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    posted a message on Arcane Wizard PTR Build.
    Quote from Jaetch »
    I never understood why players select two channeling skills at once. You can't channel two skills simultaneously and in order to get the most out of a channeled skill, you obviously try your best to keep its uptime at 100%.
    Absolutely correct. The only reason I experimented with Arcane Torrent - Disruption and Disintegrate - Intensify on the PTR (which I didn't know had a similar effect as Disruption) was to see if I could stack the debuff from both skills on enemies. Usually that involved spraying Torrent around, then laying down a sweep with Intensify, all the while my Hydra and/or Cannoneer was going.

    Thing is, it was still really twitchy feeling. If I'm going to go that route, I'd rather just pick one of those two as opposed to changing back and forth.

    As for spamming Blades to build Dynamo charges, yeah, I'm not too fond of that part. Feels exploity, even if it's not a particularly effective part of the build. Then again, it's not bad fundamentally. Personally, I'd rather build up some Armor, Life, Vitality, more Int/All Res, and other defensive stats so I can run a close-up Blades/Orbit/Mines build without needing to spam air, :-)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Transmog and 2.0.1
    Quote from Vomica

    a transmog has been added message did popup for the PTR players so probably. you will not get to use it untill you have gotten the mystic in act V however.
    Yeah, I'm pretty sure I was seeing this on the PTR as well. I want to say I don't think I saw it the whole time, but...when I think about it...ID'ing rings and belts probably won't get me new transmogs...durrr, ;-)

    I ID'ed a Pig Sticker and a few other weapons and got a Transmog message, though. That would be pretty nice, to be able to unlock transmogs in the patch. I mean, we're unexpectedly getting it a whole month before the expansion. Chances are, people who come back are going to be going at the game pretty intensively, so they're bound to find a good handful of legendaries to unlock Transmogs for before the expansion releases, :-D
    Posted in: Diablo III General Discussion
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    posted a message on Will we be replacing are gear in 2.01?
    Quote from El Jefe

    completely agree that the official forums will be nuts. sort of unavoidable if players haven't been paying attention to ptr/beta changes I guess, itemization is just so different. until ROS hits and we can outlevel current gear, things like a skorn that roll insane CHD, which can't roll anywhere near current levels in loot 2.0, will destroy the new gear that drops. break out the e-tissues.
    Funny that you mention Skorn...

    My SC Monk has been carrying around a Skorn, and yeah, naturally on the live game, I've found it almost impossible to upgrade from. Had I used the AH to find a couple really high damage fist weapons with CHD, sockets, and other good stuff, probably would've been easy to upgrade from the Skorn, but I've been playing my Monk self-found.

    Here's the thing though...on the PTR, I managed to find a 1200+ DPS Won Khim Lau...socket, big boost to Lightning skill damage, probably Dex and Vit...and a 1200+ DPS Gift of Silaria...socket, probably Dex and Vit, and I think Move Speed, that was kinda cool to have on a weapon...and between both of those, I FINALLY managed to get my damage to a high enough place to compete with my Skorn, and be a more traditional dual-wielding Monk. I was absolutely thrilled.

    Ultimately, people like CHD because combining that with high enough Crit Chance, high enough Mainstat and high enough Attack Speed equal huge damage. However, if all they're worried about is getting a damage number high, raising Mainstat high enough will do almost the same thing. Crit Chance, obviously, is a little more touchy, as it procs certain skills and SHOULD be a tad harder to get. But CHD, at the end of the day, is just extra damage, and that can be acquired in other ways.

    Thank goodness.
    Posted in: Diablo III General Discussion
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    posted a message on HC mode in RoS - change to heroes HC playability
    One of the things I noticed on the PTR, in terms of HC difficulty, is that while it's AWESOME that you can tune the difficulty up much higher from the get-go, because the monsters level up as your character does, when you're level 1, you could be fighting monsters with absolutely no gear and doing okay...you finally manage to kill a couple monsters and gain a level real fast, then suddenly the monsters are way harder to kill. Really keeps you on your toes in terms of making gear progression necessary at low levels, as opposed to "well, i guess i'm looking forward to getting some nicer pants or gloves."

    But yeah, I'd agree with Zero, lots of things about all the classes' skills have been reworked, so I'm sure there are a couple old builds that might work the same, many that I've played with are far more potent and have a lot more cohesiveness. Experiment as much as possible. I had a lot of fun on the PTR experimenting with builds because so many skills worked so well together.
    Posted in: Hardcore Discussion
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    posted a message on Are you keeping your main hero or switching?
    Quote from Daloveshack

    Oops! I meant four! I'm such a bad wizard :(. However...I am more drawn to fire/ice/lightning more than arcane in general :). I never really cared for arcane in any sort of game. The three (fire/frost/lightning) reminds me of old D2 with my three sorc of different elements.
    It's all good, dude, no sweat. I mean, I can tell by the changes they made to the Wizard that they definitely want to make the Wizard class a spiritual successor to the Sorceress, or else bare minimum, have the Wizard's skills pay some homage to her and make the magic styles appear to be from the same school.

    What I love about D3, though, is that it'll be a lot easier to customize mixtures. From what I remember about D2, most Sorceresses, for example, had to specialize in one element. I almost always wanted to be at least a dual element, but it was really difficult to get endgame spreading your skill points out that far. But of course...if you specialize in only one element, especially in solo play, you'd hit a massive wall when you met WHITE MOBS with elemental immunities. But in D3, you'll be able to customize your elemental preferences how you like.

    Although...and I could be wrong...but I felt like, in some small ways, elites on the PTR with specific elemental affixes felt like they had ever so slight elemental resistances. I can't remember if it was fighting Thunderstorm elites with my Lightning Monk, or Frozen elites with my Ice Wizard, but it felt like some attacks weren't as effective. Could just have been my imagination.
    Posted in: Diablo III General Discussion
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    posted a message on Will we be replacing are gear in 2.01?
    Then again, they did add a lot of new item affixes, like Cooldown Reduction, Reduced Resource Costs, %Chance to inflict Bleed of %Weapon Damage over time, lots more common skill specific damage buffs, +%Damage to Physical/Cold/Fire/Arcane Skills, things like that.

    And very often, those things aren't reflected in your damage or toughness ratings in your details sheet, so it's not like adding Reduced Resource Cost by 4% raises your damage by 5.43% and it's a clear-cut upgrade. A lot of those types of things, you have to kinda play with and experiment with to see if you like them or not.

    Seems to be a big theme in the updates...the devs encouraging players to find playstyles they like, as opposed to playstyles they feel obligated to use because "efficiency."
    Posted in: Diablo III General Discussion
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    posted a message on Will we be replacing are gear in 2.01?
    Depends on where you got your gear.

    If you frequented the Auction House, and are pushing 700k+ DPS on all your characters, depending on what stats you're prioritizing and what kind of build(s) you're shooting for, you may have SOME trouble upgrading. Items will be rolling with primary stats (like attack speed, crit chance, life regen, all res, mainstat, vitality, etc.) and secondary stats (like health globe healing bonus, thorns, +XP) separate, but often rares don't roll with more than four primaries. So trying to upgrade a Quintfecta item that boosts your DPS by over 100k may be hard to do, at least before the expansion when items can roll level 70 values.

    Then again, if you played self-found, finding upgrades, even for specific trifecta+ rares and even legacy set pieces, should be no problem at all. I imported my live characters to the PTR maybe 3 times, and each time, I didn't have much trouble upgrading, on just about any class.
    Posted in: Diablo III General Discussion
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    posted a message on Are you keeping your main hero or switching?
    With Paragon Levels being changed to be shared across all characters, leveling a Crusader for me is a no-brainer, just to add to my roster/party for more variety. I mean, XP and Paragon Levels wise, there's nothing hindering me from playing my other guys, so I'll likely take some time at some point to build my Crusader up to 70 in the expansion, but after that, I'll be free to switch things up on almost a daily basis.

    As far as considering one or more my "main"...it started as a Wizard, but I allowed him to get corrupted by the Auction House, and started up a self-found Monk, which has gone great. I've since self-found my Wizard's gear and the stuff on all my other characters, so I've been tempted to revert back to my Wizard as my technical main...


    Quote from Daloveshack »
    Staying with wizard. After I feel satisfied after gearing with the three elements, I'll prob start up my crusader/monk!
    Three? You mean...fire, ice and lightning? So no love for Arcane? Arcane Wizard is likely the direction I'll go in. It's been my strongest and most comfortable element so far on the live game, and it's likely the direction I'll be continuing in the expansion. Unless I get some elemental specific gear, then who the hell knows. ;-) Though, I do think I'd like to do a Fire Wizard. That seems to be good and challenging considering Fire attacks don't offer much in the way of crowd control. So I'd need to gear in some ways to figure that out.

    With far more options both in terms of cohesive build choices and personalization, any of my characters could feel like my favorite on any given week. So for now, I'm going to keep my mind open to as many possibilities as I can. Who knows when that next item might drop that causes me to rework an entire character's build and ends up becoming the most fun I've had playing this game since launch.
    Posted in: Diablo III General Discussion
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    posted a message on [PTR 2.0] WW/Haori: Theorycrafted 100% crit build.
    Quote from wiwh

    Granted, the WW is fine as is and is lots of fun to play with, it is definitely not dead. So I mislead you with my title, which I changed.

    The goal is not to revive ww, which is about fine now, but to double its dps, which would make it even more so.
    I gotcha. It does seem like a really cool item. Best of luck with the build, I mean that, :-)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on [PTR 2.0] WW/Haori: Theorycrafted 100% crit build.
    Don't get me wrong, if you or anyone else can make this build work, they'll get a lot of respect from me. It'd be pretty impressive, :-D

    For my playstyles, it just seems like way too much theorycrafting and not enough monster killing. Though, I respect other players who want to theorycraft, especially in a game like this that encourages players to just get out there and "dare to fail", experiment, try new combinations of stuff and see what works, and walks that fine line between efficient damage output and personal fun.

    To me, this kind of build seems like too much of a balancing act. Like, you'd need to know how much damage you're taking vs. how much total mitigation you have from Armor, All Res, etc. Regen and leech just enough to not die, but still stay low enough to be working away.

    I mean, your Crits are going to be 100% when you're below 25% life with that item...but when you happen to go above that, your Crits rely on just skills and gear. So damage output ends up being rather inconsistent, and potentially unreliable.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on [PTR 2.0] WW/Haori: Theorycrafted 100% crit build.
    With all due respect, I really don't think finding ways to keep a Barb's life below 25% is ANY kind of viable build whatsoever. Especially not by using Blood Funnel to RESTORE life. If we're simply theorycrafting here, BEST possible way to make a "below 25% life" build for a Barb work is if you stacked an absolute CRAP TON of %Life, Vitality, Strength, Armor and All Res. That way, you have the largest possible window to keep critting during a Whirlwind.

    But really, even that's shaky at best.

    Since hearing how Barbs are apparently getting some kind of short end of some stick or another, I decided to test out Whirlwind for myself, and found it really isn't so bad as long as your damage is nice and high and you have reasonable ways of keeping your Fury up. Like War Cry - Charge, certain runes on Overpower and Revenge, things like Ground Stomp, Leap and Threatening Shout also Generate, I believe, so using them smartly when they come off cooldown is a good idea (not to mention getting Cooldown Reduction Gear, and putting Paragon Points into CDR). Unforgiving seems like a popular choice, because I'm sure most Barbs hate that their Fury degenerates, and with a fourth passive slot, it should be easier to justify using it. I've had good luck with Animosity, that's good for extra Fury Generation and stocking, so you can Whirlwind as long as possible. Not to mention, there's now a WW rune called Hurricane that draws enemies closer to you as you Whirlwind close to them. So that's handy for grouping up guys, hitting them with Ground Stomp, pounding away with Bash - Instigation, things of that nature, then Whirlwinding again.

    All in all...Whirlwind has NOT died. The OP/permawrath/spin-to-win Barbs have died, and good riddance. I'm probably going to throw Whirlwind on my own Barb(s) to find a cool way of using it, since so many people are convinced it's no longer worth it.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on What are you most excited about in RoS?
    Quote from Seifa

    The most important thing is the new Itemization. With the removal of the AH and a new level cap, we can forget the whole mess that D3V was, both economically and its lack of rewards.

    Secondly, Adventure mode and Rifts are a good addition to the game and lasty new skill balance.
    Absolutely this too.

    Games like D2 were really fun, but players made it so that things like Meph Runs and Baal Runs and Bloody Runs and Pindle Runs were even a "thing." I'm glad that Adventure Mode makes a formal place where there's 1) randomized objectives, 2) more reasons to explore, 3) farther along tiers of randomization in the form of Rifts for even bigger rewards. Plus they added that nifty feature that resets quests in Campaign Mode, so if anyone particularly wants to run the Campaign over from the beginning, they can. I think that's really cool.

    And yeah, the skill balancing has been tremendous. I'm actually having a hard time finding smartly assembled skill combos that don't work to even some small degree. With some more Paragon Points, and Enchanting gear...players have a lot more freedom to customize builds how they want...but without the AH, ya gotta play for it. :-D
    Posted in: Diablo III General Discussion
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    posted a message on What are you most excited about in RoS?
    Quote from Vomica
    Quote from Slayerviper
    Quote from Zero(pS)

    They revamped quite a few skills, and added a lot more elemental focus on some runes to the classes.

    Following a specific element might be viable with some item affixes boosting that specific element damage. If you stack say, 150% extra fire damage (by having it in almost every slot), then all your Fire Skills (and there's a lot more of those now for Wizard) will benefit from it. It's a huge bonus. We just need to figure out if it's worth giving up something like All-Res or Armor in those slots.
    Are we dropping EHP stats or other stats such as Crit? I thought offensive stats were balanced so it didn't really matter which one you took or was that just in the Paragon Points
    Mostly only paragon points. CHD backed up by crit is still sadly king of the hill and i see nothing ATM to remove it from that position :( i would love to see other stats be more competitive. Will make for much better itemization.

    my guess is that only a select few build will run something other then CHD and CC i want to be proven wrong.

    The whole new empasise on Elemental damage and cooldown reduction is something i want to be competitive.
    That's actually one of the big changes in itemization I'm really enjoying, even just on the PTR. Sure, if people want JUST straight damage, then fine...Crit Chance and Crit Damage. Makes a whole lot of mathematical sense. But reducing the Cooldown on blasting skills like Fetish Army, Earthquake, and others...reducing resource cost on commonly used skills like Wave of Light, Elemental Arrow, Spirit Barrage...those things aren't reflected in a details sheet's "damage" number. Honestly, your damage could go DOWN 20-30k, but because you're able to use particular skills more often, you could still be 10x more effective in battle because problems such as cooldowns and running out of resource are mitigated.

    But again...those are things not reflected by your "damage" number going up or down. Crit Chance procs certain skills, which is why it was nerfed a bit in Paragon Points, but Crit Damage is just damage. And when you look at how a lot of legendaries WILL cause people to make SOME sacrifices in damage for better builds...

    I think straight damage builds are going to have a TON of competition.
    Posted in: Diablo III General Discussion
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    posted a message on "A" Dev did not know about lvling 0-60 in roughly 15 minutes...
    I'm not really too familiar with "guaranteed" legendaries beyond leveling a few new toons on the PTR, and resetting my quests with my endgame SC Monk, that was kinda fun. Found I got more legendaries from Leoric than I did from the Butcher, oddly enough.

    Anyways, I want to be aggravated by this, but here's the thing...

    In a game like Diablo 2, I hated the idea of powerleveling...mainly because part of the replayability was leveling a brand new character from scratch. If you don't like that aspect, it's not the game for you. But people did it in droves, and while I think that kinda sucked, well...clearly the D2 devs did nothing to stop it. Powerleveling, that is.

    In Diablo 3, you're not busy rerolling brand new shiny toons in Softcore for new builds. Dying isn't punishing, and you keep your gear, and gear is a primary way to build a playstyle...thus, once you level a Softcore toon to 70? Great. You never have to level a class to that level ever again. So while you've gained a TON of XP really really fast...that's also a lot of Adventure Mode, Bounties, Rifts, Gambling, and other stuff you could've been doing to build up resources and collect new items, plans, etc. Your loss.

    With Hardcore, I suppose it could be considered a tiny bit more of an exploit, but again...gear is a big part of builds, so if your Hardcore character dies and loses some sweet gear, leveling a new toon to the cap in 15 minutes, again, is a series of missed opportunities for you to build resources and gold and materials, collect items, etc.

    So in a way...I'm almost glad that an unfortunate accident/feature like that is there. Part of the reason the requirement of going through the game 4 whole times per EVERY difficulty was removed was because playing the game over and over the same exact way was largely boring. If people really want to miss out on all those opportunities for gold, gems, materials, items of all levels, etc., I guess that's their choice.

    After all...part of the changes is that Paragon Leveling has its cap removed, and can go almost to forever. So if people want to instantly circumvent content...just like the AH...they're missing out, and it's their own fault.

    My only hope is that they don't blast forward to level 70 on a class they're not familiar with, start begging chat channels what the best builds are, then flooding the forums with QQ because they don't know how the class works, when they could've easily gotten more familiar with it DURING the leveling process, and learned its ins and outs.
    Posted in: Diablo III General Discussion
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    posted a message on 2.0 will be live in two weeks, Wings of Valor for pre-purchase.
    I'll be honest, like most people, I've been figuring March 18, when the AH closes, would be the most reasonable time to push the 2.0 patch live. However, in all that figuring, the one thing that hasn't gelled with me is that it'd be only one week between the patch and the expansion. Some of the blues said that they give, on average, two weeks and two months between a pre-expansion patch and the expansion itself, so that one week time frame never really seemed right.

    Then again, I think on the news blurbs today or yesterday, the official site made mention of updates coming next week regarding kinda the exit strategy of how the Auction House is going to close, what's going to happen to items in the queue, things like that. Plus, that tweet in the news blurb did say...2.0.1 is right around the corner. People can poke fun at that with Soon(TM) jokes all they like, but...Blizzard has gotten a lot better about that, at least in Diablo terms.

    They say soon...it could be as early as a few days or a week out.

    I can't tell if this info is legit or not, but...tops, we're looking at a month for the expansion. My question is...if the patch goes live before the AH officially closes down, what will happen to the AH in-game between the patch and shutdown day? Maybe there will be a button to access buys and sells, and maybe only items put up on the AH before the patch can be allowed to stay there, and transactions can continue to be made until they're all done?

    I mean...would they let people buy and sell Loot 2.0 items on the AH before it gets shut down? Granted...yellow, blue and white items are fully tradeable, but why allow people to get used to making transactions with updated gear only to shut the AH down a couple weeks later?

    Sounds rhethorical, apologize for that...I'm just curious is all.
    Posted in: Diablo III General Discussion
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