Diablo 3 was my first ARPG game in a long PC gaming history. The first three months were a blast, the next three months mainly playing the AH, and the last 3 months it became boring with repetition.
For the last month I have been playing PoE, my second ARPG in my PC gaming career. I learned that the itemization system from Diablo 3 is fundamentally wrong implemented. It could had been so much more interesting, rewarding and complex. I think I do understand why they made certain choices, but their idea's only worked for the first playthrough of the game. After reaching level 60 the concept just doesnt stand.
I do not think they will change / redesign itemization in a upcoming patch. It simply is too much change on top of the current system. I foresee incompatiblity. _if_ they change anything, it will be small and in line with the current system.
I do think that a major itemization overhaul will come with the expansion. That will be their only chance to 'start over'.
I truly hope the expansion will be an overhaul, and give the game some of the potential greatness it could have. But in the meantime it will be very hard for me to switch back to Diablo 3 after playing PoE. It just feels childish..
- 7/5/2013 11:15:31 AM Posted in: Diablo III General Discussion
4/19/2013 3:43:09 AM
Amazing post! Great read! Go back to sleep now!Posted in: Diablo III General Discussion
4/12/2013 4:25:40 AM
Posted in: Diablo III General DiscussionQuote from yrrildurWhy don't people actually put a bit of effort instead of "wanting more crafting" "want this want that", actually play the game and items will come. Just last year i had to start fresh on EU, no gold, no characters (and no crafting). Now, para 92 HC WD and did everything myself. Put the time in and you get the rewards.
Players are just so lazy these days, always want something for nothing, farm like the game is intended, buy some cheap budget gear (from memory, i geared my WD to farm act 3 inferno with a budget of 2mil - which you get from lvl'n to 60 and selling the rares along the way) and actually play the game. Sure you won't 1 shot everything with budget gear, but mp0 is where you are meant to start at. Not craft everyslot and start at mp2 or higher.
Quote from DwelloLess crafting, more farming. This isn't WoW. You need to invest time.
The amount of nerfs they put in this game since release makes inferno a farm fest with the most budget of gear.
You don't need more BoA crafted crap, just play the game, items will drop.
I do not understand this aversion against crafting or 'other ways than farming' to play the game.
I consider it a strong point in a game when the things you do are not monotonous. For Diablo I like it when a 60 minutes play session is build up from 45 minutes of efficient grinding items and essences, 5 minutes of checking the AH and 10 minutes of identifying and crafting. The diverseness feels rewarding because I really have stuff on my agenda I want to do.
By having more-than-one ways in the game to acquire interesting items or progress, I do not see how this is not adding to the depth of gameplay and hence replayability of the game.
Diverseness has always been a key component in my favourite games with good replayability. Like the different stages in battle in a good RTS game, like the different parts of a brilliant FPS map with varying gameplay, like the diverse corners you have to learn in a top notch race game.
4/11/2013 3:55:30 PM
Personally I love the crafting aspect of the game. And through my first playthrough and a few hundred hours of endgame content, I was very dissapointed.Posted in: Diablo III General Discussion
But with the introduction of the new ilvl63 recipes and the BoA concept, it has become a beloved activity with rewarding results. I mustn't forget to mention the harving of Demonic Essences here, because they play a big part in the rewarding aspect. Because also the Demonic Essences are BoA, you really have to play for it, and subsequently picking up Demonic Essences feels rewarding too.
The upcoming improvement where all legendaries of the game can drop on ilvl63 in inferno fixes this problem for all those <ilvl62 legendaries which had little to no use. It adds a great amount of new variables to the item-game.
I believe that this could also work for upgrading all recipes in the game to ilvl63, and have them BoA. It is a shame that so many recipes with interesting items were created for so little usage. By the BoA system, the economy is protected (the market will not be flooded with zillions of great crafts from a very potent recipe), and players have the chance to craft interesting sets and items with a good chance on usable items. Rolling a BiS item is still a tough numbers game, so it won't be too easy. Combining this with BoA neccessity for essences or crafting materials (so that farming is required to craft) could make it even stronger in re-playability (farming essences definitely beats buying 100k of essences in the AH).
It could be even more interesting by allowing all existing legendaries to also drop 'their recipe'. I think it would be a great endgame to aquire a Mempo recipe, and keep crafting till that BiS version.
Also good to mention: Great money sink.
Thanks for reading. Discuss
4/11/2013 1:34:10 PM
People that post to a messageboard are trying to make a point that will be heard. Often a dramatic tone is used to amplify it's impact.Posted in: Diablo III General Discussion
I think that the people who have designed and programmed a quality piece of complicated software like Diablo 3, are smart enough to filter out these dramatic tones and efficiently translate them into input for a review on game design and mechanics.
3/14/2013 4:08:39 PM
For the first in my career I have found a decent upgraden for my Wizard. I have to admit: I'm proudPosted in: Diablo III General Discussion
I'm not sure what I could sell this thing for if I wanted to..
2/18/2013 11:12:19 AM
The way I see it, is that the new crafting recipes can be seen as "Crafting 2.0". This makes the old crafting system "Crafting 1.0" obsolete more or less. But since it is already in the game, they cannot remove it and leave it in place. "Crafting 1.0" really has no use anymore at the moment when compare to "Crafting 2.0", because the rolls are much, much better and also ilvl63.Posted in: Diablo III General Discussion
I'm very happy that they introduced "Crafting 2.0", because I love crafting. But I must admit that it feels a little bit overpowered since I have crafted three upgrades for myself (gloves, shoulders, bracers) with only about 50 tries. These upgrades are now replacing gear slots that were worth tens of millions!! And it seems that "a lot" of people are easily upgrading their expensive gloves and Vile Wards but also amulets.
Just imaging that we had this "Crafting 2.0" back in May/June when the game was just released. You could easily craft items that you would consider godly when compared to the expensive items back then!
I don't think that they will change anything from the old "Crafting 1.0" system. and I don't understand why they buffed the drop of crafting recipes with 400%, because now they recipes costs have gone down untill almost nothing. The legendary recipes are still legendary (and hard to find) and are still giving you plans for completely useless items compared to the "Legendary 2.0" items and the "Crafting 2.0" items.
In the end I think the designers finally made crafting worthwile and a cool and good component of the game, the account bound type is a great solution to allow good rolls, but the downside is that items that were costing hundreds of millions 2 week back, will soon drop to a fraction of that prices (especially shoulders, gloves, amulets).
Personally I think they added 1 or 2 items too much in the "Crafting 2.0" system.
2/17/2013 8:19:01 AM
I don't see how Diablo 3 is a multiplayer game. Yes you can play coop, but its not very different from the button smashing I do when I play alone. I'm sorry if you cannot enjoy the game anymore because of your thoughts about it.Posted in: Diablo III General Discussion
2/17/2013 6:09:21 AM
For the last days Diablo 3 was definitely fun for me again.Posted in: Diablo III General Discussion
I think that the way they overhauled crafting (basically that is what they did - but it looks awkward because the left the 'old' crafting system in place) was done very good. Finally it really makes sense to craft, and the BoA system enables players to craft something valuable without destroying the AH with too many good craft (and the AH would be overflooded because crafting reasonable stats isnt that difficult).
I have a great new goal now in finding demonic essences. The droprate is good, not too much, not too little.
I also improved my farming fun by the decision to only pick up jewelry and legendaries. It saves so much time in my farming path, and I'm finally relieved from the endless identification of useless items. Because I optimized my farming route on speed, the game is now about efficiency and map knowlegde. I love how I clear large amounts of mobs in mere seconds. The excellent animations make it very entertaining to watch.
Of course, eventually, I will be bored by the farming again, but I also think that is quite normal for a game that is non-competitive (in comparison to person2person games like StarCraft or SupCom). The competitive element in Diablo 3 is the godly-item hunt, and the current system around it (AH, DiabloProgress, DiabloStats, Armory) is very well providing in that.
And last word: Some months ago somebody wrote: "I love Blizzard games, but I'll wait untill Diablo 3 v1.1 hits before I start playing. History hast taught me that this will provide the best game experience in Blizzard games".
He couldn't be more right, because if I would had started with the game at this very moment, it would had felt much more complete than back in May 2012.
When Diablo 4 hits, I will be definitely waiting for v1.1 before I buy the game
2/5/2013 12:04:42 PM
Posted in: Diablo III General DiscussionQuote from bruteMaxQuote from GoedeWietWell, becoming a billionaire in D3 is rather easy, as long as you have enought time to spend on the AH.
After trying several things, I think the next tactic is the most easy:
1. Select All Armors (for example)
2. Set a suitable buyout (10m, 50m, 100m)
3. Set level to 60
4. Set type to legendary
5. Sort the table on freshness (so 1d12h on top)
6. Hit ENTER
7. Scan the top items that have just entered the AH system
8. Spot the items that are underpriced heavily
9. Buy them within seconds, but be aware for AH bots that buyout the more obvious snipes (mempo with socket and CHC for example), the less obvious snipes will be sniped less quickly by bots
10. Resell your snipes for about 75% of their market price - this way they almost sell instantly
11. Repeat step 6 to 10 untill your eyes hurt or untill your bank accounts hits zero
Your point #8 assumes a lot, and point 9 is irrelevant - how is one supposed to be aware of a bot? The AH is not a fps. If a good deal is nabbed by someone before you, you won't see it listed. Simple.
Point 8 assumes that the player knows his trade. So he should be able to recognize underprized items.
Point 9 is relevant because the player should realize that multiple bots are scanning popular items with certain affixes on certain price thresholds. The bots normally work with 5 to 30 second refresh intervals. This knowledge should make the player realize that when he spots a zunimassa pox with CHC for under 10m, that there is no time to check other affixes or items because the item will be sniped within seconds.
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