Again my opinion isn't that a captcha should be implmented, it's that this is a simple solution. You 3 raise good points on how captcha's can be circumvented, but it still doesn't explain why NOTHING is being done about this.
I definitely see how the economy is setup to fail from beginning with no gold sinks, but the bots played a MASSIVE role in speeding it up, not a bit, not small, but HUGE. If botting was non-existant, I don't think gold would be at 10m for .25C only a year after release.
- 7/1/2013 3:51:23 PM Posted in: Diablo III General Discussion
7/1/2013 3:36:03 PM
Posted in: Diablo III General DiscussionQuote from EmmofixD3... If they implemented captcha's I would stop logging in and that isn't a BS answer, it's perfectly truthful.
I hate them. I can barely ever read them and often have to type them in multiple times before I get them correct. I've even had sites temp ban me for getting them wrong so many times in a row.
They are the most frustrating pile of crap anti-bot mechanic out there.
So your alternative solution is, none?
If you would stop logging in, pray tell, why would you continue to try to use them multiple times on other sources? Ohh because it's not that big of an inconvenience when you need to use them to access something you want to access.
7/1/2013 3:30:36 PM
Posted in: Diablo III General DiscussionQuote from dinamar
A large amount simply use(d) the screen capture feature in windows to avoid touching active game files.
People are actually reliable when it comes to equal benefited cheating
I am not going to try and and answer a so ridiculously leading question.
So then what are you saying? All I can interpret is that you say captcha's can be cracked via crowd sourced networks. Not going into how long/unefficient this would be compared to having NOTHING, then your point is, don't implement it because ...?
7/1/2013 3:26:23 PM
Posted in: Diablo III General DiscussionQuote from shaggy
I'm sorry but I hate a single captcha to sign up for a fuckin forum once every few months. Once per D3 game? No thanks. If that's the ONLY way to combat botting and Blizzard implemented it, I would stop logging in.
There is no reason to penalize people who aren't botting by forcing them to dicipher captchas for new games. That *IS* bad design. The first rule of online games is never to punish people who haven't done anything wrong. I'm not botting, why should I be stuck muddling through captchas once per game?
I'd rather have botters "ruining" the game than dumbshit suggestions like this ruining the game.
Congrats on making a suggestion that is actually worse than the problem. And congrats on necroing a thread.
Also, do you really think Blizzard hasn't weighed out the pros/cons on captchas? I don't see any other major online game requiring captcha on login or game creation. If it's such a good solution then I'd think other major developers would use it... yes?
This is the ONLY way to combat it? NO, it is by far the simplest. and you would stop logging in? please enough with the bs lies, if after all this flaws in the game you still log in you wouldn't just "stop" if something meant to help normal players was implemented.
So you claim "The first rule of online games is never to punish people who haven't done anything wrong" I would love a copy of this documentation. But lets ignore the fact that you pull statements like this out of your ass, and actually focus on the statement. Am I doing something wrong when I double click my shortcut to play? NO? Why am I being forced to enter a user name and password though? WHY AM I BEING PUNISHED?
Ohh no I "necrod a thread" sorry to say that I stick to my points and reasoning months after I express those feelings. I saw no reason to create a new thread, yet have not see any suggestions even closely resembling anything to do with how to pro-actively prevent botting, so this is the appropriate thread to discuss it.
Who said they haven't thought about it? I asked why they haven't implemented it. And you don't see any other major game use it because they don't have a problem with botting, this is a simple solution to prevent botting. Other games don't have problems with bots because they don't create the environment for them to thrive in. Good job on pointless comparison.
7/1/2013 3:12:27 PM
Posted in: Diablo III General DiscussionQuote from dinamarThere is quite a few different crowd sourced capta breaking networks out there.
I use to be part of one when cheating in Runescape classic. It was set up so that i had to be at the computer for 20 minutes every 3 hours, typing in captas.
And in return, my bots captas was added to the network queue when i was away. Simple.
Browser based game where source file of captcha can be grabbed. Not only that but it relies on other people to enter the captcha's for you.
Are you saying that the captcha would be a bigger inconvenience for you as a player than it would be for cheaters, despite the fact that without it, the gold economy has been destroyed completely?
7/1/2013 2:47:33 PM
Posted in: Diablo III General DiscussionQuote from Shad3slayerGuys, the OP wasn't even talking about having a CAPTCHA on each login. He says we should have a CAPTCHA on EVERY GAME CREATION. Which is even worse rofl, I for one would quit instantly, I get annoyed enough by CAPTCHA as it is and I have to answer one like once monthly on random sites.
Having CAPTCHA upon game creation would possibly stop botting; but it would also stop normal playing. So a horrible horrible solution.
Yep so do nothing and let bots destroy the game.
You guys clearly work for Blizzard with this kind of logic.
"OHH NO CAPTCHA WILL BE SO ANNOYING" said the fanbase that still has to take an average of 10 -15 seconds to create a new game, but its over if you add 5 more seconds to that time.
You also claim this will be "worse to players", what players? Bot and game design have squashed 10million accounts, and you think that having to type in a captcha once every game creation, which if you are playing the game as intended (building up 5 stacks of nv, farming, moving to next act, farming, ect, THEN NEW GAME) you wouldn't have to enter a new captcha for at least 30-45 minutes.
So in your minds, 5 second delay every 30-45 minutes would ruin the game, but having bots rape and pillage every feasible source of game progression for now over 1 year, that's "BETTER" than having to enter a captcha.
PLUS the mentioning of cracking software/paying people to crack captcha is the biggest LOL in this thread. Where are your references to captchas being "cracked for years"? Yes captchas are crackable, the same way your car is crackable and your house lock is crackable, yet you still lock them both everyday don't you? Is it a terrible inconvenience that you have to unlock those every time you use them? There has been so much research showing that EFFECTIVE captcha's, those that use rotation, different colors/backgrounds, blurs, and waves are nearly impossible for a software program to crack.
So point proven that no one here actually considers real life solutions to these blatantly obvious flaws in the game, like gold botting, how this is a problem in 2013 with a game that has had 11 years in development is mind boggling, and point proven again this this was presented as a "simple solution" not anything complex or in-depth, yet as a simple solution it could be implemented in a day, and stop 90% of automated botting. GG forum.
6/17/2013 7:05:24 PM
http://www.h3xed.com...es-in-one-placePosted in: Off-Topic
"We gamers understand the importance of profit, but feel that it should not be the main guiding principle in a gaming company."
6/14/2013 3:31:10 PM
Posted in: Diablo III General DiscussionQuote from Zero(pS)another "WoW feature"
This is mind boggling. So you are saying they have the development and design experienced needed to implement this into the game, because they have already done it, but its just "too hard".
Or are you saying that adding this will make it more like the other game?
Well then why did they include yellow quest markers, male and female classes, achievements, damage numbers, hp bars, ect. ect.
Because these aren't WoW features just because they are in WoW, they are just features. Saying, "NO DON'T MAKE IT LIKE WOW" is foolish since WoW took many of its features from Diablo 2.
People want to see features from other games because, gosh, they are fun... But hey, I'm just a troll so discount my opinion and points.
6/10/2013 6:51:04 PM
Posted in: Diablo III General DiscussionQuote from shaggy
Does that take 5+ months?
You should put that in your cover letter when you apply for a job at Blizzard.
If anything will last for 5 months I'm sure it's the laughter in their HR department.
Your joke would be funny, if it made sense.
6/10/2013 6:37:55 PM
Posted in: Diablo III General Discussion
There are a lot of possibilities with potion effects, and I think it's an interesting topic. It certainly doesn't hurt to talk about your ideas, and I'd be happy to pass along your suggestions.
06/10/2013 02:01 PMPosted by TfauxT
Dyes for armor are already useless since you can't change legendary armor except making it invisible.
I just wanted to point out that this is still in the works. I know it's been a long time, but it's still on the way. I'll quote Vaeflare to give a little more insight on the subject.
01/18/2013 02:32 PMPosted by Vaeflare
We’re definitely working on making all dyes work for Legendary items. It’s not a quick-fix, though; as Fearophobias surmised, our artists actually need to go back and redo the textures on all the Legendaries in order to make them dye-compatible.
Find Legendary skin image file -> Open Photoshop -> Add "Hue & Saturation" effect -> Adjust for desired color -> Save for Web.
Does that take 5+ months?
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