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    posted a message on Am i just a poor player, cant pass Grift 46

    I'm pretty new to Wizard myself (it's the 4th class i made this season, with like a little over 30 hours played on it), but one thing I've noticed about every class is that you need to gear to where you're comfortable surviving so you can actually go pull larger packs of mobs to AoE down. The only time going full offense is worth it is if you're fishing for good rifts for leaderboard rank.


    Things like 6% elite damage on the offhand is a pretty weak roll, might as well just grab more vit or something if you're having survival issues. Not sure hydra rolls are really worth having either when not using SS or taskers. Also probably not worth taking glass cannon if you have survival issues.


    I'm playing WAY over defensive myself since i'm new to the class and learning. However, I did notice Wizards have very high damage output and AoE capability, so sacrificing DPS for survival isn't too bad as long as you're not aiming for leaderboard ranks. I had vitality roll on every item aside from my rings and weapon, wore unity, 1 defense gem, blur+illusion for defense, using a delrasha spec variant for slow time, only had 3 ancient items and still had the DPS to clear lv50 after taking nearly 7 minutes to kill Bloodmaw.


    As for gems you want trapped for sure. You can use like whatever for the other 2.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Demon Hunter E-DPS -- Blizzard Take Action --
    This is worrying, because DH already had the most difficult time killing Barbs in PvP. With barb passive life regen doubled, eDPS (especially ranged abilities) needs to go up an incredible amount to compensate.

    So now there's major eDPS issues in both PvE AND PvP.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter E-DPS -- Blizzard Take Action --

    ^ Decided to just record a quick video of my Monk in "Glass Cannon" gear.

    Spent half the time running around since 25k HP and 180 AR is a little low for MP10, and my CotA clear times are still decent compared to what DH are capable of.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Over 170m exp/hour (AC2)
    Edit (3/22/2013):

    I've uploaded a new video demonstrating my new build that I use for these AC2 runs. I've found the new build to be slightly faster. After a few runs getting the hang of it, I also feel that the build is also easier to play as well:


    Basically it kills packs faster AND gets to packs faster than the original build I used.
    Results in higher exp/hour, like 170m+ exp/hour in the video.

    Edit (3/26/2013):

    The new "easy" method to do AC2 runs, even in not as good gear.


    -----
    Original Post:



    Quick video of my Monk farming at rates over 150m exp/hour by killing Stygian Crawlers on MP10. Most individual runs range from 130m to 170m exp/hour (depending on the number of grouped up Stygian Crawlers), resulting in an average of around 150m exp/hour in my gear.

    -----

    The build is different from my [Demonic Essence] farming build/video, because the Stygian Crawlers are not always in the 20 yard radius of [Mantra on Conviction]. So instead of [MoC] I take [MoH] for additional spirit regeneration, and compensate the damage loss by using [Wall of Light]. Problem with [WoL - Empowered Eave] is the knock back flings scorpions all over the place (if you can't 1-shot them), then you waste time chasing them down.

    In addition, [FoT - Thunderclap] was more useful then [FoT - Quickening] because positioning to drop [WoL] was more important then extra spirit. When running between packs there is already enough time to regenerate spirit from passive spirit regeneration.
    Posted in: Monk: The Inner Sanctuary
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