Quote from CardinalMDM
My first thought was the same, like...wow, nerf nerf nerf, but...then I realized, most of the previous datamining had a ton of buffs, so...for a little perspective, most of these were slight rebalance nerfs, as opposed to "crap, now dat's a NEEEEEEEEEEEEEEERF." :-)
Quote from Bagstone
Quote from IgnatiusReilly
Every successful block has a 50% chance to reduce all cooldowns by 1 second.
Yeeees. I love this stuff.
Wow, didn't notice that at first. I wonder if there will be some useful endgame items in RoS comparable to Stormshield, Justice Lantern, Helm of Command and so on... would almost be like CM ;-) (well, not quite)
Bagstone...I wonder if that's the reason Critical Mass might be going away. Or at least visually it looks like that.
I mean, if that particular legendary is something any class can use, then basically it means any class can use a Critical Mass type of build, not just Wizards. Which, I want to say, is something from D2 that a lot of people wanted...the ability to apply certain skills or effects to any class. Path of Exile does that with its skill gems...
Thing is, I like how D3 gives all classes their own skills to make each one innately feel like a different experience. I can't play a Wizard and Demon Hunter identically, even though they have similar kiting or distancing mechanics...in their own way. A CM Barb or Monk would be pretty cool. It'd definitely make Seven-Sided Strike more viable...as well as a pure Defense Barb using one or more Rage Skills.
Really awesome stuff in this batch. I still hope a lot of those item passives aren't just on rings...my theory, they're just put on Rings to make testing easier, and they'll be distributed appropriately to legendaries in other slots.
But yeah, love the looks of these new passive affixes.
i like the passive with block, but no wizz or WD will use it - you cant expect to trade 50% dmg for that, but ill do crusader for sure with 2H and shield