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Dec 29, 2012Well I do die fairly often. A run takes me about 10-13 min and I have no +exp gems in anything... so each run is netting me about 5-6M exp.Posted in: Barbarian: Bastion's Keep
Best case scenario (if I don't die) I'll be getting ABOUT 50M per hour (which it will probably be more like 35M).... worst case scenario is that if I am getting killed every other run then I'll get about 24M per hour (or close to probably 20M).
This isn't bad as I'll still be getting a paragon level per hour at the very least. I need to get my RES all and armor up... DPS seems ok. Could be higher but surviving is slowing me way down, movement speed couldn't hurt either. Only problem is I have about 1M gold to work with and that wont buy much.
Dec 29, 2012I can perform this route, however I am slightly undergeared (and very inexperienced in these skills) to be very efficent with it.Posted in: Barbarian: Bastion's Keep
I do have one big question though... how does he start where he does in the beginning of the video? When I do it, it starts me in the Keep and I take the portal to the core of arreat WP.... making me run to the place where he starts to clear that area and then I have to run back.
Overall I do ok, nasty packs can kill me especially if an elite and a champ pack spawn close together and they have crap like reflects damage, mortar, motlen, desecrator, arcane, horde, jailer..... it's happened twice in five runs.
I usually find myself not hitting the number 3 and just sprinting / ww around until my fury drops then I try to find a big pack to charge into to boost my fury.
Seems like not having warcry / impunity and nerves of steele make it much harder to survive, but this build is fast and the route is good. I haven't gotten a single lengdary or set item yet (but again only five runs).
So yea I guess my questions are:
What do you recommend upgrading on my gear ( I have only 1.5 M in gold to spend) ?
My char: http://us.battle.net/d3/en/profile/Battleman13-1236/hero/2845053
How does he start where he does in the video?
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Mar 3, 2016Posted in: News
But it doesn't have to be a grind fest. I like to play Diablo 3, I just don't like being forced to grind / farm.
It's like they say about making your hobbies into a job.... you usually don't like to do things when you are
forced to do them. I think they can add rework game play, even preserving what's already there, so that
both the super hard core 10-15+ hour a day people can have their content and the people who like to spend
a few hours a week can have theirs. Will it ever be a perfect world where the super hard core grinders are happy
and I get all the things I want and have a super casual side? Probably not. Can they try? Sure. It's a smart move IMO
as far as business goes. I'd imagine their are far more people out there who can play a few hours each week, vs those
who can play 10 - 15 + hours a day.
Pets may already pick up gold, but even as a fairly casual player I have more gold then I'll probably ever need.
I have nearly 3 bil now and I'm sitting on 8 puzzle rings. With proper gear setup, and some high level rifting I can
quickly double or triple my gold amount. I don't even need what I have now.
What I need are crafting mats of every kind. It's easy to miss DB's, especially if your playing a fast farm build. It's easy
for me to miss one here or there anyhow.
It's not like I'm going to quit if I don't get these things. But what will happen is that I'll burn out and simply quit playing in a
week to a few weeks. Then if season 6 has something interesting I might play that for the first 5-7 weeks and burn out again.
They got my money, I bought both the original game and the expansion. They will most likely get my money for the next
iteration. I feel like even if I quit the game for good now, I got great value out of my $80. I played, over the course of 4 years,
over 300 hours. I've already spent $80 in one night at a bar, or $60 on a game that I played for twenty min and then never
touched again. I'd just like to see these changes, as I think it would improve the game as a whole. That's all.
I guess what it all really comes down to is expanding the game outside of the "rat race". What am I playing towards right now? Getting startup gear for my thorns sader.... then I'll be playing to farm some gear to go with an LoN sader. Then I'll play some high level rifts. Then I'll try to the rest of my ancient parts.... then I'll quit the game because there was never any goal. Just to be slighter faster, slightly more powerful, grind out that extra GR level. As stated, that's no fun for me. Why can't their be more to the game then pushing GR's?
Mar 3, 2016Posted in: News
I can start off with saying hello, since I don't think I've ever posted before. If I have
it's been a long time ago and I don't remember. I do use this site quite a lot though
as a slightly more than casual D3 RoS player.
I've played D3 since launch in 2012 on and off. The idea of making D3 a stupidly
hard game was well... stupid. It wasn't hard in a "fun" way. It was hard in a "I want
to smash my computer" way. Affixes like "Invulnerable Minions" and the Inferno
difficulty were enough to make you want to poke your own eyes out. When I first
started I picked Barbarian and it was one of the most underpowered classes out there.
I constantly got kicked in the guts, and was left with crappy blues / yellows that were
just plain awful. I rage quit the game after like 20 or so odd hours on my barb.
Pre Ros, I had two more hurrahs in which I'd try another character and try to stay
motivated / interested in the game. Unless you played hundreds and hundreds of
hours.... you were on your knees most of the time. I never payed real money for
anything and found the idea of farming the auction house kinda stupid. The best
way to advance you gear was by not actually playing the game but by playing the
auction house. Fun fun.
Ros helped a lot with that. Removing the auction house and the loot 2.0 system was
a big step in the right direction. I liked the new crusader class and that legendary / set
items were relevant. Still the game was too "grindy" for my liking.
Fast forward to today and yes they are introducing a lot of power creep. But I necessarily
don't mind it. Yet. I'm honestly not interested in farming for hundreds of hours. It's just not
what I consider to be fun.
Some of these new changes are refreshing. One class/build should not be leaps above everything
else. If you don't want to play that class, or a class that supports it... then your most likely going
to be playing alone or finding it very hard to find random groups to play with.
The gameplay has majorly been shifted to rifts / grifts. i can't say that grifts thrill me. After a couple
hundred... they get old. I want to see more gameplay depth. I want to have reasons to do stuff other
than rifting / g rifting. It's not a crazy concept.
Maybe some added depth to the brawling systems.
Maybe some build options that aren't always sets.
Maybe some more interesting game play mechanics that encourage group diversity.
Maybe fixing some of the penalties for solo players (especially when it comes to bounties / machine farming)
And in all I'd like to see a curb to the grind fest. I've probably gotten 150 hours invested into this season so far and
I've close to getting burned out. I've been farming and gambling shards on a AA shield for my crusader now for two
days. I think I'm in close to 15K shards and have found everything but that shield.
It would be nice to see them add elements to the game that allow it to be truly fun for those who do not wish to spend
hundreds of hours farming, or doing endless grift after grift. I don't even care if they preserve those elements for people
who DO want that.
Among other things: I agree with all 5 of Rhykkers suggestions
Switching builds easily - from Rhykker. I agree whole heartedly. It's dumb (and a waste of a character slot) to need new characters
of the same type to play different builds. Then you also need extra follower gear in some cases and extra legendary gems that you
need to level up. This would be a very nice feature.
Solo farming bounties.... it's not really an option. It's just way more productive to do it in a group. It's nice to be able to do that, if you want
and or can find a good group but you shouldn't be punished if you want to farm solo or simply can't find a decent group.
Follower cannot die tokens: I agree again. Maybe even make this some type of consumable like the gift for socketing weapons. Make a special
consumable that makes it so a follower of your choosing cannot die. This opens the doors up for better, more intersting, or new tokens that can
add depth to solo gameplay.
Paragon point icon. I agree... it's placement is bad. Raise it up just half an inch and your good to go. Enough said.
Last point: Making it easier to see stack numbers. I agree, they can be hard to see. This is probably the fix I want the least out of the five. But I'd like to see it the same.
My own ideas:
Why not add the ability to rent out for a monthly fee, more stash space or more character slots. With the "Switch Builds" idea and say having the ability to switch to a secondary build easily and quickly... character slots shouldn't be an issue. But why not rent out extra stash tabs? Maybe $1 per month per tab? It may even be a nice way to do a gold sink. The only problem you run into would be people who have payment troubles / issues... how long do you keep their stuff before you trash it. I can see it being difficult. Who knows, maybe make it say $10 to just unlock it permanently. I'd pay $10 for another stash tab. Again... the "Switch Builds" option would really help clear my stash out but I could see it being an option for some. It's not like it would be hard for them to do.
How about renting out a pet that will grab resources for you, and will allow you to salvage items from anywhere in the game. For $2 a month, this pet will automatically pick up gems, DB's, gold and whatever else (other than white/blue/yellow items). Good money maker for blizzard. Would make life nice for me. I don't have to worry about picking stuff up, and when I'm farming mats I don't have to port to salvage.
How about gold sink items in the game? Maybe potions that increase the goblin spawn rate. Maybe potions that increase DB drop rate, exp and so on.
For as much as I don't like farming, I kinda don't like the power leveling "ability". After the first two or three days of a season, you can get leveled to 70 in half an hour or less. By standing around, doing nothing. I'd like there to be some new encouragement for people actually playing the game together through the leveling process. And maybe as an extension, maybe make the story mode relevant. Make some "Story Mode" only drops or something that would encourage people to play story mode. I REALLY like adventure mode, but I feel like it's 99%+ Adventure mode that gets played these days.
I think there are quite a few nice things they could do for the "A dollar or two per month" system.
Don't get me wrong, D3 has come a LONG way since 2012. I just think they can make a couple changes to push it that much further.
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