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    posted a message on Botting in S5
    Quote from aridion123»

    When I talked about reaching the leaderboards I didnt mean reaching something like 800 (no offense, thats still an achievement on its own), but if you look at the top 100 for example you will rarely find a char that has below 4 digit paragon.


    The reason is still the same as it was before...there is an insane power creep after 800 due to each level granting prime stats. As it was discussed over and over, the best way to increase power at a certain point is not to look for an itemupgrade, but simply grind paragons for days on end, since they grant more power increase as the last missng 1% crit dmg will ever do.

    Top 100 isn't really much for playing the whole season if you're willing to play a couple hours a day. If you're talking like top 20, paragons and stuff really matters a lot. But the difference from the top and 100 is a pretty wide gap for most classes.

    For some classes leaderboards ended extremely low compared to the classes potential, because not that many people really compete for ranks in a not really competitive game anyways. Like my Wizard, last played towards the end of September was still like 120-130'ish by the time season ended, and I didn't even fish for rifts to do that clear back in September.

    Ever since RoS I don't put much effort into this game since I'm against botting and THUD, yet still have several classes on the leaderboards occasionally in top 100 during the times I play. TBH the skill level in this game for top 20 is probably lower than even playing at Masters in StarCraft or like Duelist in WoW. It's really not that competitive because the game is heavily RNG based due to it's PvE nature.
    Posted in: Diablo III General Discussion
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    posted a message on Complete list of Season 5 Journey requirements and Conquests to get stash tab (from PTR + Video)
    Quote from Bagstone»

    I really like that all of the conquests are something that you don't pick up "accidentally", such as the 6x 50 gems or GR60 last season. I also think the conquests and season journey goals are fine - not too hard, but something you need to work for a bit.


    What I personally dislike - though I assume it's an unpopular opinion - is that 4 out of 5 conquests are purely solo, and even the first can be achieved solo. I really enjoyed doing conquests last season early on, when they're actually challenging and you had to come up with a strategy for how to do them (such as the kill all bosses within 30 minutes). At least the Speed Racer is something that will be easier in a group and with coordination.


    I hope there's more competition for the conquests - some conquest leaderboards weren't even filled up at the end of the season.

    Conquests would probably need a reward of some form to get people to compete on them. Just doesn't seem like there's any reason to bother to do them when they aren't particularly fun or challenging.
    Posted in: Diablo III General Discussion
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    posted a message on Open Letter against Botting
    Quote from Bagstone»

    With "trolls" I do not mean the people that mention THUD, but that throw false accusations at the signatories of the letter.


    I've elaborated on why we didn't include THUD in this letter here. As I mentioned there, we can have a separate topic about THUD, and if anyone wants they can try and start a similar initiative about THUD (but trust me, this took a lot of ton and effort, I'm not gonna do this again even if it's for world pace). I'm not going to share my personal opinion on THUD in this thread because I did not open this thread to discuss THUD, but to raise awareness for the crazy amount of botting.

    While not really expecting a reply since you don't seem to want to talk about THUD, I'll still leave my opinion here for others to read. I feel like the entire letter almost feels like a cover for THUD, which is why it bothers me.

    The letter spends too much time talking about the competitiveness, and just seems to direct so much of it at botting, when the main issue, THUD, doesn't even get mentioned. The fact simply remains that removing botting won't fix the competitiveness of the game. That's not to mention botting goes hand in hand with paragon levels, which at least can be seen on the leaderboard. So being a few ranks behind that guy that's 1000 paragon levels ahead really isn't a big deal anyways.

    If the competition is going to be shit with THUD, it hardly matters that it's a little more shit with botting. I mean either way, terrible competition is terrible competition. It really goes hand in hand. If Blizzard doesn't want to fix the game to be competitive, I'd rather they not waste resources half-assing it. They might as well put that money towards WoW, StarCraft, Hearthstone, HotS, etc.

    As much as I hate botting, and all forms of cheating, I really can't agree with sending that letter to Blizz without a mention of THUD. It's pretty ridiculous to start it out like "This is a message on behalf of the portion of the community that engages in the competitive aspects (such as Leaderboards and Conquests) of this game you created" when some players that are part of the competitive community do not agree with your letter.
    Posted in: Diablo III General Discussion
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    posted a message on Cow Rifts are real, and here's why you should clear the entire thing (+VIDEO)
    Quote from Ntrnettufguy»

    @TianZi

    In your cases, did you only clear up to the Rift Guardian (RG) and then teleport back to town to close the rift, OR Did you clear the entire rift including additional levels to the point where you can take the stone back to town?


    NOTE:

    I've gotten more goblin packs after killing the RG than beforehand in many different rift scenarios, including this one. In the video, I killed the RG on the Enchanted Journey level 4 at 04:52 and got the Goblin Pack on the Enchanted Journey level 9 at 10:42. Hence, if you were to just teleport to town after the RG is dead then, in this case, you would have missed out on the Goblin Pack later in the rift.


    Other people are reporting similar results to what I experienced. This has me concluding that those that don't have a similar experience are likely not clearing additional levels.

    The earlier ones I cleared all the way. The later ones I only cleared to RG.

    I've also had multiple goblin packs in regular rifts quite a few times, so that likely has nothing to do with the cow rift.
    Posted in: Diablo III General Discussion
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    posted a message on Open Letter against Botting

    THUD is a far larger issue than botting anyways.


    As long as programs such as THUD are around (yet not legal to use) the ladder really can't be competitive.

    Posted in: Diablo III General Discussion
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    posted a message on I just wanna give up
    Quote from Kiwimustang67»

    It's funny hearing complaints like this, the game is supposed to be enjoyed in all aspects of it and not frustrated because things don't go your way. The idea of the rifts is to test your builds and see how far you can get based on your particular build and play style, to totally depend on Pylons and shrines defeats that purpose.

    Clearly the "idea of rifts" failed then, since there's more than a 5 level gap between rifts that you can clear or fail while playing the same character/build.
    Posted in: Diablo III General Discussion
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    posted a message on Cow Rifts are real, and here's why you should clear the entire thing (+VIDEO)

    Have gotten the cow rift 4-5 times, including times with 0 legendaries. Never had a goblin pack in one.


    The first times I got it the exp bonus from the event seemed really nice. In more recent times the bonus was pretty much unnoticeable since GRifts already give so much exp.

    Posted in: Diablo III General Discussion
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    posted a message on The Difficulty of zDPS Weapon Crafting (Video)

    Keeping main-stat is practically irrelevant in that even in the highest tier GRift groups the heal monk isn't the one really at risk of dieing. Plus 99.99% of players never play that high tier anyways.


    It's really more of a theoretical thing than something practical. I think doing a video of rolling a RoV offhand to not have damage range would have been a better example of the same thing.

    Posted in: Diablo III General Discussion
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    posted a message on Season 4 dissapoints

    Coming into the season now might not be as bad as joining in at the start. At least it wasn't 3 out of 4 people playing a Uli monk when only 1 works in a group.


    And Blizz pretends like they designed the game to play with friends. In reality, you end up strait to chat channels looking for random players while having to decline clan mates due to the classes/specs they're playing.

    Posted in: Diablo III General Discussion
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    posted a message on Bring us back the old good days.
    Quote from Frolk»

    What i miss from the "old good days" is that it took time to get gear, now in S4 its like get gear for the first 3weeks, then 2months of paragon farm, that isnt FUN, diablo is about the item hunt, not exp farm

    This is one of the main problems in the current game.

    The item hunt is fun, but far too short. And next you go farm paragon with your friends random people.

    The part that makes it all worse is the reality that the real item hunt is shorter than it seems. This is simply because the stat boosts from ancients (aside from weapons) is pretty irrelevant compared to what paragon levels covers. Because rolls like CC/CD/IAS/CDR/skill damage are all capped the same with ancients and non ancients, all ancients even give over non ancients is main stat (and very limited resist).

    Sadly, paragon gives the same thing. When you factor in the perfect rolls needed for items like gloves, amulets, rings, it becomes pretty clear that looking for ancient ones are really not even worth the time or effort compared to just farming paragon.

    In previous seasons it took like like 3-5 days to get my gear for grifting. This season with the addition of the cube, everything was in place for my uli monk on day 2.
    Posted in: Diablo III General Discussion
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    posted a message on D3 second expansion - Return of the Amazon class talk

    I'm mainly like a rework of the UI, and more varied content would be nice.


    I'd rather not have more classes or more skills. I'd rather have the current ones balanced better first.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Bring us back the old good days.
    Quote from TrueColdkil»

    Quote from TianZi»
    -snip-



    I agree with many points, especially about solo benig actually viable and not abysmally inefficient compared to group these days. I have also some points i don't agree and/or need better explanation.


    - gearing choices: choosing between MF and offense means you either farmed for gear or progressed with your char and it was simply awful. Ok, it was based on a completely wrong base system, and it would probably work now, but still i don't think that gathering two sets of gear and using one to get the second is a good approach. Most players like the game as a "log in, do stuff, log out" thing, and this woukld just add an arbitrary time layer which doesn't accomplish much.

    - skill choices: i agree completely. Sets are cool but at this point we don't have builds, we have sets and the skills are chosen based on them. Sets should have been something on the line of "your fire damage is increased by 500%" and have only like 4 pieces bonuses (while being part of a 6/7 pieces set) so you could use a set and combine it with a bunch of legendaries to actually make your build. This anyway won't stop the search for the "best one" and i simply think that most players will in any case just run with the cookie-cutter spec.

    - longevity: i agree that gear is extremely fast to get, but imho season duration has nothing to do with it. There are many players that start the season immediately, farm 24/7 and complete verything in a week, but most players play like 1 hour/day and they still need a chance to at least complete the journey, which requires some time if you have very short sessions. Too many stuff to do would become annoying, but a too short season would just make playing time matter much more and imho it's not a good meta to follow (as it is now paragon farming).

    The way I saw it, gearing was more a trade of mostly defensive stats from MF. In which I played a completely glass cannon MF stacked DH with low IAS. I know melee classes had a requirement on how much defensive they needed just to survive, so for them maybe they had to lose lots of offense or not use MF at all. My entire game playing was focused around that, because I sold most of my good gear (trifectas) on RMAH while sticking with my low attack speed MF glass cannon gear.

    You're probably right about the way skills and sets could have been. It won't stop people from going to a cookie cutter spec, but it will let more players try different specs that have a chance to become the cookie cutter. There could also be the result where more variations of the cookie cutter exist.

    Yea, I don't really know about longevity, I don't know if there is a solution to it. I don't know how much most of the people even play. One things that caught my attention though, is that you mention "complete the journey". I wonder why Blizzard made a journey that probably everyone can finish. When they first announced the season journey, I actually thought it'd be a system so everyone ends at different parts of the journey. Before the season started, I was thinking the season journey might be the thing to end the whole mindless paragon farm. It sounded like it'd be the goal to try and get as far as possible during the season rather than something most people finish in a couple weeks.

    Quote from RRenaissance»

    Quote from TianZi»

    I miss D3 vanilla too. The interesting thing is nearly all my D3V friends never came back, even after RoS. Makes me wonder how many of them would have still been playing now if D3 wasn't changed so heavily from how it was originally.


    D3 vanilla obviously had plenty of issues, but it's not like everything is great with the current variation of D3 either. I could probably list 50+ issues with D3V, but here are some of the main things I miss from D3V:


    1) solo being viable.

    In D3V I can log in and play when I want. Now I have to log in and find a group to do anything even remotely efficient.


    2) gearing choices.

    MF vs actual stats was a pretty big choice. There were also more times when taking offense vs defense was actually a choice. Current gear comes with everything, and everyone wants the exact same rolls. Also there were actually choices of what to waer, and yellows could be better than legendaries. Right now sets make most non-sets useless. Every yellow item is bad.


    3) skill choices.

    Right now the only viable skills are the ones that go with the sets.


    4) longevity.

    This season it took like 10 hours per alt to pick up enough gear to get on the solo leaderboard. Seriously screwed up how fast you get gear right now. If gear drops so fast, the seasons need to be significantly shorter. I'm not going to say the drop rates of D3V were perfect - they're not. However, the current system is just way too short to gear up. The funny thing is the game is hardly even about drops anymore. Like 90% of my gear came from the cube or kadala.


    -----


    The current version of D3 really feels too much like a game on training wheels. The game is missing choices, everyone is looking for the same items. Everyone runs nearly the same comp for exp and progression. It's really kind of like there's 1 path to follow.




    I feel I must disagree here. It is quite a fallacy to assume that your friends left because of the changes. Changes to d3 have tried to make the game more rewarding and give us more varied content (which I think has extended it's longevity tremendously). I'd wager that your friends were simply done with diablo and started playing other games or cut back on gaming altogether.


    1) Furthermore, you mention solo, but your argument does not make sense to me. You can still log in and play when you want. Sure, if you want max XP, you'll need a group. If you want to push your gems to 80+, you need a group. However, you can dick around in campaign mode, push solo GRs, play without being bothered by others, or simply join public bounties and speed rifts. It seems like with time, you've become obsessed with efficiency (given that you can gear a character in 10 hours for leaderboard would support that you do that very well). Maybe you wanted to be efficient in vanilla too, which entailed farming content that was too hard for a goblin and pray for clusterfuck RNG lv 63 6 affix yellows, or some other rediculous exploit that we had back then that mostly had to be done solo because groups were not rewarding.


    2)Gearing choices: I was very happy to finally be able to do away with cheesy tactics like switching gear at the last minute for 'more efficient gameplay', or gimping yourself just for those couple of legendaries. That did not make for fun and rewarding gameplay, and blizzard agreed and removed it. The same discussion can be held for XP gear, and the extreme consequences it has for high end players in terms of plvls. Furthermore, we still have to make stat choices, how much CDR on gear, how much vit, getting that extra armor roll just to survive big hits. To me, the big difference is that the community is highly informative. The build section on this website alone is incredibly informative, and streamers like Quin have the time and knowhow to think about all these stat choices for us. This does not mean there are less choices, it means that information is more readily available on what the best option for each choice is.
    Sure, sets are key, because they give an extra dimension to skill usage that would be harder to implement otherwise. And sets have always been a big part of diablo. Sure, we could do without them, but i see no reason why it is not good to have strong legendaries and sets that are stronger than rares. Remember all the flak blizzard got when rares would roll better than legendaries? Maybe every yellow is bad to you, but i'm always happy to get more resources or to gear my leveling character.


    3) skill choices: that's an overly simplified view, and again a matter of information that we get from the 'professional' community. There will always be a most efficient build, and i'm glad that blizzard aims to rotate this with different patches, that increases the longevity greatly.


    4) as a said previously, if you can gear your character in 10 hours, you are indeed very efficient. However, that makes you part of a small minority that is that efficient, and for the rest of the playerbase that has maybe 10 hours a week or less this gives them the chance to actually decently gear up in a season, maybe even try different classes. The fact that so much of your gear came from craftables tells me that you've been very efficient in acquiring bloodshards and mats, because you usually have to force thousands of shards down kadala's throat before she shits out a decent item.


    TLDR: All in all, to me it seems like you're obsessed with efficiency, and playing for maximum efficiency indeed limits the rich experience that you can have with the game, because you need to do everything in a certain way to be efficient. I see no blizzard-based solution for this, because there will always be a most efficient way to play.

    I had friends from other games that came to Diablo because it was so heavily hyped. I had people I played with at the start, and most of us liked the game. Progressing gave the feeling of progression, because it felt like we worked towards it. I didn't hear any complaints from them, but as the nerfs to content started rolling in, players started leaving. It simple felt like progression was being cut out from the game. Personally I already finished Inferno on launch week before the nerfs came in, but it felt kind of retarded to just give hand outs to people that didn't even spend time to farm for gear. I've seen some of them log on to other various Blizzard games from time to time, but just not back into D3.

    As for my comment on solo, I like playing efficiently. At the same time I don't like carrying people and I don't like being carried. In vanilla I played a DH and I could farm any zone in inferno with pretty low deaths by the second week of the game, YET it still felt like I was putting effort into doing it. I don't think I necessarily became obsessed with efficiency since I was all over efficiency before I even heard they were making a game called D3. Before D3 I played StarCraft, and to keep my rank (high masters), every build I played had to be played efficiently.

    Hmm, I'm not sure it's due to more people being more informative or not. I think the only D3 video (aside from my own) that I watched all the way through was the recent Striken one from Quin. Which of course I'm too lazy to bother snapshotting anyways, but it's info that was interesting anyways. Generally speaking, no offense to streamers/youtubers, most videos don't seem to provide anything useful that a glance at the leaderboard wouldn't tell me. Back pre-RoS I've put builds together and shared videos on youtube as well, but now it feels like the builds practically build themselves. Can't agree with you on the sets things, but I'm sure a lot of people do like sets the way they are now.

    As far as skills goes, I wish they'd let us hide our gear/skills that were used for GRift clears. I feel like the leaderboards probably have a lot more impact on skill choices than the "professional" community. It just seems worthless to experiment when builds simply get copied as soon as they're used.

    I wore sage set since like day 2 of the season. The DB monk was up and running before my main monk, so I had a good number of DBs for gear. Instead of aiming for ancients, I geared my characters using reroll set, which let me have my 4 classes all on the leaderboard early in the season. I'm not really playing anymore since I don't like paragon grind and it's that time of the season where high paragon players will just take over the leaderboards.

    I actually like your TL;DR, and it's probably why I don't like this current variation of D3 for as long as some players do. Sometimes I do wonder how it would feel being not part of the 1% in games I play, though in reality there's no way to change it without a feeling of under-performing. I did quit WoW after I no longer had my teammates that could make it to gladiator as well, since it no longer felt like there was reason to play. However, because of the way D3 is structured with seasons and with a solo leaderboard, the starts of seasons always feels like even ground to play again. For the first couple weeks things like paragon levels aren't different enough to have heavy impact on leaderboards. So even as a primarily solo player, you don't have to sit in a group all day. The easiest way Blizzard could fix this is by putting a cap or soft cap on paragon levels, or by significantly shortening the season length. I play at the start of every season, but the fun simply doesn't last even half way through the season.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Bring us back the old good days.

    I miss D3 vanilla too. The interesting thing is nearly all my D3V friends never came back, even after RoS. Makes me wonder how many of them would have still been playing now if D3 wasn't changed so heavily from how it was originally.


    D3 vanilla obviously had plenty of issues, but it's not like everything is great with the current variation of D3 either. I could probably list 50+ issues with D3V, but here are some of the main things I miss from D3V:


    1) solo being viable.

    In D3V I can log in and play when I want. Now I have to log in and find a group to do anything even remotely efficient.


    2) gearing choices.

    MF vs actual stats was a pretty big choice. There were also more times when taking offense vs defense was actually a choice. Current gear comes with everything, and everyone wants the exact same rolls. Also there were actually choices of what to waer, and yellows could be better than legendaries. Right now sets make most non-sets useless. Every yellow item is bad.


    3) skill choices.

    Right now the only viable skills are the ones that go with the sets.


    4) longevity.

    This season it took like 10 hours per alt to pick up enough gear to get on the solo leaderboard. Seriously screwed up how fast you get gear right now. If gear drops so fast, the seasons need to be significantly shorter. I'm not going to say the drop rates of D3V were perfect - they're not. However, the current system is just way too short to gear up. The funny thing is the game is hardly even about drops anymore. Like 90% of my gear came from the cube or kadala.


    -----


    The current version of D3 really feels too much like a game on training wheels. The game is missing choices, everyone is looking for the same items. Everyone runs nearly the same comp for exp and progression. It's really kind of like there's 1 path to follow.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Lvl 70 Sage Set? Missing

    Reinstall game then do a bounty.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on U6 monk stuck @58

    I think you're running more into gameplay or RNG issues than gear issues. I did 62 back when i was wearing 4 ancients (both weapons and 2 armor), and I wasn't dieing. You shouldn't be dieing any times as a Uli monk. By the time NDE procs, you should be playing safe, and in most cases skipping past whatever just killed you. The chance to get to the end of a GRift and running out of mobs is really low.


    Most of the time you should just run past the elites, which is generally the only things that can kill you in the first place.

    Posted in: Monk: The Inner Sanctuary
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