Quote from Shad3slayer
But I've read quite a few comments (and even an article on diablo.incgamers) from which it seems that the paragon leveling is way too slow. For example an article I read stated that it took the guy 4 weeks! of playing to get a single paragon lvl (he was plvl 150 or so).
so who has been able to play for 4 weeks now? even f&f beta is running for just a week now. and looking at xp charts it takes around 220mil xp to get from 150 to 151. this is the about the same amount as it is in vanilla to get fom 91 to 92. so even if somebody was able to play the game that long, it must have been for 10 minutes per day or so.
i think the amounts are okay as they are right now, of course some fixing is still needed, but paragon 2.0 seems to be quite cool as it is right now.
i like most of the "new" items or item effects. there are still many legendaries that didnt change or have crappy effects compared to others but im pretty sure that some or most of them are still subject to change.
i've been watching kingkongor and archon streaming RoS now for several days and dificulty and droprates will definitely receive changes until release. they could boost all legendaries a bit more and multiply the droprate by 0.1 or something around that and it should feel better i think.
i have to agree that the dificulty has to be settled higher, either by adding even more difficulty settings (which i would prefer) or by increasing the ones that are avaible right now. kingkongor is simply rushing through torment 6 at the moment and even for an experienced player like him who spends a lot more time playing than the average player, that was too fast and too easy.
i'm still pretty hyped about RoS, enjoying tons of streams and considering that it's still in an extremely early beta stage i am quite confindent that those things will get fixed before release. maybe not all and/or maybe not to 100% but they will definitely improve further