I too was surprised by the lack of Adventure Mode in PTR. But the message seemed to indicated that Adventure Mode is RoS only (i.e., you have to pay for it.) And while it's annoying not having Adventure Mode, Campaign Mode is all we currently have in Vanilla Diablo 3. So it kinda makes sense that Adventure Mode is RoS only. People who stay on Vanilla after RoS is release aren't being shortchanged by anything. They still have the same game they had before.
I agree with most of your impressions. But I think the real reason that the PTR feels underwhelming is that so many cool features are RoS only and what you can do in Vanilla 2.0.1 is very limited. I planned to buy RoS at release but I can see where some people are disappointed they have to shell out for RoS to get most of the new features.
- 12/14/2013 11:50:28 AM Posted in: Diablo III General Discussion
12/13/2013 4:25:39 PM
In the Patch 2.0.1 PTR (not ROS), I've already found 300/300 gear with reduced level requires that I can equip at 60 and below.Posted in: Diablo III General Discussion
Have you played the PTR? I'm not sure what you mean by "drastic deficit". Monster power has been totally rescaled and many skills have been buffed. Also, you can spend paragon points on crit hit chance/damage, which I've found to be a much better increase to dps than just pure main stat.
Everyone is entitled to their opinion but I found that the PTR plays differently enough that worrying about a few hundred main stat just isn't worthwhile as it's compensated for in many other ways.
12/13/2013 4:09:31 PM
Except that your average piece of gear at lvl61 has 300 main stat plus 300 vit, as compared to 200/200 on a top-end piece before. And it only gets more crazy as you get to level 70.Posted in: Diablo III General Discussion
12/6/2013 10:21:34 AM
True. The original post only uses the term "stronger" which is rather ambiguous. They could cap the damage and a) increase the monster health and/or b) change the monster attack pattern. However, I'm not certain that those two things by themselves would guarantee increasing difficulty. High health monsters can be kited and different attack patterns may be more or less difficult to different classes.Posted in: Diablo III General Discussion
More than likely this would turn into a "enrage timer" type of scenario, where you can't kill a wave of high health mobs before the next wave spawns and eventually you're so surrounded by mobs that you can't even kite them and you die. That's certainly more appealing of a scenario than being one-shot. One downside is that certain classes and class mechanics would have more natural advantages in a soft enrage setting. Thus, some classes/builds would never want to compete as they would never be able to top the leader boards. (As one example, I'm thinking of classes with the ability to become immune to damage plus cooldown reductions versus class(es) without a damage immunity spell. I seem to remember Barbs getting the short end of the stick very early in 1.0 Diablo 3 but I could be misremembering.)
12/6/2013 9:25:57 AM
Blizzard has already said countless times that "Endless Horde" mode has problems. In that, as the mobs get harder and harder, eventually they will one-shot you. So when you play endless horde, it will basically go "I'm awesome. I'm awesome. I'm awesome. I GOT CHEAPSHOT BY A SKELETON ARCHER ON THE OTHER SIDE OF THE SCREEN. $%@!". Granted the entire point is that, at some point, you will be overwhelmed and die. But dying from one-shots just isn't fun. With the exception of the occasional boss mechanic, Blizzard is usually not in the habit of one-shoting properly geared and spec'ed players at *any* difficulty level. (Diablo 3 Inferno 1.0 being a notable exception which was heavily patched into the current system we have now specifically because of the one-shot problem.) Also, not sure an endless horde mode that basically guarantees an eventual death will go over well with the hardcore crowd.Posted in: Diablo III General Discussion
But I like the basics of time attack mode. Though, I think time attack leader boards would need to be reset weekly and possibly maps changed daily to keep it fresh.
6/17/2013 2:38:23 PM
There's really no simple way to nerf critical hit damage without making some other stat immediately become the new flavor-of-the-month. Not to mention that if one stat is nerfed without monster difficulty being rebalanced, you'll have lots of people screaming that content that was beatable yesterday (and many many months before yesterday) is now no longer beatable. It's a step backwards to many people.Posted in: Diablo III General Discussion
The only way (that I see) that you can have many unique stats which are all useable is that certain stats must be amazing in certain builds and situations while simultaneously *awful* in other builds and situations. For example, perhaps make 2H barbarians want crit damage (and penalize them for having attack speed) while dual wield barbarians want attacked speed (and penalize them for having crit damage). I totally concede that this idea has many other issues with it, but something has to be done to combat certain stats being appealing to every class. Otherwise, things like the "trifecta" are mandatory.
In terms of stats, I kinda think CMWW is really one of the more inventive builds. (Yes, it has balance issues but it's interesting to me at least). In this case, crit chance is as much about *survivability* as it is damage. And if you're doing CMWW on a budget, it's viable to sacrifice INT and crit damage in order to pick up more attack speed and crit hit chance. Not that every build should necessarily work like CMWW, but it's in keeping with the direction Blizzard wants to take itemization. (i.e. What's vital to me isn't vital or even good for everyone else.)
6/13/2013 10:56:13 AM
Just for balance, I think they need to have a strength-based melee character. I definitely agree that focusing on 2H and/or shields would make a nice contrast to the Barbarian. I think it would be interesting to make the character some kind of current or former soldier. I like the idea of Pikemen or Phalanx because it works with the shield 1h/2h spear concept. (It can also borrow spiritually from one spec tree of the Amazon.) I'd also accept something like a Kingsguard (elite soldier for some kingdom) or a mercenary / soldier of fortune or even a ronin. With a "disgraced soldier for a fallen kingdom" concept, you've got a lot of backstory to work with. Also, I like the idea that the soldier's fighting style is based on military training but he/she has adopted a few dirty tactics since leaving the army.Posted in: Diablo III General Discussion
4/24/2013 9:38:48 AM
Posted in: Site Suggestions and QuestionsQuote from NodnarbI disagree with you starting at PHEW... I think MrMonstrosity made exactly what most people would agree was a good "post/thread" Blizzard said it was ok if we made a "wish-list" and that is exactly what he did. His ideas incorporated many of blizzards "design philosophies" - im guessing to add the "this can actually make it in the game effect"; which, I would gather is the reason the thread became so popular. I liked most of his ideas, and I thought the trading post could of been a decent Addition to the game-but not a replacement for the AH.
I can see where the OP doesnt like the "dream" threads because he probably didnt invest the time that a lot of us did playing D2. But - he is entitled to his opinion like you and I.
Making a "wish list" is not the same as making fake patch notes. The thread title was changed and disclaimers were added *after* the original thread was posted, as indicated by posts immediately after the OP in that thread. That OP was designed from day one to impersonate blizzard and continues to dupe people even after it's been "revised". It continues to receive attention less for its ideas (which are fine and within bounds, if not my cup of tea) and more for it's deceptive writing style. Which, no surprise, is why it's original posting to the official forums was deleted.
4/24/2013 9:07:42 AM
Posted in: Site Suggestions and QuestionsQuote from BagstoneWhile I would have expressed it differently, and don't feel that strongly about it, there's a bit of truth behind what thesikaleon says.
It's almost worrying that the 1.09 fake patch notes (the "dream" thing was added afterwards) have become the third-highest rated content to be published on DiabloFans ever. While I liked the post itself, I was worried about it for several reasons:
- The way the ideas were published was deceptive (looked like original patch notes), hidden behind large walls of text (while the ideas could've been condensed into much smaller pieces), and thus seemed to me like crying for attention. It also made them unsuitable for re-post on the official forums... why? For a real impact post your stuff on the official forums (using trackback).
- The fact that this post got such incredibly huge attention obviously encouraged lots of copycats. Sadly, no copycat has ever been as good as the original. In the next few days or weeks we'll have to read through similar walls of text. Again, if this would've been a list of bullet points, it would've made up for a much better discussion - as we had in the past, by the way! I remember we had some really good discussions about possible improvements in November/December, and many of them have become or will soon become reality!
- Almost all the ideas from the dream thread are not original, and they are either confirmed future changes or changes that won't happen for a reason:
- Trading post: As many mentioned in the thread, it's like going back to D2; won't happen. Blizzard acknowledges that the AH is a curse rather than a blessing, but it's too late to completely change gears now.
- Crafting: Blizzard already mentioned that they want to revise the different types of damage, though they haven't talked about how to do this exactly.
- Mystic: Okay, this is bringing back the Mystic from beta. I wonder how many people thought this was original... it's nothing new, really, and it was removed for a reason. It might come back later, but it needs to add more depth than what was proposed before...
- Itemization: All this was mentioned before - mainly by Travis Day - in blue posts, "ask the devs", and his developer's journal. If you say "well but he created nice specific ideas and awesome screenshots!" - there was even a thread on the official forum asking for new legendary item ideas.
- Dungeons: Big fat nope. Blizzard mentions this like a hundred times - there are five areas and people are visiting only one (act 3) right now. This is why they're changing mob density in act 1, 2, 4, and Whimsyshire. If you add a specific awesome dungeon, it's even more difficult to make it interesting enough to go there but not too interesting such that wizards go on "Teleport dungeon search mode" again to bypass all the other content that Blizzard put so much work in.
- The legendary beam for multiplayer was the only original and nice idea I haven't heard yet and I fully agree with.
Totally agree! Most of these patch note fanfics tend to either suggest "bandaid" fixes or propose ideas so large in scope there's no possible way they could fit into a basic patch. It sorta breaks the writing style when they try and impersonate blizzard's tone (i.e. "We're adding X") but then suggest looney toons ideas.
Also yes, long live the bullet list.
4/22/2013 9:22:27 AM
The OP has a couple of new twists on some old ideas. It's only getting this much attention because it's written to trick people into thinking it's official patch notes. I don't care how many disclaimers were shoehorned in later, there's already people commenting in this thread on how they were, at least for a time, under the mistaken assumption that this was from Blizzard. One should not need to dupe people in order to get their ideas read.Posted in: Diablo III General Discussion
The trading post would be tons of UI and database work for very little reward. As it is, it's hard to sell decent items for gold. I can't imagine how many items will go untraded.
I think Blizzard is saving the Mystic for something, possibly as a way to tweak items. I'm not sure if that would be to add a stat, buff a stat, or re-roll a stat. I suspect itemization is taking so long because Blizzard still sees an underlying weakness in the itemization system as they've announced it. Even if your rolls are better, if they base stats are still crap, the item is worthless. And drop rates are being reduced to compensate for better rolls so I suspect that good items will still be hard to find individually, although collectively there may be more good items on the AH. Again, the Mystic might be a good way for a player to tweak a decent self-found item at the expense of making it BoA. #JustAThought
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