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    posted a message on Patch 2.1 Roundup - Legendary Gems
    For the upgrades, is it 3x attempts per leg gem or only 3 allowed for ever? If you hit the 3 upgrade limit, does it reset if you drop the gem(s) with 3 attempts and find a new gem?

    Sorry, I have not participated in PTR.

    EDIT:

    I played a GRift lastnight, answered my own stupid question, sorry to bother the community
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    Posted in: Diablo III General Discussion
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    posted a message on Yet another trade (not really) alternative
    Appreciate the comments.

    - Many times I also found myself AH hunting only, just to win auctions and not even bothering to get into a game. Can i honestly say I 'play' the game since the removal of AH and 2.0\RoS implementation? No, as I am pretty sure most players could answer the same. I do not have stats to backup this comment however I for one haven't looked at that 'other' mode of play since I finished Act 5 back in March. I now exclusively run RiF, bounty runs and the odd KeyWarden run up to the Ubers. My characters have been all reset inCampaignmode, no desire to run from the start to the end again.

    - Agree to that crafted items could use an improvement. Not necessarily to match the level\stats of end game rare items however a provide bit better than current state would be a step in the right direction.

    - Play a little, sit a lot to improve. Honestly, didn't really think about doing that again, great point, no offense taken. Valid point.

    - Technically speaking, the old AH code is what I was suggesting for the 'new' vendor. Worked as designed before, just reworked for a new NPC and currency sink.

    - "Lost my stuff QQ's". Didn't think of this, yes, this could possibly take the internet down....
    Posted in: Diablo III General Discussion
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    posted a message on Yet another trade (not really) alternative
    Just had a quick thought. We all know about the hoards of unusable gear we find every minute.

    How about create a new vendor you 'sell' the unwanted item to. This pays you a new currency, ie Platinum Pieces. You gain a PP for each item sold. Say 1 PP for rare, 2 for legs, 3 for set items (or perhaps a quantity for unwanted gems?). The item stock is real time, meaning each item is 'sold' to the vendor is only available until sold. Item then disappears when bought. Nobody can profits unfairly, item is paid with in-game currency to the vendor only. You can buy the item back if not sold for the price you received when selling.There is no currency exchange or interaction between the selling & buying player. Players can 'try' to setup a quick transaction but run the risk of someone else being quicker on the buy it now button. Perhaps have a 5 min time lag to become available to prevent this type of swapping (?)

    Then, introduce the old AH viewer back to quickly unload all your unwanted gear, viola 2 birds fixed with 1 fell swoop :()



    Thoughts\criticisms\suggestions?
    Posted in: Diablo III General Discussion
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    posted a message on Proposal to reintroduce trading
    I think AH\trading could (re)damage the game. How about this. Player gambles and finds a super rare item, lets call it Kridershot for an example. This player already has one however the new one not an upgrade and sells it back to a vendor. This makes the rarity 1 'tick' less on the regional market. Then other player(s) @ Kadala gamble for a 2-hander (or 1-hander) weapon (etc) have a slightly higher chance to get one. This way, it only impacts RNG in a slightly higher positive chance of outcome for a predetermined time period for all players. Chance pool resets for 'Kridershot' after say 15 min or so. Item must be sold, not salvaged to increase the RNG increase.
    Posted in: Diablo III General Discussion
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    posted a message on Who misses UI from auction house
    Even 'storing' mats with the vendors would be a benefit (IMHO), similar to the shards line on our inventory page except this be in a vendor dialog page. We are spending the mats there anyways, just deduct from the total when we use. Would certainly free up stash space OR simply remove the stack limit in the inventory 'square' (for lack of better vocabulary) of 100 so all of 1 mat type is one space vs # / 100. I have >300 rift frags, therefore 4 spaces are used up. 1 (obviously) would be better...
    Posted in: Diablo III General Discussion
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    posted a message on Idea for old gems
    I'll try to elaborate my 'suggestion' above. If you have not yet found a new legendary gem, who knows what the drop rate will be. My thought by having the opportunity to merge 2 top level gems (ie the +280 cc, green + 280 damage, red), would give a bit of choice using the legacy class gems. Not limited to green and red, diamond +% against elites with amethyst +% LoH is a possibility also . This would be on top of whatever base stats\procs (etc)the amulet\ring already has AND something to look for after you create the top level gem of two or more types.

    I for one do not have decent legendary\set items fall from the sky. Can take days - weeks to get something decent enough to call a 'replacement' to my existing gear. I could farm bounties endlessly and have several mediocre drops, Tyreals and goldskin comes to mind. I have 100's of gems of each type and most likely will never use, many amulets and rings not used. Would relish the idea of punching a socket into them and combining 2 gems to make a decent piece of jewelry gear. Is this boring, perhaps. No less boring than grinding for a couple hours and finding nothing but trashlegendaryI suppose.
    Posted in: Diablo III General Discussion
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    posted a message on Idea for old gems
    After reading all the thoughts others have for the new legendary gems, sounds like they may indeed become the next be-all end-all for ammy and rings sockets. Barring, if what is written is the final product. RNG of course is another factor. Some players may have them rain from the sky, others may go weeks on end without ever seeing 1.

    Wonder if using the current gems and changing them so you can actually have Covetous Shen [sp] combine\merge the top level gems is a decent way to go for ammy and ring (only) sockets? Update ammy\ring sockets to be the same as Weapon affixes. After all, who wouldn't want a combined Flawless Royal red with the green for 280 CC + 280 damage in an ammy and\or ring! Would it be a 'do I even consider a removal for the legendary replacement' moment? Would cost a small fortune for a one time combo forge and no back out gems split to 2 pieces) once completedhowever if you have the funds would be a way to revitalize the 'classic' gems for ammy and ring sockets.

    Would these be too good, bottomless money pit?
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Gem Power Suggestions
    I like the idea of the Gem sets affects, ie 1+1 =3 (etc).

    I would also like to see a 1 time use gem that if socketed when salvaged gives extra forgotten soul(s) or 10x gold (based on sell value of item) or even XP based on the type of loot being trashed. Obviously, only good when salvaging legendary or set items.

    Another 1 time use gem idea could be if socketed makes the item tradable to any player at any time. The gem is destroyed when the other player picks the item up so it's a one time deal only. Example: I find Jade pants today. 2 weeks from now, I encounter a player that needs the pants for the complete set. I add the gem, drop it. The other player picks it up, the gem disappears and they have the complete set.
    Posted in: Diablo III General Discussion
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    posted a message on From lvl 1 to PL100. Place your bets! 150m gold givaway (PL100!!)
    PL100 = 30 June 2013
    DE = 1652
    Battletag = jhayes16#1621
    Posted in: Diablo III General Discussion
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