3/3/2014 12:43:17 AM
Didn't keep track, but for whatever reason(s) I'm getting more on lower torment levels on a run for run basis, not even counting the fact that higher torment levels take more time.Posted in: Diablo III General Discussion
3/2/2014 5:40:30 PM
Might be good for loot, but I can get like 1b xp/hr farming CotA on T5.Posted in: Theorycrafting and Analysis
3/2/2014 3:57:47 PM
CotA has nearly always been a popular farm spot, but in 2.0 the exp seems really high relative to other zones.Posted in: Diablo III General Discussion
that's 40 million exp in a little over a minute. With no buffs and average luck, keeping 1b+ exp/hr seems pretty doable. And I'm still doing T5 since i'm not geared for T6.
In comparison, I can barely do like 700m exp/hour rates in KD2, and can only run like T4 there since mobs hit harder.
Did a bit more testing and timed a full level (154->155) which took less than 13 minutes, lol.
3/2/2014 7:53:04 AM
Been doing T5CotA with some EP, SW:Cyclone, Crippling wave stuff.Posted in: Monk: The Inner Sanctuary
Got some pretty rediculous runs, like 40 million exp in a little over a minute when everything goes right, LOL.
1/15/2014 1:09:26 AM
Torment 70 on a lv 60 felt "do-able" but VERY difficult when I tried it. Certain affixes need an incredible amount of space to kite, and some of the new ones were one shot deaths from pretty far away. They *can" be out-ranged, but not with a fast affix. They'd be able to get close enough for the split second needed to pull off a 1-shot.Posted in: Diablo III General Discussion
No idea on Torment 60, but I'm hoping it's at least MP10+. Torment 70 was hard enough that it really can't even be compared to MP10.
12/16/2013 4:24:06 AM
I found Masters 70 to be pretty fun as a lv60 DH, aside from some of the new affixes that guarantee instant damage. Those affixes were pretty much instant death for me, and the only way I could beat them without dieing was edge/offscreen attacking them - which meant those fights took a hell of a long time. I use CA as my hatred spender, so the max range is lower than the safe range of getting 1-shot by those affixes. Reflect packs were also quite ridiculous, as it was rather difficult to get the healing needed to stay alive.Posted in: Diablo III General Discussion
The stats I have on PTR are 198.5k DPS, 322k toughness, and 2316 healing. I think it would feel better at around 250-300k dps, though higher will lessen the fun as you'll be closer to approaching the "faceroll mode'". My guess is i need quite a bit more toughness to avoid the instant 1-shot for some of those new affixes, have no idea on the actual number needed. Healing amount was pretty much all talent points, and tied with health globes it seemed like a non-issue.
12/2/2013 12:53:29 AM
While selling stuff I found on the RMAH was the "most fun" thing I did in D3 for a while, I STILL have to attribute that mostly to D3's lack of challenging content rather than farming loot actually being that fun. Regardless of the thousands of dollars I got from drops, and the thousands I got from flips, I'd rather have had none of that, and have a well made properly balanced game instead.Posted in: Diablo III General Discussion
Basically, the RMAH is good when the end-game sucks (or doesn't really exist).
Which also means, either RoS gets it right and the gameplay itself is good, or it's going to see even less players than in the current version of D3 a couple months after launch.
7/25/2013 3:51:50 PM
I also feel like legendaries need to be more rare, so you'd have the "special" ones that are really good but rarely seen, even on other players or the AH.Posted in: Diablo III General Discussion
I think one of the big issues is that the legendaries, even "bad" legendaries are just too good (and drop too often) for the content available. So you end up with every player wearing some random crappy roll legendaries since said crappy roll legendary comes with better base stats than 99% of rares.
When I was playing in group games, nearly every player I saw was wearing like 80%+ legendaries. That pretty much makes the legendaries not so "legendary". To me I'd rather have it more like at launch where players were mostly wearing rares, and when you actually see someone wearing a legendary it was usually something actually good, special, and rare. I'm sure many people don't agree with this though, afterall games like WoW basically have every player wearing full epics compared to the early days in WoW where we wore instance blues and seeing a player with 1-2 epics was actually "epic".
As for NV, I actually think it should be on a time-based system rather than the reset on new game system. So we'd have NV with really high limits (like 500 or something) where you'd gain stacks on elite kills and lose stacks over time (maybe like -1 stack per 5 minutes) and also lose a certain of stacks on log-out. That way players can play however they want, such as extended runs OR just farming certain zone. However, they'd also be able to take breaks like even hours and just lose a bunch of stacks rather than fully resetting to 0. This would also help to fix the issue where many zones are simply lacking in numbers of elites.
7/25/2013 3:27:34 PM
Haven't actually played D3 since 1.0.8 (since I got banned for selling gems, lol), but happened to see this page, so I tested it out on my Monk. Seems kind of strange that it suggests MP7 as efficient when I spent the majority of my time speed farming MP10. I've calculated my farming rates to be mathematically superior in MP10, so there's probably a lot of things that the calculator doesn't account for. MP10 elites usually took less than 15 seconds.Posted in: Diablo III General Discussion
I think it's possible that it favors eHP score too much, even though in reality DPS can just kill mobs before they have the time to do much damage. It also probably doesn't account for Phys Resist being better than other resists since most incoming unavoidable damage is physical.
Another things is it shows my garbage barb with a 1215 dps skorn (which it shows as orange) as mp6 when mp6 isn't efficient for it. While I *can* farm up to like mp9 on it, it's really only truly efficient at like 4-5. Also shows my pretty bad barb shoulders/belt as orange as well when they should probably be like yellow.
I like the concept of the site, but feel like it needs adjustments for better accuracy if possible.
Thinking about buying a new account to play some D3 again, just a little hesitant because I was never able to find out from Blizz why I actually got banned the first time. I'd probably use your site to decide crafting priorities since it seems to do a good job at rating those items.
5/24/2013 5:33:07 PM
Curse Launches HearthPwn - HearthStone News, Tools and Database, Blue Posts, Community Commentary: Philanthropy Stationposted a message onCan't wait for beta to startPosted in: News & Announcements
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