• 3

    posted a message on On "Easy" Fixes, Poll: Do You Participate in Public Test Realms?, Blue Posts, Archon InfernoFriday: First Impressions on Dueling
    I'm a recent computer science graduate with a minor in mathematics. I've been involved in a few different upper level software engineering courses which usually involve creating a peice of software from the ground up the way the "big boys" do it in the real world.

    It's not an easy process, and what the blue poster said is spot on the money. While their are a lot of "easy" fixes to the game, they are not easy to implement. A lot of different things have to be taken into consideration aside from the actual software engineering work that goes on behind the scenes. Just think about this:

    Usually a peice of code needs to be put through unit testing and integration testing just to get an idea of where the software "doesn't perfom as intended". Then once the developers have an idea of where things went wrong, they need to develop a solution. That solution needs to be implemented, documented, tested and reviewed. There is a lot of paperwork and documentation that needs to go on for each step. At any point in the software new errors can be discovered, more previous errors can surface and so on.

    It's a process that takes a lot of time and a lot of effort. Sure its easy to say that throwing in a ladder system and starting everyone fresh would fix everything, and its reasonable to think both things could help but those are not "easy" fixes.

    As someone who studied to be a software engineer, I know that they aren't just pissing in the wind here. If you ask my opinion, blizzard made a real mess of diablo 3 and it seems like they are working towards making the game better... it's just not something that is going to happen over night.
    Posted in: News & Announcements
  • To post a comment, please or register a new account.