+1 i dont get it either ppl always whine. Just dont play the game.Quote from BandytoHm...people complain about endless farming. What is the problem with endless farming? I have been doing this since Diablo I. Now many forum posters hate farming. Maybe you all should play something different. Btw, poor troll attempt.Quote from leon483
ROS dont have end game system .
You just play casual game like 1 months max. and then you quit, because you farm,farm, and agen farm this is the point in the game?
NO, is just no point to play like this.
This ROS is must be Salvation of D3!
Add some mechanic system for end game !!! : (
You must add some ladder system or some competition system or enchanting rifts before release date , because nobody wana buy this [email protected]#$.
Why you remove Nephalem Trial from ROS ?
Its so easy just Listen Community they have soo many goo ideas for end game its alllready rdy for you but .....
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Dec 10, 2013Posted in: Diablo III General Discussion
Nov 22, 2013FEIF81 posted a message on Hardest Boss ROS , on hardest mode: World First Clear.Its not so hard when u use the bugged Lazerbeamrune. GGPosted in: Diablo III General Discussion
Sep 17, 2013Posted in: Diablo III General DiscussionQuote from Twoflower
Hurray, the whiners won. What a bad decision.
I will not buy this expansion. Had high hopes for loot 2.0, but removing the AH is the most stupid thing they did so far.
+1 D3 is going back to D2
selling item took days
all your paragon 100 will be non-ladder and worthless.
ladder is the real deal
Sep 17, 2013Posted in: Diablo III General DiscussionQuote from Demon665
Quote from FEIF81
No good at all.....i remeber all the time it took for selling 1 item in D2.
so BIG no for this.
I don't know how you approached this, but I did a lot of trading while actually playing the game, which would be an improvement to the current state of D3 for me. And let's not forget that with smart drops, the Mystic and maybe (read: hopefully!) improved crafting there will be less need to trade.
i dont want that the PC version will become console version.....playing 70 hours and have BiS item.
Ilike the way it is now.
Sep 17, 2013No good at all.....i remeber all the time it took for selling 1 item in D2.Posted in: Diablo III General Discussion
so BIG no for this.
Apr 22, 2013FEIF81 posted a message on Exploit exp!!!!Come on Blizzz what are u doing....http://www.youtube.com/watch?feature=player_embedded&v=VDYyB_l1CEs#!Posted in: Diablo III General Discussion
Why oh why blizz. Plz hot fix this ASAP!!!!
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Jun 10, 2014Rencol posted a message on Finally a use for all my [Adventurer's Journal]s!!! 2.4 million gold!First, i totaly agree that we should get souls for them, its legendary after allPosted in: Diablo III General Discussion
Second, you guys propably dont realize the main reason they do this - server traffic is just one thing, but they are preparing the game for the new ladder system. Once you start new ladder character, the last thing you wanna do is searching for days for mats for 1 item while you are supposed to be competing with others.
May 17, 2014If you want to use Archon (of course you do, you have the Vyr set), you need CDR or it's simply not worth having the skill on your bar.Posted in: Wizard: The Ancient Repositories
Weapon - up to 10%
Source - up to 8%
Helm - gem up to 12.5%
Shoulders - up to 8%
Gloves - up to 8%
Amulet - up to 8%
Rings - up to 8%
Capt. Crimson 2-piece bonus - 10%
Born's 3-piece bonus - 10%
Evocation - 20%
Paragon points - 10%
Total max CDR value - approx. 72% or approximately 28 seconds for Archon to cool down (or 8 second waiting period outside Archon form).
Empowered Shrine would put CDR at ~86% or 14 seconds for Archon to cool down, or basically true perma-Archon.
Apr 10, 2014JustTryAnother posted a message on Gambling Drop Rates Summary, Part 2: Share Your Post-Hotfix Loot From KadalaPosted in: Diablo III General Discussion
UPDATE: The thread is being locked due to patch 2.0.5 changing the gambling loot table once again. However we're looking for your Kadala experience in the new thread!
Just in case, here's what's needed from you to share:
- Item Type:
- Number of Blues:
- Number of Rares:
- Number of Legendaries:
This time I'll keep a table here and will update it several times a day, so that you can keep track of the loot trends.
Later tonight I'll either share the results from the previous summary or (if we have a good amount of data here already) I'll post the fist comparison between Gambling drops before and after the hotfix.
LET'S DO EEEEET!
P.S. HUGE thanks to BaneWilliams for helping with the calculations the whole time!
- Updated to post #868 (including)
ITEM TYPE BLUES RARES LEGENDARIES RARE:LEG RATIO SHARDS SPENT 1-H Weapon 248 (~8.5%) 2627 (~90%) 55 (~1.9%) 48:1 43 950 2-H Weapon 68 (~7%) 940 (~92%) 13 (~1.3%) 72:1 15 315 Quiver 143(~9.5%) 1324 (~88%) 39 (~2.6%) 34:1 7530 Orb 385 (~7%) 5087 (~92%) 78 (~1.4%) 65:1 27 750 Mojo 183 (~7%) 2273 (~91%) 40 (~1.6%) 57:1 12 480 Helm 1214 (~7%) 16 829 (~92%) 217 (~1.2%) 78:1 91 300 Gloves 793 (~12.5%) 5322 (~84%) 191 (~3%) 28:1 31 530 Boots 419 (~9%) 4242 (~90%) 57 (~1.2%) 74:1 23 590 Chest 740 (~7%) 9586 (~91.5%) 148 (~1.4%) 65:1 52 370 Belt 663 (~7%) 8957 (~92%) 153 (~1.6%) 59:1 48 865 Shoulders 155 (~7%) 2027 (~92%) 28 (~1.3%) 72:1 11 050 Pants 465 (~7%) 5907 (~91%) 104 (~1.6%) 57:1 32 380 Bracers 87 (~5.5%) 1457 (~93%) 25 (~1.6%) 58:1 7845 Shield 322 (~14%) 1917 (~84%) 39 (~1.7%) 49:1 11 390 Ring 366 (~6.5%) 5143 (~92%) 91 (~1.6%) 57:1 56 000 Amulet 244 (~11%) 1898 (~87%) 32 (~1.5%) 59:1 43 480
6495 (~8%) 75 536 (~91%) 1310 (~1.6%) 58:1 503 045
Drop Chances Grouped By Shard Cost
ITEM TYPE SHARD COST
ITEM COUNT LEGENDARY ITEM DROP RATE (BLUE+RARE) : LEG RATIO LEGENDARY CHANCE PER 1 BLOOD SHARD Weapons 15 3851 ~2.3% 57:1 ~0.15% Ring 10 5600 ~1.6% 61:1 ~0.16% Amulet 20 2174 ~1.5% 67:1 ~0.08% Other 5 71 616 ~1.3% 63:1 ~0.26%
Mar 19, 2014If you use Split or Conflagrate rune, the LoH return is less significant.Posted in: Wizard: The Ancient Repositories
Some more info about LoH and the Wizard :
Feb 25, 2014Posted in: Diablo III General Discussion
That's one of the tricks you learn when you get older...I simply refuse to get annoyed about something I can do nothing about. The servers will be up when Blizzard brings them up, and being angry on the forums won't make it go any faster. Being angry just makes me a pain to be around for a while, and nothing more.Quote from PveEast
I'm so pumped about waiting 5 more hours..
Just let go of it, go play something else, and check every few hours, or go to bed when it's time, and check it tomorrow.
Jan 23, 2014Travis Day just announced that they will be doubling the droprate of legendaries in an upcoming hotfix: http://us.battle.net/d3/en/forum/topic/11307900907?page=23#451 Hey folks I'm back with some clarifications and some news that should please everyone.Posted in: Diablo III General Discussion
First the clarification, the timer system that works behind the scenes is meant to be exactly that, behind the scenes. No you can't afk the system, there are a lot of moving pieces to it and we talked about it extensively before we implemented it to guarantee its not exploitable. At it's heart Diablo is a game about slaughtering demons and getting random cool rewards. The system that is in place should never be experienced by 99% of the population, it's there for the 1% who just get really bad random rolls for an excessively long period of time. If we want you to get a legendary every 2 hours, the system basically says "ok it's been like double/triple that period of time, just help the guy out!"
Second and more importantly. I'm in the process of working up another hotfix for the beta that will do 2 things.
1. Reduce the chance for Kadala to give legendary items. We have a lot of solutions to the split farming problem but they are going to take a little time to be put in place and in the mean time we don't want peoples feedback to be completely skewed based on her rewards. This reduction will be revisited once we fix all the split farming issues.
2. Double the legendary drop rate. Your feedback hasn't been falling on deaf ears, and much discussion and deliberation has gone into it. We know that drop rates aren't exactly where we want them right now and it's very important to us to get as much feedback as possible during our beta. We are going to adjust the legendary drop rates via hotfix so that you guys have as much time as possible to test and give us feedback on how the changes feel, also more time for us to compile data and get RoS to be the best it can be.
Jan 5, 2014Posted in: Diablo III General Discussion
He answered your question, it's just that you phrased it wrong if you wanna know about stats... you were only talking about experience ("levels") in your first post ;-)
Even if you don't buy RoS and continue playing D3V, your game will be patched and get the new paragon 2.0, which means that all individual stats gained for all your characters through paragon will disappear. This includes the four core stats and all magic find. At the same time, all your characters will get your (account-wide) paragon points that you can then use to spend for the stats as you like.
When this will happen is what we don't know. Blizzard said that there will be a pre-expansion patch, but since the auction house will go offline only one week before RoS ships, they might just patch D3V on RoS release day. Or a week before. I doubt that the pre-expansion patch will come out several weeks before RoS - not only because it would allow for level 60 RoS loot to be traded on the auction house, but also because the game needs every single day of polish, it's still quite far from release in terms of balancing.
Dec 28, 2013I did add this post to the American Blizzard forums and thought i would add it here too.If anyone has anything to add etc or better suggestions please feel free to add. Thanks. Hello all.Posted in: Diablo III General Discussion
When Diablo 3 was first released one off my most favourite and memorable moments in the game was the discovery of those pesky little critters called the Treasure goblins.I loved the idea and concept behind those tiny dark souls and for its general purpose I believe it was a great addition to the Diablo series.
Recently I have been playing on the ptr and with improvements via loot 2.0, crafting, legendaries etc. everything seems to be evolving in a some what positive manner which I must say I am pretty happy about.
What I am not happy about is our Poor little treasure Goblins. With all the changes going on they have literally been left left in past. Its a fact, our Treasure Goblins no longer wants to be part of Jurassic era, they wants to evolve, they want to break their shackles of oppression and join in.
Stronger, faster, smarter I present some ideas for Loot Goblin 2.0.
What do we do when we discover a Treasure Goblin in a game, regardless if its solo or 4 player the result is always the same, we chase em down, we smash em and they die. The chances of survival for the little critter are next to none, we really don't have to think about it, we just lock on and boom it goes down. Do you feel a sense of achievement when a Goblin dies, do you ever give it a second thought?
What if he gets a fighting chance, what if Mr Goblin is now the Inspector Gadget of the dark world, a bag full of tricks to give him a fighting chance
Lets say we give the Goblin new abilities that he can use,for every player that joins a game, he will unlock one off these abilities up to the maximum of 4. Lets all say that these abilities are cast totally Random to add even more variety.
Frost Nova. Freezes hero's in place for 1 second
Mirror Image Spawns 3 goblins, one is real while the two die quickly
Teleport A 360 Degree direction changer
Minefield Drops Mines on the floor which cause a knock back if activated
Polymorph Targets a random member in group and sheep for 2 seconds
Bolt The goblin receives a burst of speed for 3 secs
Goblin Wall Just like the witch docs Zombies wall but Goblins?
Double Bubble spawns 2 random magic bubbles that slows hero's.
The purpose of these abilities is to add challenge, to add a sense of tension and most importantly the fun factor. Goblins are present just feel a bit stale, with these changes I can see a whole shed of laughs and tears happening in 4 player games on torment 6. Awesome, now we have made the Goblins more interesting in terms of abilities but why don't we spice it up with adding different types of Goblins.
This is the goblin we are all used to, we chase it, we kill it it drops loot.
What if this time instead of the goblin dying and dropping loot, he surrenders and becomes a merchant. His stash is full of goodies that are all on limited supply and cost extreme amounts of gold to purchase
1 Sells a scroll of town portal which changes your blue town portal to what ever the colour the merchant has sold you. So Green, purple, black you name it. Its a cosmetic effect and its awesome.
2 Very expensive, plain white damage weapons, no extras, just plan flat damage, say the best legendary bow in the game has 5k dps, well make the white bow from the merchant 10k dps,no stats no nothing just pure silly damage. Make the item cost 5 million gold and make it have a timer that starts as soon as you buy it. After 1 hour this item will self destruct. This weapon can only be used in the game that it was bought from. Its silly, its powerful, want to make that crazy build that might 1 shot a boss here's your chance.
3 There's a lot of elemental builds in the expansion, so add elemental gems to the merchant.
fire, lightning, poison +% damage gems. The, +5% damage to pets gems +7% cast speed, attack speed, 10% increased Radius. There are so many options here, and the depth you could add is staggering.
Cosmetic items, Pattern King goblins staff, a crazy amount of materials and gold needed to create a
completely useless item that summons 10 goblins that surround you and dance to the music of Hall of the mountain king. Its pointless its stupid but its fun.
When this Goblin is defeated he becomes your slave, just like the ring that summons a loot goblin. He remains at your side for an hour, increases your gold and magic find, increases the chance of random events, champion packs,shrines etc.
A goblin with an attitude,he's tired of running and he's brought an army.
When triggered this goblin opens a portal, comes in 4 different and random varieties.
1st Opens a portal with 12 demons
2nd Opens a portal with a champion pack
3rd Opens a portal with a Rare spawn champion
4th Opens a portal with a Boss seigebreaker etc.
These events could work on a countdown and they could scale differently on higher torment levels to give more challenge.If the hero’s manage to kill/complete the event before the time ends, the Goblin commander simply keels over in awe of you and explodes in a shower of gold and items.
These are some off my ideas to help improve and add depth to the game, if there's any people in the community that would like to add or improve on some of the ideas please do.
I wish everyone a Happy and safe New Year
Dec 11, 2013Posted in: Diablo III General Discussion
Currently almost no one plays Bounties. Every plays Nephalem Rifts since the recent change to Bounty rewards. Hopefully they balance out the rewards for the 3 endgame features so they're all viable.Quote from EleSaturate
I'm hoping that these Cursed Chests will encourage people to play through more than just Bounties in the Adventure mode. Very curious about the level of depth this system will have.
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