I got an early Danetta's set which just made that build insanely fun. Now I have my 6pc Marauders around 115ish paragon. Good luck to the rest of the DHs trying to finish their set!
Also try and use the Pain Enchancer early on it does a nice amount of damage at lower torment levels.
There is a reason why there isn't a leveling leaderboard. If you were serious about season, you would have leveled as the competitors did but instead you were left behind, maybe because you didn't know about it?
This reminds me when a World First Kill occurred in World of Warcraft, a bunch of players screaming at Blizzard because it happened too fast, too easy or whatever while they aren't even trying to get on top of the chart. Why - Do - You - Care? If you aren't into racing, play the game as you wish.
Yeah I agree with this. To be honest it seems people want Blizzard to force everyone down to their level. It's like if they capped APM on Starcraft to 20 so everyone plays at the same level, it's ridiculous. Then people would complain they can't reach 20 APM.
Everyone had access to the methods the top 1000 did but chose a different path. The same exact thing happened every season in D2, top players will exploit any little thing to gain an advantage. This is how anything competitive works. If it isn't a high reward bounty it'll be something else to complain about.
"Thanks, guys! We tested the issue again, and discovered the 6-piece set bonus is incorrectly basing its damage off of whether or not the first ability cast to trigger it was a critical hit or not. While we unfortunately don’t have an ETA on when this will be fixed, our goal is to address it as soon as possible. Thanks for helping us catch it!"
Yeah I barely made it past GR28 RG because I was stuck with a 9mil dot. I'm probably not gonna progress until it gets fixed, and if it doesn't I think this'll be the ending point for my wizard.
Well a blue post said that it was fixed however sometimes my dot is capping out at 9.2 mil instead of its usual 70ish mil. Am I missing some sort of new mechanic they put in place? It doesn't feel like it did in the PTR.
I hope it's taking a bit more time actually, so we can have a proper "balance" between the classes.
I wouldn't count on it. No RPG with multiple classes is ever perfectly balanced, but as WoW and now D3 have amply demonstrated over the years, Blizzard in particular is pretty terrible at balancing classes. It will always be the case that at least one class is terrible, at least one is overpowered, and at least a few buffs/nerfs/general changes to skills, items, stats, etc. will defy all reason and logic. It's kind of something you just have to get used to when it comes to a Blizzard RPG.
I thought Blizzard was terrible at balancing classes too, until I played other games. Compared to the other companies out there Blizzard isn't even close to the worst at balancing their classes. I played FFXI for over 7 years and I played FFXIV when it was released, if you want to rant about terrible class balancing take a look at those classes. Atleast Wizard can still do T6. I can't say the same for monk since I haven't played it much in RoS but, atleast Blizzard is trying to remedy the issues at hand.
Blizzard is a pretty big company by this point with thousands of people working for them. If the decisions of a class were up to only 1 person we would have an Indie game. Multiple groups need to approve an idea before its even set in motion. I really hope Blizzard takes its time with this patch and doesn't rush it through.
I would like to see something done with meteor and arcane orb for all the elements but, I don't feel fixing them through a set bonus is the way to approach it. I do agree with a lot of your opinions though a mobile hydra would be very nice as it would complement the new channeled spells much more. "Interrupting to recast every few steps is really annoying" Personally I wouldn't be against Archon being similar to what it was in vanilla but, a little more toned down maybe with a cap on how much time you can add so we don't have to get 70% CDR for it to be viable. We very badly need some interesting set items, Wizard has always been behind in that department.
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http://us.battle.net/d3/en/calculator/demon-hunter#UikdjS!ZbcU!YaZcYc
I got an early Danetta's set which just made that build insanely fun. Now I have my 6pc Marauders around 115ish paragon. Good luck to the rest of the DHs trying to finish their set!
Also try and use the Pain Enchancer early on it does a nice amount of damage at lower torment levels.
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Everyone had access to the methods the top 1000 did but chose a different path. The same exact thing happened every season in D2, top players will exploit any little thing to gain an advantage. This is how anything competitive works. If it isn't a high reward bounty it'll be something else to complain about.
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"Thanks, guys! We tested the issue again, and discovered the 6-piece set bonus is incorrectly basing its damage off of whether or not the first ability cast to trigger it was a critical hit or not. While we unfortunately don’t have an ETA on when this will be fixed, our goal is to address it as soon as possible. Thanks for helping us catch it!"
So atleast we know they are now aware of it.
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Blizzard is a pretty big company by this point with thousands of people working for them. If the decisions of a class were up to only 1 person we would have an Indie game. Multiple groups need to approve an idea before its even set in motion. I really hope Blizzard takes its time with this patch and doesn't rush it through.
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