I was experimenting a lot last week with diff builds, however when you hit T4+ you feel squishy on elite packs(most of time elemental damage was the huge issue(fire chains-thunderstorm-waller/jailer + decerate/poison..etc).The build I use now needs gear with health globe bonus or life per spirit spent or both(depends what you can get from new gear or legacy gear).Build focus on moderate damage and high self healing/mitigation, also very easy to change 1 or 2 skills depend on torment level/play style . I'm currently running T4 very comfortable(not skipping anything, killing all elites/champions/bosses).Here is my profile with build I use at the moment :http://us.battle.net/d3/en/profile/Hamda-1196/hero/18683873
My ingame stats are:97k HP,990 all resist with mantra of healing (time of need rune), 147k damage, 1.3 million toughness, 36k healing, 480 life per spirit spent (thanks to new inna's 2 set bonus(weapon and belt)) and 36k health globe bonus.Build also focuses on CD reduction (paragon offensive tree + beacon of Y'tar passive and 1 or more pieces of gear with CD reduction (I have close to 32% CD reduction)) to lower CD on seven sided strike as main damage ability (in particular on elites) and to lower CD on inner sanctuary for defence (55% damage reduction) and offence (forbidden palace does 30% extra damage to mobs in sanctuary radius (perfect to use seven sided strike after casting sanctuary). As spirit builder I use crippling wave-rising tide (good spirit build up on big group of mobs+ lowering attack speed and movement of mobs) and SW-inner storm for extra spirit + constant damage around you. For big group of mobs you use inner sanctuary+cyclone strike-sunburst to melt them down and seven sided strike. For elites is nearly same, just more choices here depends what affix they have .If you hit on bad pack (fire chains+thunderstorm/decorate/poison..etc) you can use inner sanctuary +7sided strike as main damage and damage reduction from inner sanctuary (inner sanctuary last 6 sec) ,but when inner sanctuary expires you end up with healing only from LpSS or health globes if they are around. That's when mantra of healing comes really handy :20% all resist + if you cast mantra you get 9554 shield + 15% of health globe bonus on gear and you can cast it as many times you want (so long you have spirit) and you can use it as good survival combined with LpSS until inner sanctuary comes of CD. On seven sided strike I use rune to lower Cd to 17 sec (sustained attack rune) and always inner sanctuary and seven sided strike come from Cd at same time (also note that SW ,seven sided strike and crippling wave are physical damage, so if you manage to get some gear with +physical damage will be huge plus for dps).For passive I use: seize the initiative (for extra armor-huge boost for toughness), Transendence is must for self healing (health globe bonus increase healing per spirit spent, just to note) and beacon of y'tar for CD reduction.For lower torment level you can swap mantra for more damage, but for high torment level mantra of healing is massive boost for survavibility. Lately I was tossing to completely get rid of SW and grab blinding light for 29% extra damage combined with inner sanctuary+seven sided strike for massive damage boost considering I have 31% CD reduction or even get LTK-scorpion sting for more damage/stuns while other skills are on CD. Lot of options here to change 1-2 skills.I hope somebody will find this build usefull, only downtown is: build needs some life per spirit spent or health globe bonus (lot of this on legacy gear,easy to find for cheap on AH while is still there), also shen'long set(weapons) is decent with LpSS and life on hit (only reason I use 2hander is 2 set bonus for time being).Forgot to mention paragon skill trees: core stats you can use dex or vitality (depends which one you need more with current gear (you wanna aim for 80-90k HP), offensive tree:everything on CD reduction, defensive tree:all resist all the way,Utility tree:spirit cost reduction (you want to cast skills as soon as you can,less cost-more casts).
- 3/7/2014 2:37:24 PM Posted in: Monk: The Inner Sanctuary
3/3/2014 8:38:23 PM
you can get decent bracers,shoulders,even boots from drops/crafting,problem is with rings and amulets,still can get decent upgrade from AH for very cheapPosted in: Monk: The Inner Sanctuary
3/3/2014 8:34:14 AM
I use similar build to shinna for solo play.I recently got inna's reach (weapon) as 2nd piece of new inna's set and using it for 2 set bonus(massive life per spirit spent),but found also that shenlong set as weapons are working well too(life on hit and life per spirit spent on weapons).I also focused on health globe bonus(had to loose some dps in terms of switching gear,health globe bonus will increase healing from life per spirit spent by massive amount,at the moment I have 66k health globe bonus and 580 life per spirit spent).I also found playing solo on T6 is hard,mostly due to lack of vitality and all resist on gear,if you hit hard pack(bad affixes) you will die couple times until you get them down,hopefully diamond gems will drop faster to get some pieces in gear soon. Here is my profile:http://us.battle.net/d3/en/profile/Hamda-1196/hero/18683873Posted in: Monk: The Inner Sanctuary
I use mantra of healing for extra all resist for higher torment(4-6),exploding palm-essence burn is awesome for big packs of white mobs and stuns from wave of light keep most mobs stunned all the time with crit chance close to 50%.Hopefully will get soon 2 more pieces for new 4 set bonus of new inna's set(got weapon and belt for now).MY ingame stats are:150K DPS,over 900k thougness,46k healing and 900 all resist with mantra of healing.
11/9/2013 6:16:37 AM
Most damage on bells you will get from 2hander(skorn or very rare to find rare 2handed axe better then skorn ),but with 2hander setup you have choice to go druin's TR/bell Mp10 build(need decent damage mitigation/all resist) or go for TR/Bell stun build(high HP/high crit hit chance,mostly suited for solo play)if you wanna go MP10. WKL is only good for %damage on lightning skills(SW-cyclone and fist of thunder-thunderclap),and you want 24-25% as optimal. If you have budget you can increase SW damage even further with inna's radiance(up to 14% damage increase on SW),mara's kaleodoscope is amulet with up to +12% SW damage(gonna have decent crit hit chance and crit damage too,but expensive),also SoJ with up to +12% or skull grasp with up to 12%(must have crit hit chance with it).This is just more option to boost SW damage even more if you have WKL(in particular if you use cookie cuter build).Posted in: Monk: The Inner Sanctuary
10/18/2013 10:05:15 PM
I run skorn bell stun build with my 2nd monk(TR is optional,I found it good to move from pack to pack,same with passives(2 of them for spirit regen)).So far from 0-83 with same build farming act2:vault of assassin to get 5 stacks and some DE then to oasis and literally clear everything there,every event/dungeon for max exp.Here is my profile:http://d3up.com/b/1035030 ,also have choice for fleet footed passive and mantra of healing for infinite TR(fast essence farming in vault of assassin,only killing elites on MP6-7).I also have other monk,but didn't played him in a while(still have skorn equipped too):http://d3up.com/b/1063984#gear,also can handle Mp10 with ease.Posted in: Monk: The Inner Sanctuary
9/23/2013 8:02:26 AM
Considering you are very close to 1:10 ration between crit chance and crit damage,I would go with ruby,but again depends what build you wanna use.Posted in: Monk: The Inner Sanctuary
9/21/2013 2:02:05 AM
You definately need more HP,couple choices there:Craft shoulders with vitality and life%,also bracers are weak without all resist(if you get similar bracers with AR you can drop resist somewhere else).Also witching hour is ok with double resist but I would get single resist,dex+vit and 9%attack speed and 47-50% crit damage,gloves can be better too(another slot where you can get more vitality+attack speed).Natalya's boots with vitality is another option(gonna drop double resist but).Another option is to get inna's chest or tal'rasha chest with lot of vitality(200+),that way you can free vitality from amulet(to be honest you can craft much better amulet or even check AH for bargain).Lot of choices there,but I would drop a bit of fire resist to get more vitality+more choices on dps upgrades(amulet,gloves,belt),also check for rare ring(average damage,dex,vit,attack speed,crit hit chance and crit damage,sometimes you can find cheap ring with same dps output as unity-just another option worth looking).Posted in: Monk: The Inner Sanctuary
9/21/2013 1:41:48 AM
I made your profile at D3UP:http://d3up.com/b/1079129Posted in: Monk: The Inner Sanctuary
9/15/2013 11:32:42 AM
I assembled TR/Bell stun build giveaway set,If you play on american region and interested in set,check http://www.reddit.co...stun_build_set/Posted in: Monk: The Inner Sanctuary
Winner will be announced on september 22nd.
9/13/2013 7:49:12 AM
I farm MP10 very comfortable with TR/Bell stun build,also gives you choice what to kill (if you farming only essences,drop couple MP levels and grab fleet footed and mantra of healing-circular breathing for infinite TR and faster movement from elite pack to elite pack,just killing elites), I recently leveled 2nd monk to 60 and did fast paragon leveling in act 2 with TR/Bell stun build,went really fast from 0-50 paragon in act2 (farming vault of assassin and oasis(everything in oasis,any event+dungeon,exp bonus on MP10 is 972% with 5 stacks of nephalem buff(you get 5 stacks in vault of assassin+ lot of demonic essences) before any +exp gear/gems)). Check alternative TR/Bell build here in forums,there is my profile too if you wanna check what gear I have if you like playing TR/bell build,but on higher MP's. For that build you don't need mid/high all resist,which makes getting gear much cheaper(only need high crit hit chance and high HP and as much crit damage you can get,in this case:weapon(skorn),amulet and gloves,but should get you to at least 400% with emerald in weapon). Another choice is to go with Druin's TR/Bell build for high MP's,but gear will be much more expensive for that build(needs lot more all resist). This build is suited for solo play mostly.Posted in: Monk: The Inner Sanctuary
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