer a system that will reward you more for doing something that is more difficult. Although, I don't think it's more "difficult" in this game, it's something that hits harder and takes longer to kill. If there were new, challenging mechanics as you went up in MP, then it'd be more difficult. Right now, it's the same difficulty, just bigger numbers. I'd say go for something that's the same, as you suggest, across all MP for MF, but leave the increased drop rates for everything related to MP the same (keys, hellfire ring parts, etc) so that there's still a reason to play on higher MP
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.9 Preview, a dream...
    This whole Op was an amazing read! At one point I had to double check the title to make sure it wasn't real :( lol. I'm not even that well off in the game but I would welcome all of these changes! AH broke the game, trading is where it should be, and although the AH is gone, there is still a reason for gold, brilliant! I would definitely love to see the dungeons as described as well with all the itemization/legendary/sets changes. I've stopped playing Diablo 3 because it got repetitive and boring. Act 3, again, and again, woo freaking hoo... Yea the increased density is great, but it's going to be the same issue even then, just 4 Acts instead of 1. People will find the most efficient routes for each act, and people will follow them like sheep. Complete, or a large amount more, randomization is the spice of life for demon slayers!

    Perhaps the only thing I would suggest different in the Trading Post is to allow gold to be offered as a Trade, since it will still be usable by the players, and finding it just on your own could, potentially, be a tedious thing.
    Posted in: Diablo III General Discussion
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