73, and likely to climb with the right monster types/rift map etc.Quote from MeatHeadMikhail»
Would be funny to see Alk vs. Quin for Barb. Alk has been #1 barb since seasons started AFAIK. Sader, well no one plays sader this patch. Wiz EU is like 72 I think.
- Rogoth01
- Registered User
-
Member for 11 years, 1 month, and 18 days
Last active Sat, Jan, 13 2018 01:59:26
- 0 Followers
- 139 Total Posts
- 14 Thanks
-
Sep 29, 2015Rogoth01 posted a message on Fan Made Necromancer, Quin's Ranking Clears, Double Generator Monk BuildsPosted in: News
-
Aug 7, 2015Rogoth01 posted a message on PTR Updated Patch NotesPosted in: News
Because 5 level GR higher likely means that the power level of a specific set is waaaaay above the rest. And from a guy who used Firebird's for 6 months because it was the only "viable" set, I'm happy they're at least trying to keep some build/item diversity by balancing them. I sincerely doubt this change along is enough to completely break an entire playstyle, but if it does (100%, math proven) then giving them feedback is the best way to have it changed before the patch goes live.
Balanced sets = build diversity. If not for everyone, at least for most players. Major imbalances (like 5-10 GR levels) will sway everyone in favor of a certain set. Then 80% of your playerbase is not "choosing" their specs, but rather going with the FotM.
100% balance will likely never be possible, since even a 5-10% disparity will lead to people choosing sides, but at the very least people who choose a certain path don't need to feel overly gimped (and this is the key factor) because of their choice.
as i said, i'm not disagreeing with the principle of being somewhat balanced across the board, but this change is nonsensical, and my slightly sarcastic point was that some Korean guy had managed to, with some major work to get the combo working, get a much higher GR tier than most, but because he did that doesn't mean all will, furthermore, barbs are currently rocking 70+ solo with the changes being made, wizards are stuck mid 60's AT BEST so tell me again that this is a good change.
-
Aug 7, 2015Rogoth01 posted a message on PTR Updated Patch NotesPosted in: News
From the few reports I've seen, it looks like Vyrs was gonna be the only viable set and infinitely more powerful than the others (even at crappy rolls) due to these "secondary items". I'm not sure if that's true or not (haven't personally tested it), but if that was the case I'm definitely in favor of the nerf. I'm not a big fan of a single set grealy outperforming the others at the lower gear level.
i can tell you now, vyr-archon was not the only viable end game setup, del'rasha is more than a match for it in terms of overall power output however not playing vyr-archon on season is just a stupid idea with the belt being available, but with the change being made it is a pointless exercise now.
also, is this not further proof that blizzard are balancing around leaderboards when they have categorically stated that they DON'T do that, why is it that everything that is changed on the wizard class done so with the mindset that "oh look some random guy on PTR did a GR level 5 higher than any other class, must nerf it now to stop it from happening", one or 2 players from a thousand is not reason enough to essentially remove an entire build/gear setup at higher tiers of play, not even close, i'm all for fair play across the board, but this is yet another example of blizzard knee jerking yet another nerf that is OTT, this isn't balanced, if you think it is then sorry but you are deluded, on PTR my season wizard has full ancient gear with extremely well rolled stats (almost max of all stats possible on every slot) and i am struggling now to make T10 farming possible with vyr-archon, nevermind clearing 55-60+ GR tiers.
-
Aug 6, 2015Rogoth01 posted a message on PTR Updated Patch NotesPosted in: News
after running around 20 greater rifts and countless normal rifts as well as torment 10 bounties i can say that the nerf on the seasonal belt has left wizards extremely weak, not only that but it makes the "buff" on audacity an absolute farcical change as you are no longer able to stay in melee range of anything (which in D3 15 yards is essentially melee range), so yeah, with the nerfs across the board to CC, and the above nerf to the seasonal belt, you can kiss goodbye to any decent high tier play as archon anymore, takes far too long to ramp stacks up, and even if you do by some miracle manage to get a decent stack count (85+) you are gonna struggle to make use of it anymore.
gotta hand it to the dev team, incompetent numpties when it comes to the wizard class, although i will say one thing, they are at least consistent with their inability to properly adjust the wizard class, so they have that going for them.
-
Jul 20, 2015Rogoth01 posted a message on Diablo 2.3 PTR Patch 1 - Datamined InfoPosted in: News
unless you play wizard, in which case it is bottom of the pile all time erry time because apparently wizards were OP back in classic or some bullshit like that.
-
Jun 25, 2015Rogoth01 posted a message on Blue Post Summary; Patch 2.3 Blue Posts Round-UpPosted in: News
so basically i can have lets say ring of royal grandeur legendary power trasnferred to my "focus" ring, and that means now i am locked out of "jewellery" as an option and cannot use any further legendary powers on a jewellery item, and for weapons, i either use it on my main hand weapon, or off hand, not both, and armour i must select carefully because if i use say the attack speed bonus of a pair of TnT's on my glove slot, i am unable then to add any further legendary powers to any of my other items (unless i unequip that previous item and add a new power to a new item in the item pool)?
-
Jun 25, 2015Rogoth01 posted a message on Blue Post Summary; Patch 2.3 Blue Posts Round-UpPosted in: News
the thing that really needs to be clarified is this 1/1/1 limit, is it simply you can only have 1 legendary power active on a ring/amulet slot, or can i have 1 power on all 3 of these slots, is it slot restricted or simply 1 power per item in that slot, like in the quotes above it says "want a second immunity on an amulet, go do it" does this mean i could have say a mara's and then infuse it with a star of azkaranth, and then i'm locked out from using anything on my rings, or can i use this power setup, then put one on each of my rings, similarly does the same thing go for main armour slot items, can i equip say a legendary power on all my armour slot items, just i am limited to 1 power on each item only, or is it 1 power regardless of slot type, so i have to choose if i want it on my chest say, or boots, but not both, and will it work for all weapon slots as in can i get a power on my main hand weapon, and then have one also on my wizard source, or do i have to pick one slot and be done with it? soo many things to clarify, so little time!
-
Jun 6, 2015Rogoth01 posted a message on Favorite Play Your Way Build, UE vs Natalya's ComparisonPosted in: News
and will be boosting avoid when he eventually gets a perma ban because of THud like a number of users did in the recent past?
-
May 10, 2013Rogoth01 posted a message on Diablo 3 is Second Best Game This Quarter, No ETA on AH Availability in the US, Exact Changes to Drop Rates, Game Guide is UpdatPosted in: NewsQuote from lMarcusl
Without the AH, 90% of the game is down.
What are people going to do now, grind for garbage gear?
Sometimes, the idiocy of certain members of the playerbase leaves me speechless. This is not the case. If AH is the reason some people are playing the game, then they can fuck off and die of boredom for all I care. I thought games were played for fun, not for spending 90% of the time sitting in some menu obtaining virtual items without going through the fun of earning them. It's one of those (many) days when I wish the AH wasn't in existence at all. That way people like this wouldn't pollute the community and the forums with crap like this.
all i'm reading in this response is "if people don't play the game like i do, they suck and should all be shot for making "MY" game sub standard", newsflash, thousands of people play diablo not only for the gameplay of melting demon faces, but to also play the AH to get the best gear they can afford, for as little gold investment as possible, i think the term would be "mini game", just because you don't personally like it, doesn't mean others don't, stop being such a whiny waste of space, with no concept of other players, if everybody was like you, the game would have died a long time ago. - To post a comment, please login or register a new account.
0
because skill damage is additive with itself, and it requires a few slots to actually get any noticeable increase in output, also, in order to get some specific skill enchantments, you must give up key stats on items that you really don't want to be giving up, like on chest for example, you are forced to drop one very key defensive stat in order to get a skill bonus, not ideal.
0
cleared 52 on my tal wiz without unity, pushing 54-56 atm, so i guess it just comes down to rift type, and gear /build setup.
0
cleared 52 on my tal wiz without unity, pushing 54-56 atm, so i guess it just comes down to rift type, and gear /build setup.
0
when PTR was first started, the season only items were not season tagged, so you could obtain them as either season 2 characters, or non seasonal characters, after the first major patch of the PTR they force closed season 2 and started season 3 on PTR, which also removed the season only items from the loot table for non seasonal characters, so unless you obtained them at the beginning of the PTR cycle, you will need to level up a season 3 hero on PTR and obtain all the items normally that way (which i wouldn't advise with only a week to go until the patch hits live servers).
0
i decided to use arcane orb - scorch, because it deals a nice amount of damage up front, plus at the correct range, the explosion damage is pretty powerful, and the dot effect is nice inside the slow time bubble where it is amplified, as for the weapon choice, you would be insane not to run gesture of orpheus, 50-70% base reduction on slow time cooldown, for free, not including any further CDR you already have, myh cooldown on slow time is ~4 seconds with this wand and gear setup, so 2 casts and i can replace it again, using a devastator for some small amount of elemental damage isn't worth the loss of this huge utility.
0
i used it quite regularly, unfortunately, wicked wind graphically isn't very noticeable, especially when inside a slow time bubble where the colours get a bit blended together, but i can assure you i did use it frequently.
0
here's a video i have put together with my first attempt at a build and gear setup for the new delsere's magnum opus gear set coming for wizards in 2.2.0
https://www.youtube.com/watch?v=Lu0evXgF65Q
it is a build i pondered over a little bit, as it is very different to some of the more popular streamers/higher ranked wizards who rely entirely on magic missile for their damage output while inside the slow time bubble, mine differs in that it uses 2 AP spenders as well as having magic missile as a third major damage source that is also free to cast.
any questions about the build/gear please ask and i'll do my best to answer, hope you enjoy the video, i'll be making more with my thoughts on the gear set after i have done more testing with it, and give my opinions on it as a viable gear set for the wizard class.
0
wizards already had something, it was called the CM perma freeze build, that blizzard removed from the game because they were "unhappy that wizards could make boss encounters/high level gameplay too easy for a group", yet they seem perfectly happy to let any tom dick and harry do the self same sodding thing, it exacerbate me to no end the amount of bullshit coming out the D3 dev team at times.
0
the effect of "time and space" has been baked into the base skill, so that rune is no longer a problem, as slow time can be cast anywhere freely without a rune choice, so the helm may or may not be worth using now.
0
yes, i encounter this problem very regularly in greater rifts, not so much normal rifts however, but yeah, when i'm pushing tier 46 i just quit the rift if i see any fallen/fallen firemages, can't be dealing with it, every second counts and i haven't got the inclination to deal with immortal minions because blizzard can't code properly it seems.
0
all i'm reading in this response is "if people don't play the game like i do, they suck and should all be shot for making "MY" game sub standard", newsflash, thousands of people play diablo not only for the gameplay of melting demon faces, but to also play the AH to get the best gear they can afford, for as little gold investment as possible, i think the term would be "mini game", just because you don't personally like it, doesn't mean others don't, stop being such a whiny waste of space, with no concept of other players, if everybody was like you, the game would have died a long time ago.