11/28/2013 8:00:39 PM
I suggest crafting shoulders. They can easily surpass Vile Ward's.Posted in: Monk: The Inner Sanctuary
5/25/2013 7:49:32 PM
Hi,Posted in: Wizard: The Ancient Repositories
I would suggest getting Tal Rasha's Allegiance Amulet or a better weapon.
There are some great one handed swords with faster attack speed with similar stats like your current weapon.
I would also suggest trying to afford getting high quality gems as well, it will make a small difference but still.
I also would recommend lacuni prowlers because of attack speed. Even though your bracers are good they don't have that stat which the lacuni provide.
Other than that you are looking good gear wise.
Hope that helps!
5/22/2013 7:20:23 PM
In a game called Titan Quest you have a tabbed inventory.Posted in: Diablo III General Discussion
Like your shared stash, only in your characters inventory.
I would like to see charms come back, with a separate tab specifically for them with limited space.
In gears of war, they have horde mode where waves of monsters come.
It would be nice to see something like this in say Mahgda's Lair and you go through rounds each bringing new and more difficult monsters. Every 10 rounds is a special boss or elite pack.
Gear wise, someone wrote a post about his "dream" with ideas for awesome gear improvements.
They have already mentioned some of the changes you described for upcoming patches with reforging stats and socketing.
4/22/2013 9:00:53 PM
I love your passion man!Posted in: Diablo III General Discussion
Keep the posts coming, I will be looking forward to your next "Dream"!
I have similar dreams hoping and wanting these types of changes.
Thanks for taking the time to share you detailed ideas.
4/21/2013 2:34:02 PM
Very well done. I am very impressed and would love to see these types of features come to reality!Posted in: Diablo III General Discussion
I loved the idea of the new set items.
Makes you want to push for the full set.
Also, if you find one, you have to factor in salvaging, selling, trading, or keeping, not just salvage or sell.
The new Magic Find potion idea is really cool. I like the thought of making one takes brimstones and gold!
I like how the legendary items all have excellent primary stats.
I would be very excited if I knew that's what legendary items had when one dropped.
Your unique dungeon idea is super awesome, that is exactly what I want to hear!
I was ecstatic to read this post, very clever at the end, and I hope that it comes true as well.
Thank you for taking the time to create this!
2/21/2013 10:48:31 PM
You know you are too involved in Diablo when you create a Diablofans account.Posted in: Diablo III General Discussion
2/18/2013 11:44:05 PM
ID all would be perfect.Posted in: Diablo III General Discussion
For an incentive, reduce cost by x amount after crafting x amount.
Then it might be worth your time crafting yourself.
Something to make it interesting, maybe combine gems to produce mixed stats. Mixed stat gems cannot be sold or traded.
Just an idea.
Mixed stat could mean more than intelligence and strength, it could produce crit chance or gold find or both on same gem.
2/18/2013 11:15:50 PM
If charms return, I suggest a separate tab specifically for them.Posted in: Diablo III General Discussion
Similar how the stash has tabs, or like the game Titan Quest.
That tab would have a certain amount of space (example 9 or 12 squares) only charms.
I think a Druid or an assassin would be awesome, however, logically it seems that would mean another intelligence and dexterity class.
I would think they would implement a class that uses strength. Why, I don't know exactly but talk of this Templar / paladin class seems that way. More likely.
I like the new direction with crafting, perhaps something more here. Ink cheese has valid points, I agree.
2/17/2013 9:37:49 AM
I read about a "tower defense" idea that I would also like to see implemented.Posted in: Diablo III General Discussion
Think about Horde Mode in Gears of War, or those Star Craft missions where you defend the base.
It would be cool to have several unique maps that you have to bunker down and hold out as long as you can.
The waves start out small and get bigger each time. Every 10 levels you encounter new monsters and bosses thrown into the mix.
There could be a limited number of revives available.
Perhaps even get awarded account bound rings or something totally unique and powerful that you have to work for to achieve.
2/17/2013 12:53:33 AM
I agree about an endless dungeon. Monsters become tougher, different monsters the further you go. Every 10 levels you encounter a unique boss fight. Example, two butchers. If you die or leave you have to start over, but items and drops get increasingly better the further you progress. I really love this idea. Would love to hear if others have better ideas or ways to improve this endless dungeon.Posted in: Diablo III General Discussion
- To post a comment, please login or register a new account.