• 1
  • 2
  • Next
  • 0

    posted a message on Legendary Gem & Rift Key Calculator

    A simple tool to make your life easier, calculate the output of your Greater Rift Trials based on group composition and figure out the chance to upgrade your legendary gem based off of the Greater Rift Key you have!


    Make sure to go to file -> copy spreadsheet!


    Spreadsheet: https://docs.google.com/spreadsheets/d/1ln4bArHXaNk_KZLpJkaszFreYuCd3YoD0FTNun4rzz0/edit?pli=1#gid=0


    Video Tutorial: https://youtu.be/YENysQ1Yj0s


    Happy Hunting,

    DatModz

    Posted in: Diablo III General Discussion
  • 0

    posted a message on CC immunity and unavoidable monster abilites
    Quote from Laevus

    I'll post a fair warning here that reading this may slightly mar your Diablo 3 experience, as it has mine. I read a post by Grimuku on the official forums a while back now, when a potential nerf to permanent WotB or Archon was considered. Since I've read that post, encountering these issues has annoyed me more each time I die to them.

    The suggestion was that these skills are not the issue, but the mechanics that force people to feel they need them. For the moment, forget about any damage or defense boost. The topic is CC immunity.

    A apologise for not being able to provide a link to Grimuku's original post, I searched but couldn't find it. I'll paraphrase the main points I remember, as since playing self found I've noticed myself getting increasingly more irritated by the same things.

    The problem is that some of the CC is unavoidable and can easily result in death. Elite/champ skills like frozen, arcane, plagued or desecrater are up to the player to avoid. Whereas jailer, vortex, nightmarish and knockback can never be avoided with player skill or awareness. They happen, and you're stuck with it.

    As a slight disclaimer, I'm aware you can vault/leap/spirit walk etc. out of jailer and use damage reducing cooldowns during nightmare, but that's not the point and I'll get to that later. It's the fact, you can't avoid them through skill like you would do the arcane dance to the Mission Impossible theme.

    The fact there are certain enemy skills that are not player avoidable is part of the reason skills like WotB or Archon are so heavily used. Even if it's not, you're still forced to use a skill like vault/leap/spirit walk to avoid what you can or pick a damage reducing cooldown. Often, the cooldowns on these abilities is also far too long compared to how often the monsters can fire the abilities that cause so much grief. It's even worse when something like vortex pulls you back into an arcane maze with frozen that you had just escaped and you die. Infuriating doesn't put it strong enough.

    Grimuku came up with the suggestion that skills like jailer should have a graphic on the floor for several seconds before trapping anyone still in it. Same with vortex, a delay of a few seconds with a graphical warning and then activate. It gives the player a chance.

    I mention this now because I've been playing self found a lot recently. My gear isn't fantastic and I'm currently farming Inferno to build it up. I don't have the luxury of choosing my gear, so no character has base dps over 70k or resists over 450. Few of them even have base run speed of 12%, let alone higher. I know these are my own personal restrictions, but the unavoidable monster abilities are making the game harder for me characters than it should be.

    There's no player skill involved with it, it's about luck and overgearing unless you pick a few particular skills. With only 6 skill slots, picking (barb example) Ignore pain and leap just to deal with these situations I have no control over is restricting the builds I have on offer.

    I echo Grimuku's call for a change to these monster skills so that it reflects more on the player to avoid them rather than relying on gear and skills to just put up with it and try to survive.

    I've not seen any posts mirroring Grimuku's thoughts (and now my own) on this forum, and though I'd open it up for discussion.

    Note: Just noticed there's a blue poster called Grimiku on the official forums. I'd like to point out that I remember the post was in green text, by a foum MVP. Might have the name wrong, which would explain why I can't find the post :(

    Edit: It seems I got my wires crossed. The original post was referring to the constant uptime of WotB and Archon, but WotB is the only one with CC immunity. The original thread was in response to the problem of those skills being up all the time not being an issue and Blizzard contradicting themselves with statements. At one time they said it will be great when players are finally able to be geared enough for perm-Archon, then another (later) post they say that having perma-Archon was never intended and needs to be fixed.

    While some of the information in my post is inaccurate (blame dodgy memory and lack of sleep) I'll leave it unedited. The main point still stands; there are strong unavoidable monster abilities and I think they should be changed.


    You should use rend with bloodlust, you'll heal when cc'd :pirate:
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1.0.8 Complete Farm Route
    Quote from hvgotcodes

    not worth it to clear the entire oasis?

    There is multiple variations of this route, with this specific one I did not clear all of Oasis. However if you feel fit you can add it into your run and other areas such as Forgotten Runs, The Storm Halls, The Unknown Depth or Realm of Shadow.

    Happy Farming
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1.0.8 Complete Farm Route
    Quote from Vulmio

    Thanks for sharing your route ! Have you tested higher mp or is mp 1 the best ? I understand lower mp is the best for demonic essences, but is mp1 the best for a balanced drop of essences and legendaries (I don't really care about xp) ?

    All my testing was done on MP10, I just did it on MP1 for the sake of making the video shorter.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1.0.8 Complete Farm Route
    Combined Farm Route that allows you to obtain the most legendaries, demonic essences and experience per hour. In addition, the document has data(exp/hour, group exp/hour, mobs killed per hour, SS of starting points) that will allow you to make your own farm routes.



    TLDR: VoA -> Desolate Sands -> Dahlgur Oasis -> Eastern Channel -> Western Channel
    Result: 25+ Demonics/Hour, 6+ Legendaries(21/hour MAX(RNG)), 160m+ Exp Hour

    Data: https://docs.google....diBSYyae8c/edit

    Video:
    http://www.youtube.com/watch?v=dnXk3Ttfr90
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Reaction to Crafting an Amulet Upgrade
    Quote from Elendiro

    First instinct = thank jesus

    'Merica :miniD:

    It is a quote from a movie : http://www.youtube.com/watch?v=5A0-u85aAYg
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Reaction to Crafting an Amulet Upgrade
    Quote from Strafir

    What I find more amazing is that you've made a decision to only craft 1500 amulets from 5000 essences.

    It's because it took me 3500 crafts for bracers....
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Reaction to Crafting an Amulet Upgrade
    Quote from ruksak


    ha that is epic
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Reaction to Crafting an Amulet Upgrade
    Finally after over 5000 crafts and over 1500 amulet craft attempts, it happened.... I crafted an amulet upgrade, here is clip of my reaction. I happen to be a cold monk btw.

    Video Reaction : http://www.twitch.tv/datmodz/c/2200679

    Image of Amulet : http://i.imgur.com/tUKcq35.png

    Character Profile : http://www.diablopro...09/Yip/21408645

    Happy Hunting everyone and may RNGJESUS be by your side
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1.0.8 PTR Firebat's MP10 14S Ghom Kill
    Decided to do some casual testing on PTR today with the buffed firebats, ended up doing a 14S MP10 Ghom Kill... One could say the WD buff was a success! I hope this buff makes it to Live, it would be nice seeing WD being pivotal players in 1.0.8 Group Farming!

    Kill Video : http://www.twitch.tv/datmodz/c/2177863

    Spec Link : http://i.imgur.com/P1GFKLN.jpg

    PTR Buff Notes : http://www.diablofan...s-updated-4-18/




    Happy Hunting,

    Modz =^.^=
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1.0.7 Fastest Way to Acquire BoA Item Plans
    With the patch coming out hopefully this can be use to someone, I figure this plans since they are BoE will be selling pretty quick and for a premium price the first couple days! So if you have a hard time making money, here is your chance to become a millionaire.

    Also keep in mind blizzard changed the way the plans drop.
    Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
    • These plans (excluding the chest piece) will drop randomly in the world and also have a chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
      • Skeleton King
      • Spider Queen
      • Maghda
      • Zoltun Kulle
      • Ghom
      • Cydaea
      • Rakanoth
      • Izual
    • The drop rate from the above bosses will now scale according to your Monster Power level:
      • MP 0: 20%
      • MP 1: 23.2%
      • MP 2: 26.912%
      • MP 3: 31.218%
      • MP 4: 36.213%
      • MP 5: 42.007%
      • MP 6: 48.728%
      • MP 7: 56.524%
      • MP 8: 65.568%
      • MP 9: 76.059%
      • MP 10: 88.228%
    Posted in: Diablo III General Discussion
  • 0

    posted a message on You Decide PoE or D3?
    Quote from POI5ON

    Yeah its true D3 and PoE need to have a baby and then we would all be happy lol

    As long as PoE only gets the looks from Diablo 3.
    Posted in: Off-Topic
  • 0

    posted a message on 1.0.7 -- Complete Farm Route
    Video : http://www.youtube.com/watch?v=6bDUbgYyRFQ&list=UUP-epVLC378jqa8iFtIN_pA&index=1
    Livestream : http://www.twitch.tv/datmodz

    All-encompassing farm route that will allow me to obtain the maximum legendary/set items and demonic essences per hour.

    Averaging 20 elites in under 20 minutes and 10+ demonic essences per run; also averaged 5 legendary set items and 40+ demonic essences per hour, on MP.6. However does very well on lower MP level!

    Efficiency is key, you want to link high density area's by waypoints so you don't have to waste time teleporting.

    Efficiency is independently based on your dps; magic find/item bonus per MP level vs Monster Health/damage gain As stated before, when farming you want to be as effective and efficient as possible. To achieve this you want to be 1 or 2 shotting white mobs and killing elite packs in under 20 seconds; you should be farming an MP level that allows you to do so. You also DO NOT WANT TO DIE!

    Efficiency Chart/Demonic Chart : http://i.imgur.com/LuyD60b.jpg



    * Note : Experience granted on graph is incorrect, here is the correct numbers *

    The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
    MP 1: 25% (up from 10%)
    MP 2: 50% (up from 20%)
    MP 3: 80% (up from 30%)
    MP 4: 120%(up from 45%)
    MP 5: 165% (up from 60%)
    MP 6: 215% (up from 75%)
    MP 7: 275% (up from 95%)
    MP 8: 340% (up from 115%)
    MP 9: 420% (up from 135%
    MP 10: 510% (up from 160%)

    Route:
    Get Checkpoint before Azmodan in Act 3
    Start new Game
    Zone in at Checkpoint, Clear Core of Area
    Teleport to Tower of Damned Level 1, Clear Counter Clockwise, Check Staircase for hidden elite.
    Teleport to Arreat Crater Level 2, clear to the end
    Teleport to Bridge of Korsikk, clear half of Fields of Slaughter(either left or right doesn't matter)
    Go directly through Rakkis Crossing, Clear to teleporter
    Teleport to Keep Depths Level 1, Zone in To Keep Depths Level 2 than Clear
    Teleport to Stonefort, walk to Skycrown Battlements than Clear main path till end
    End of Run

    Demonic Essence Drops
    Elite Monsters
    Bosses - Doesnt drop currently but should in the future
    Treasure Goblins
    Chests, Quest Rewards - No plan to drop

    Used to craft new BoA chests, amulets, gloves, pants, shoulders or bracers

    Link to Craftable Items : http://imgur.com/UxDyh4X


    Happy 1.0.7 Farming!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1.0.7 Fastest Way to Acquire BoA Item Plans
    Quote from Zero(pS)

    Nice video. Thank you, sir.

    Thank you for the positive feedback.

    @ Tazeon. Yes, I agree that the optimal route should of been pretty obvious to seasoned Diablo 3 players, but some players don't have as much time to invest into the game as others. So this guide ends up being helpful to 90% of the player population that wants to avoid wasting time farming the wrong area for plans that have the potential to be huge upgrades for them.

    Anyways, I will be making a new video that will show a very nice 1.0.7 Farm route that yields 20+ elites in under 20 minutes, which i was getting 50+ demonic essences an hour from and a large amount of rare, legendary and set items.

    ~Modz
    Posted in: Diablo III General Discussion
  • 2

    posted a message on 1.0.7 Fastest Way to Acquire BoA Item Plans
    So made a quick guide for monks and others to acquire the BoA Item plans quickly. I found this to be the quickest taking only 1 minute and 30 seconds and has less RnG than depending on World Drops! Happy Farming

    http://www.youtube.com/watch?v=84-0A4HAZKA
    Also made this Amulet today : http://i.imgur.com/bW81V.png

    Youtube Video :

    Livestream : twitch.tv/datmodz

    Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
    These plans (excluding the chest piece) will drop randomly in the world, but have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
    Skeleton King
    Spider Queen
    Maghda
    Zoltun Kulle
    Ghom
    Cydaea
    Rakanoth
    Izual

    Thank you for looking,
    Modz
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How to upgrade my monk
    The biggest upgrades at the moment would be a decent nat's 2 piece and also getting some sustainability through lifesteal(5%+ is ideal).

    The stats on the nats boots should be 180+ dex, and 40+ of your stacking resist, the other rolls are pre-determined. On the nat's ring I would aim for a ring with your stacking resist, crit( if you have 50m to spend), crit damage ( if you have 25m to spend), if you cant get 1 of those damage modifiers on your ring I would look for something with a high average damage roll xx-xx damage( that should run 5m gold.

    Weapon Wise : I would get a rare weapon with 1000+ dps, dex, crit damage (over 70% or a socket) and lifesteal. ( You won't be able to get a weapon with a socket and crit damage unless you have a large budget and assuming you don't, so get so to elivate costs you find a weapon with his base crit damage or something with a socket, but since most budget monks don't get over 70% chd gems, I recommend ones without sockets and high base crit damage)

    Offhand : Won Khim Lau(dex lifesteal socket) or a EF with chd( 60% + ) and a lifesteal

    ~Modz
    Posted in: Monk: The Inner Sanctuary
  • To post a comment, please or register a new account.