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    posted a message on Out of stash space? Want to try new sets? Here is an idea...Gear tabs
    Quote from Autocthon»

    Kanai's is significantly reducing the need to hold high priority lynchpin uniques for experimentation. Hopefully soon they give each character a single "personal" stash tab for holding on to set items. Admittedly with the overall changes to what gear you need to hold and which you don't the current number of tabs should be sufficient to maintain a full set of every set for all most players' characters.

    not really, since you still need GG rolled items, so if you find the perfect rolled mara's kaleidascope, there is no way in hell you will cube it over a trash version and keep the GG version.

    Posted in: Diablo III General Discussion
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    posted a message on Public games with barbs and monks(mainly)
    Quote from dispx»

    I do this. I basically clear more then 60% solo my team just has to kill stragglers and elite packs. A barb staying with the group is loosing out on ALOT of damage done. Once you played a barb urself you will know how fast one of those barbs clears while you kill elite packs. This is especially good in speed grifts, where the barb can solo all the trash by just spinning past them.

    so essentially barb is back to the same fucked up state it was in classic for team play whereby there is no team play with barb, unless you run 4 barbs all with the same build/gear setup, good to know, as to the OP it is most likely they are tagging monsters so when you go through killing they get the XP for it, and are just too lazy to do the leg work to kill elites.

    Posted in: General Discussion (non-Diablo)
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    posted a message on PTR 2.3 Wizard - Vyr's Archon Set Explained (Video)

    as i commented on the youtube video, hydra will be a mainstay of any archon based build after the revamp, due to how AS affects hydra now and just how ridiculous you can get the AS bonus since they made it a baseline set bonus instead of the belt exclusive, with the belt being changed to how it is currently, i can see it being used in the cube, find a GG swami and use RORG in the cube, in order to have both effects active and being able to use something like witching hour or string of ears for even more attack/defense as needs be.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Extracting with Ramaladni's gift

    no, and no, the item is consumed and you either loose the item, or you get a brand new version of the item without any enchantments of any sort.

    Posted in: Diablo III General Discussion
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    posted a message on Rimeheart and Halo of Arlyse

    with the CC changes incoming, it is a pointless exercise, as the freeze "stun" effect doesn't last long enough to proc rimeheart, as to your question @yppahh:


    melee tals build:


    primary: electrocute - arc lightning

    blizzard - frozen solid

    hydra - mammoth hydra

    ice armour - crystallize

    teleport - calamity

    magic weapon - force weapon


    passives: elemental exposure/blur/arcane dynamo/unstable anomaly (can swap blur for illusionist if you prefer).


    using halo of arlyse with dual unity and synergy with ancient parthan defenders as your damage mitigation.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on PTR 2.3 - Rift / Greater Rift Changes (Video)

    greater rifts still need their damage scaled down radically before this can go live with the CC changes that have been implemented, i am full ancient geared on my wiz with extremely well rolled items in all slots, and i was struggling in a 54 grift (4 player) with the damage they were doing without any real forms of CC, nevermind melee characters who can't take more than a couple of hits at that level from more than a couple of monsters at a time, still a crap ton of changes need to be made before Grifts are even remotely viable, because with T7-10 being added, there is almost no need outside of levelling gems to run Grifts anymore, so without some alterations, they will completely invalidate the biggest feature they added back in 2.1 within 2 patch cycles.

    Posted in: Diablo III General Discussion
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    posted a message on More transmog options!!

    this can never happen due to the fact that items don't have an elemental damage type (outside of legendary items), so they would have to make 6 different versions of the same weapon for EVERY weapon in the game, and that's never gonna happen, not only will it clog up the transmog UI with useless icons, it will make so much work for the devs to add these glowing elemental effects to every single weapon transmog, it will mean taking time away from other projects which are a much higher priority.

    Posted in: Diablo III General Discussion
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    posted a message on Crown of the Primus or Nilfurs Boast for Delrasha?
    Quote from Nikonikoneko»

    Quote from Limdul»

    Nilfur's obviously. Crown of the primus is severely overrated. You practically only get 10% attack speed as the other ones aren't really important (assuming you'd have the 15% damage anyway)



    That's not entirely true. I agree that in most cases Nilfur's is better, but I've seen and personally tested a very viable build focusing on the stun rune and mirror images (+Parthan Defenders). Go here for the build: http://www.diablofans.com/builds/54387-delrasha-gr50-4pc-delseres-6pc-tal-rashas (especially the orange section focusing on molten wildbeast gizard and moratorium).

    that's all well and good, but this build is only going to be viable until 2.3 goes live, due to the huge nerf to CC skills across all characters, so in the long term, nilfurs>primus

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Returning wizard

    long story short, your gear set is likely antiquated by todays standards, and is likely not anything remotely viable for the current "end game" setups, the most powerful set currently for wizards is tals, no question, firebirds is ok for T6 farming and nothing else really, still viable for really low level GR's (looking 25-35) but no higher without ancient items, as for what you should do in regards to gear, just stick to what you have and farm T6 rifts, gear up slowly with decently rolled ancient tals items as and when you find them, even non ancients on some slots are fine (like chest/helm etc), and wait for 2.3 before making a serious change because with the introduction of kanai's cube, things will be changing again and the revamp to vyr's set is also going to change some things, but that's just my advice.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on play your way LOL
    Quote from RiffSphere»

    Everyone knows that paragon points are strong. The worst levels are 600-800, since they only add a little power per 4 levels.


    The increased MF, GF and xp/kill I've never heard, and I'm not sure about it. It used to give MF and GF in vanilla. Then again, only 10% of your MF adds to legendaries, and at high paragon (where it would matter) nobody cares about gold anymore :)


    Also, as paragon gets higher, the items get stronger. In S1 I think they ended around Grift 50, S2 Grift 60, now they are passing 70 already, with not that much more paragon (reset in season). They introduced ancient items and the new sets that multiplies your damage by a lot, and now F+R rings. So the paragon value is getting less every patch.

    bolded the important part, the original poster doesn't mean that paragon points directly increase these in game stats (although gold find it does very marginally), he/she meant that over the course of a gameplay session, you will find more magic items/gain more gold from kills/gain more xp per hour based on your kill speed with a higher paragon level than another player 100+ levels below you on average, which is entirely true and one of the biggest issues with the game right now from a gameplay perspective, player power is far far too wide of a chasm now in relation to those that have the means to farm daily Grifts 45-50 speed running wearing xp gain gear, relative to those who have not got this option, and as a result of this huge discrepancy a large portion of the playerbase that push for solo ranks have given up playing the game due to the inequality that exists between those that have managed to get stupidly high paragon levels and those of us who are still in the "above average but nowhere near relevant enough to matter" range (i'm talking those who are 1200+ compared to my ~760 or so).

    Posted in: Diablo III General Discussion
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    posted a message on Wizard - Solo Greater Rift Progression Series (G33-65+ Videos)

    any source of damage procs the meteors from the 2p tals bonus, so the familiar projectile will proc arcane meteor, as with lightning rods from storm armour proccing the lightning meteor, what they don't proc is the 4/6p bonuses, these bonuses require direct damage spells of that particular school of magic, no DoT/passive damage effects, that's why the skill rotation for tals is really clunky as a set design, and is something i pointed out numerous times during PTR from the getgo, it is also the main reason why frozen mist on frost nova and calamity on teleport was changed to count as "direct damage" and therefore procs both 4 and 6 piece tals bonus, the reason you probably didn't see it working this way is because the meteor proc effect was on cooldown at the time you actually looked for a familiar projectile impact, easiest way to test it is just to have storm armour up, no skills on your bar that can deal damage for the lightning school and watch the meteor fall, familiar projectiles are a bit harder but you can see them proc it fairly easily when it is the first hit from anything arcane based.


    small thing to note mechanically, the 2p meteor shower set bonus is archaic in the way it works, it has not changed since it was introduced back in RoS pre patch of feb last year when they revamped all they classic sets from D3 to D3:RoS, the only changes are made to item interactions with this set bonus, for example until very recently, thunderfury proc damage effect was able to trigger the lightning meteor, and some other skill effects could proc other meteors, which is what was used back at RoS release for the end game build of tals/vyr archon quad elements, using thunderfury for lightning/familiar for fire/frozen storm on ice armour for cold/archon for arcane, but with the philosophy of "procs not proccing procs" (such a wierd phrase but accurate lol), it is no longer possible to maintain that build setup.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard - Solo Greater Rift Progression Series (G33-65+ Videos)

    there are a good number of different variants for tals, there is the up close and personal melee tals setup which utilises sparker/TnT's/halo of arlyse/double unity/ancient parthan defenders and mainly focuses on being surrounded by enemies to proc the frost nova from halo, but also the dmg reduction from APD's and uses electrocute - arc lightning as a major source of damage along with hydra and buffed meteor procs.


    then you have the variant that uses star pact and is used mainly for high tier group play where thinsg don't die too fast which i mentioned in my previous comment, you still use sparker/TnT's/focus/restraint and electrocute - surge of power, but your main source of damage is with meteor - star pact which as i mentioned replaces teleport as you have no room in the build for it.


    another variant is the aether walker stun lock build, which i am currently running at the moment, it uses the same synergy with the stun effect from teleport - calamity, and ancient parthan defenders, because this build has 0 defensive skills at all, so you are relying purely on the dmg mitigation from APD's, now, there is some variation to this build, as linked reiko used the build to get his 61 solo clear, however he used lightning armour - storm armour for the RCR effect, my good friend Steveofdoom who was first in EU to get 60 solo uses familiar - arcanot for the regen instead of the storm armour RCR effect, and i have found the passive regen works better than the RCR effect overall, since the regen value is higher than the RCR value, so over a fixed period you can regen more AP to spend than you can if you use storm armour, but it is very marginal and comes down to personal preference, the issue with storm armour is it also procs lightning meteors from tals 2 set, and you have no way to avoid it, whereas with familiar, you can at least somewhat control the proc of the arcane meteor before the familiar projectile hits your target which would otherwise proc the arcane meteor.


    overall it comes down to play style, and personal preference, the melee tals setup feels the closest to the former "CM" build as you are likely gonna get, the ranged tals setup is kind of a good all round setup, uses exactly the same setup as star pact tals, but instead of star pact, you run teleport - calamity and play at max range, AW tals is an extremely hard play style to learn, as it requires you to avoid killing elites almost exclusively, and focus entirely on trash monsters, with an emphasis on swarming yourself as much as possible, in the same way melee tals works, but with a much higher cost if you get it wrong as you have no "oh shit" mechanics that could save you (no force armour for example).


    as for the question, APD's legendary power effect lasts as long as the stun effect from whatever you have stunned, which is why AW tals requires so much RCR/regen because you are forced to keep stuff stunned as much as is humanely possible by repeatedly using teleport for the stun effect more so than for the tals buff/meteor proc effect, while that is also an important part of the skills use, the main feature is the stun. Furthermore, the difference between a 9% pair of APD's and a 12% pair of APD's is astounding, not even joking something that might kill you with a 9% pair could be avoided with a 12% pair it is that big of a gap in terms of raw defensive power so even they aren't ancients, you will loose dps, and some vit but a 12% is always better than anything else.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard - Solo Greater Rift Progression Series (G33-65+ Videos)

    few things you should look to alter in order to make your progression curve a little smoother, your build is very clunky and could use some tweaking, using a diamond in helm when your only cooldown based skill is blackhole is kind of a waste, also with having such a low amount of vit you cannot afford to use glass cannon, the damage boost is not worth the loss of all the defensive power, also not using teleport is a very bad idea for solo play in party play there is a build that doesn't run teleport but that is for 65+ group rifts where stuff isn't getting killed in 1-2 hits etc so not having it isn't too big of an issue, but for solo it is needed as an escape mechanism, if nothing else it also provides a very flexible way to achieve tals 4/6p bonus with the calamity rune, and allows you some extra CC potential with the short duration stun coupled with the stun effect on zei's and the "stun" from blizzard.


    with regard to your templar, the "BiS" setup for his gear has changed slightly with this latest patch, you want to find a eun-jang-do dagger with cooldown reduction/socket and roll the base damage from cold to lightning, use the "new" wyrdward as that adds yet another stun effect and form of cc, you want attack speed and CDR on this along with either a socket if you want main stat (gem a ruby) or crit chance whichever you prefer, shield remains the same as does unity/ess of johann/relic.


    i'm not sure if you are playing your own way or working towards a "cookie cutter" setup but keep up the good work, it is interesting to see how others approach the wizard class and how they feel it plays now since the changes that were made.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on To play on PC or PS4?

    as mentioned it comes down to personal preference on how you game, but there are a good many features on PC you will miss out on with a console version, and while there are a small number of console specific features not present on PC they have little to no impact on the overall enjoyment of the game for PC gamers, as in us pc gamers don't feel we are missing out on anything by not playing a console version.

    Posted in: Diablo III General Discussion
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    posted a message on a totally aMOOOOsing experience, there is no cow level or something

    here's a video of my latest run in with the fabled infernal bovine of sanctuary, hope you enjoy the video, leave a comment if you liked it, i appreciate the feedback.



    https://www.youtube.com/watch?v=I-2CP1hn1M0

    Posted in: Diablo III General Discussion
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