Quote from AckbarspiffGood luck to Jay in future projects.
Im not stuck in the 90s, so I can enjoy D3 for what it is and not grasp at an old, outdated, "good-for-its-time" relic.Im certain D3 will be better than D2 ever was.
Lots of the good stuff from the 90s havent been implemented though, and thats a big mistake.
Many of the things you list are exactly what the OP was referring to.
Putting points into stats? There is a right vs. wrong answer to stats, so it adds nothing ot the game except punishing people who don't google for a cookie cutter build. Designers have figured this out since the 90s, thank goodness.
Likewise with magic find as a stat. They experimented here, but ultimately gear-switching for kills was dumb. The design they have right now where you need less MF the higher your paragon level actually makes for interesting gearing decisions and gear changes at endgame beyond straight upgrades.
Groan. You can't be serious, can you? Disallowing respecs is a great way to force everyone into the same cookie cutter build because attempting a new build requires an enormous time investment. If you enjoy leveling multiple characters, you can still do it. I did, and I did in WOW too despite having respecs available.Little reason to level a new char as you can change your skills at a whim.
You mention other points that certainly have truth to them, and D3 isn't perfect by any means. But I thank Jay for the ambitious and creative direction they took with the game. They could have crapping out a Diablo2 clone (as other companies still do), but instead they gave us something new and interesting. Even if it has problems, at least they're new problems, not the same problems ARPGs had in the 90s. Most of their bets paid off, and the few that didn't are still solvable.
The game's direction since launch has been good, and I hope Jay's removal lets the same team that made the game and the post-launch improvements continue to iterate on the game with less animosity from the community.