Bagstone: Focus on enjoying that part of the experience as long as you can, without checking wikis and such. I've played terraria for about 600 hours the last two years (it's like gaming crack to me), and the first part - before you know how to rush the item tiers, semi-exploit the bosses and combine items into builds - is by far the most rewarding part. It's really an exploration game as much as a farming/building game.
I wish nothing more than to be able to unlearn everything and start over.
Re: houses, it is indeed possible to make them entirely safe. I.e. build them high, and use lava at strategic places; just not so high that a wyvern can spawn in hardmode - you can tell that roughly from the treetops in the background image. It is even possible against goblin armies and blood moons, if you use wire to make traps.
- 10/30/2013 12:52:04 PM Posted in: Other Games
9/19/2013 4:37:59 AM
I am very happy with blizzard's decision, even though I did enjoy AH-tycooning during autumn 2012; now, having played the console version for a few weeks, I am convinced that the economy aspect was detrimental to fun. That being said, it's clear that trade-chat-spamming and entering games with strangers is a horrible, twisted alternative. I'd much rather they just made everything soulbound, if that is the only option. It isn't though.Posted in: Diablo III General Discussion
One suggestion to replace the AH: A series of specific sub-channels for trade, let's say "want to buy/sell armor/weapon/supplies", preferably even more specific so that spam is at a minimum. And, more importantly, a mailbox tied to your account which does not require you to be in the same game for trades. It would be a pay-on-delivery system, where the agreed upon price would be specified in advance by the seller. For example, you want to sell your stone of jordan for 12 gems, some other player agrees, you send him the SoJ and he can only remove it from his mailbox after he has inserted the 12 gems.
Reasonably safe, and much too slow and cumbersome for market speculation.
8/29/2013 5:36:33 PM
Posted in: Diablo III General DiscussionQuote from CataleptI was assuming that 're-roll' just means re-roll the actual number, like turning +12 dex into +132 dex, not re-rolling the entire affix, like turning +34 arcance resistance into +6% IAS. Has Blizzard actually clearly signaled which kind of re-rolling they mean?
Yes, it is clear from tweets and blue posts that rerolling means rerolling an affix to a new, random affix (and by extension, a new value). It's safe to assume that we get more than one try, otherwise - given the number of possible affixes - it will do little.
8/29/2013 10:36:23 AM
Posted in: Diablo III General DiscussionQuote from JaetchQuote from whorebeastI+
This is what I'm hoping will happen:
You can use the mystic to reroll any property on your weapon. And like mentioned, the rerolled property can scale to 70, or whatever level your character is. The cost of rerolling can be high (gold-wise, materials, etc.), maybe if can be limited to a certain number per day, who knows. Now, by going through the process of rerolling, you'd inevitably have to farm. While farming, you can potentially find a better item. You may end up just replacing the item you're planning on enchanting. Or you can go to the mystic to reroll stats. It gives you options and things to do.
That sounds good to me. More things to do is ultimately what D3 needs.
8/29/2013 10:15:12 AM
That is very interesting, and unexpected. If it can reroll more affixes on the same item, and the same affix several times, then the current gear, except possibly for weapon damage and armor, is 100% viable come RoS. Still, only 1/3 of the necessary conditions satisfied.Posted in: Diablo III General Discussion
I'm hoping it either won't be viable, or that making it viable would be tantamount in challenge to finding new (this I am hoping for, since it is a bit more fair than an effective reset). Otherwise, what is the point of the expantion. It's so easy to get to the point where upgrades become unlikely; an important motivation for itemization overhaul should be to lengthen the time of improvement sufficiently that it, in itself, constitutes an end-game.
8/28/2013 7:02:16 PM
I would love to see changes to hydra as well, but I agree with the above poster (not particularly in terms of balance, as I don't think they should value that over fun in a non-competitive game, but certainly in terms of crawling systems). I remember liking the hydra in the first months after release, back when kiting was the only option. The maneuverability of the wizard was the coolest thing about it.Posted in: Wizard: The Ancient Repositories
I would like a high damage, mid-range attack hydra that is capable of the same damage as you (with all your spells), except it silences your offensive spells. It would have to be spectacular damage, of course, since no one is interested in kiting to survive anymore in d3; rather I'm thinking you can pull stuff to your killspot in an effective manner, circling the area with freeze, teleport, mirror image, etc. Imagine such a skill in group play: go all utility spells to support, with the hydra for damage.
Vastly inferior to cm wiz of course, but I'm assuming that build will change with the exp. And it's something else, at least.
8/26/2013 2:47:02 PM
Posted in: Diablo III General DiscussionQuote from Zero(pS)
We really don't know that yet. It could be just values, it could be an entirely new roll.Quote from whorebeastA big however, however, is RoS. I can't possible imagine that our current gear will have any uses there. Even if the mystic allows you to upgrade it, how would that be different from just identifying a new item for the same slot? I assume that rerolling an affix will mean rerolling it not to a new value, but to a new affix AND value.
But if our +80 All Res, +300 Armor, +6% Crit Chance are still useable (read: still end-game'ish) in RoS, I can see the current gear being able to have their Stats (main + vit) rerolled to RoS values, which seem to go way over 300, and still be extremely useful items.
And even if some affixes get a better cap (like Bracers being capable of rolling up to 8% crit chance), the current ones will definitely still hold strong until an upgrade is found for them.
The only gear I fear will get obsolete really fast is our weapons (if the numbers we have now can be used as reference - 3k DPS weapons!).
Like I said, an assumption, not truth. Still, I agree with your assessment of CC, CHD, IAS caps and such, not being raised an awful lot. It's a distinct possibility. But consider what the OP asked and what makes gear valuable today. It's generally not practical difference, but statistical rarity. I.e., why keep a 10/100/9 amulet worth 5b now, if the patch allows for 12/120/10, say, when you can sell that amulet for 5b and buy another one that has 9/80/7 for 1b. It won't stop you killing things until you find one of those new ones after the patch hits. (Probably a bad example, I haven't logged on and checked the AH for months).
8/26/2013 1:10:45 PM
Sounds wise, Jaetch. It's just play money after all. Or damn, not really, but anyway, it should be.Posted in: Diablo III General Discussion
Game -> ??? -> profit
8/26/2013 12:59:14 PM
I would guess that this discussion is mixing up what Blizzard have said, and what their intentions are; my impression was that our existing gear would not become obsolete with loot 2.0, as new items will be more build-specific, you might still want to have a generally good EHP/DPS gear (achievable now).Posted in: Diablo III General Discussion
A big however, however, is RoS. I can't possible imagine that our current gear will have any uses there. Even if the mystic allows you to upgrade it, how would that be different from just identifying a new item for the same slot? I assume that rerolling an affix will mean rerolling it not to a new value, but to a new affix AND value. Otherwise it would be terribly easy to get good gear. And I further assume that not all affixes can be rerolled on the same item. There's bound to be a limit. And there's no mystic in the vanilla side of the patch.
There are a few reasons not to sell, of course, the first one being that you need something to use right away when the patch hits (you could downgrade at a profit, perhaps), secondly, that you need something until then if you are one of the people that still play. As for inflation, that could be solved by selling to RMAH.
8/22/2013 12:25:04 PM
My guess would be that demonic essences will be replaced by a higher tier of essences, like ninja essences. I assume gold will be next to worthless as well, because rerolling stats etc. will most likely involve some form of binding to account. The only thing that makes sense to hoard right now is paragon.Posted in: Diablo III General Discussion
Adding to that, hardcore seems the best place to do it. Even if you find hardcore a bit too hardcore at the moment ,like I do, having died a few times to lag, imagine how it will be when the patch hits and you don't loose paragon points. It will be a proper diablo experience, where you can constantly get new upgrades and don't have to rely on an inflated economy. Plus, you can reinvest your points in defense.
Edit: I agree with the above poster that whatever experience you get now will have little effect once the patch hits, due to higher xp ranges at level 70.
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