I get this about once out of every 5-6 times I load diablo.
I load in, get an "error 30008" and then I have about 100,000,000 ms delay (not exxaggeration) spiking up and down between 50ms to a huge number in the millions. The game is extremely choppy and laggy and I can only fix it by restarting the computer.
I have died to this in hardcore before atleast once.
Is this some graphic card compatibility problem or is this really a year old bug that blizz hasn't fixed?
I often get it from using the auction house and then immediatley logging in, so I try to only use the AH after I'm done playing.
Just wondering if anyone else gets this.
- 1/30/2013 12:46:54 AM Posted in: Technical Support
1/15/2013 1:34:11 AM
Posted in: Diablo III General DiscussionQuote from Zero(pS)Leagues are a neat idea, and I'd probably like them a lot. But, from a developer point of view, for the masses (and I'm included in that), it's an artificial end-game, an artificial competitive environment, because you can't really compete with guys like KingKongor or Alkaizer or Kripparian, who have 8-14 hours/day to pour into the game. Any form of competition in an ARPG would be very bland and based on time invested. I can be competitive in CoD or DotA 2 without playing 10 hours a day, but on D3 (or WoW for that matter) that's just impossible.
It's not a socialism world though, if they have the time to put in and they do the best, then they win. In a game with millions of players its not like the rank would be "top 10", but more like "top 1,000".
BTW All games are 'artificial', so I have no idea what people mean when they apply that to a video game.
1/15/2013 1:32:08 AM
Posted in: Diablo III General DiscussionQuote from overneatheQuote from makaIf you're strictly talking about giant companies, you might be correct. But if you're talking about all game developers, then you are very much mistaken.
This. One of the biggest promises for a nice launch for smaller companies is listening to their fans. The semi-downside to this is that development tends to prolong a lot, but at the end of the day the loyal playerbase guarantees you some sales and the less people the less different opinions about features, which helps developers tremendously.
Natural Selection 2 was given as example. It sold 144k copies but that wouldn't have been possible without closely communicating with their fanbase. For a company of so few people those numbers are not bad at all.
For an enormous company with around 5000 employees I doubt you'll see many like Blizzard, who write blogs for all their games, years after they've came out, and also have so many community managers discussing said games on a daily basis. Sometimes even weekends! Not to mention the shelf life of these games due to iterative development and community involvement.
Really? this stuff impresses you guys?
They pay 2-3 ppl to log in once a week and make a one page blog or post and do PR stuff, and you guys are impressed..? lol?
I guess these kinds of fans will be attracted to games like this. They don't understand that the game sold 10 million copies at $60 not including RMAH, That's $600 million dollars the game made before RMAH. It's one of the most anticipated games of the decade. You actually think that a billion dollar company hiring a few PR people to keep in touch with the game is special? It's not some charity move, they want your money and they want you to buy stuff on the RMAH. They're doing 1/10th of what they could be doing lol.
1/13/2013 3:53:05 PM
Posted in: Diablo III General DiscussionQuote from CyberwasteThe point he was making, fanboy tsunami, was that he thinks Diablo 3 was made to have a relatively short life since they're not pulling in subscription fees.
You do see that games are deliberately designed with short lives (CoD) so they can get the dlc sold then replace it next year.
Whether they really did with D3 or hoped the RMAH would replace subs is the question.
Only reason D3 is always online is for DRM.
Yes, that is the point, thanks for understanding. The vague reference to it being an MMO is basically just anyone's perspective.
Personally I feel this is an activision strategy, and I believe the annual pass deal should've been a dead giveaway.
1/13/2013 3:45:35 PM
Posted in: Diablo III General DiscussionQuote from Speaker
Isn't it like 1.25 + 15% or +30% if they send it to their paypal per item? So, it could easily be much higher than what you are saying.
Think of it this way: Let's say theres 6million ppl still playing (not likely)
if each person spent $100 dollars on the game (they haven't), then thats only $600million. Blizz gets, what, 15%? so $90million in that case.
In reality I might say theres 1million ppl playing, and less than half have ever used the RMAH. A lot who have, probably have only used like $10-20 tops. That puts profits very low lol. The game wasn't succesful so it didn't generate a lot of profit after launch, so theyre not going to add much content.
Before you post your auction, you’ll see any fees that apply to your listing displayed in the center section of the Sell tab. These fees will only be charged if your auction successfully sells, and will automatically be deducted from the item’s final selling price.
For Equipment (weapons, armor, accessories, and other unique items)
- Transaction Fee (Gold Auction House): 15% of final sale price
- Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
- Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred
- Transaction Fee (Gold Auction House): 15% of final sale price
- Transaction Fee (Real-Money Auction House): 15% of final sale price
- Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred
I would estimate from the RMAH's release to now they've made under $3 million for sure, and it's probably nearly a zero income now. This makes it a great time for them to try to put gold sinks in the game to slowly phase the AH out after making some final money off gold buyers.
I believe they've made a lot of money the first 3 months or so of launch, as I know I personally made a lot of money off of it... but at this point, the game has become very very easy, and something like 2mil can provide you with 100k+ dps which is enough to farm even moderate levels of Monster Power. Since 2mil is about 60 cents, they'd make about a dime off of that transaction.
mp0 can be done in blues.
The economy now is at a point where only very very high end rolls (top 1%) sell quickly, and a lot of people have large surpluses of gold and items.
Gold will still sell probably, since it's a universal currency.. but, in the end, with a dwindled playerbase and decreased difficulty, and with excess gear being so powerful (i can buy a 1k dps weapon for 20k gold lol) only people who are really stupid would buy a really powerful character.
On top of that, if you have a top end item you want to sell, why bother selling it on the AH and take a tax, when you can just post it on the forums and let other people come to you? Sell outside the AH if it's top end, and recieve full profit.
1/13/2013 3:37:10 PM
Posted in: Diablo III General DiscussionQuote from Zero(pS)The problem persists.
Expressions like Itemization and End-game are so infinitely generic that it's hard to know what specific people want to change.
While a lot of people want to have "more interesting affixes", many will complain if they make any changes that devalues current gear (as lots of people did when they changed amulets and rings, and that was a very simple/small change, imagine big stuff like changing the all resist mechanics, or changing how stats work).
As far as end-game game goes, Diablo has always been about the item hunt. Unless you have the absolute perfect items on every slot for every character, you're probably not even at the end-game. I know I'm not. And I'm absolutely positive a lot of people complaining about lack of "end-game" also aren't,
What they really want is end-game quests... infinite dungeons... bosses... Firstly, this isn't a subscription MMO, so whoever got this expecting new content every few weeks are the ones delusional. Secondly, these are all artificial challenges, so you think you're doing something different, while you're actually just hunting for items (the original end-game).
You see the post above me, this guy wants more monster affixes. That's a concrete suggestion. That's something that can be done, pretty easily. And would add depth to an already dynamic combat. Generic complaints serve absolutely no purpose except to bash on the current state of the game.
Since people are still buying off the RMAH and have since it was launched, there's a gray area between not being a subscription MMO and not generating any profit past launch. Furthermore, if people want to make the argument that this title is "not diablo 2, so it shouldn't be held to it's standards", then we are also allowed to hold the title to a higher degree of what the content looks like. We don't have to stop at the item hunt.
With that said, we can offer a number of suggestions but there's no point brainstorming the multitude of ideas when A) other games have addressed them, and they won't be implemented
Endgame is composed of a few main parts for me:
Item hunting in order to increase character powerfor a greater purpose. Some ideas for that subcategories of that purpose are as follows: Making new characters and builds, Ranked PvP and PvE Ladder, a tier of very high optional difficulty and/or sidequests that yield rewards which other modes do not (original design of inferno), a possible infinite dungeon with achievements, and we can build from there. I currently love Path of Exile's league system:
This is a great system which offers heavy endgame and replaybility.
I would also personally that the game needs a flourishing economy where there is a need to reroll characters and trade items outside of gaining "400k dps to faceroll mp10 for no real reason"
Character strength without reason is pointless. Creating a strong economy in a video game is extremely easy, but won't be done until at least an expansion (if ever). This supposed economy would be bolstered by stat allocation and skill trees.
These are the standard ideas that float around commonly, but there are many others out there. I wouldn't even be opposed to an MMO style of changing stuff like blacksmithing and jewelcrafting to be player professions.
Edit: One more idea I really wanted in d3 for a long time is "guilds/clans", I'm not sure what purpose they'd have yet to serve, but maybe some sort of a competition between guilds/clans, which would encourage co-op play.
1/13/2013 2:30:25 PM
Posted in: Other GamesQuote from FoxBatD2
So I suppose you've missed the several open trials they've had already.
Alot of good concepts with character building/development and economy, but IMO they are pretty pointless because the core combat is dull. It's even simpler than D2, but with poorer feedback. Not something you can easily figure out from reading about the game, you'd have to try it yourself to see how you feel. Nonetheless I think way too many people would share my opinion for this to be a "D3 killer." TL2 had a better shot on that with combat that wasn't completely terrible, and a practical copy-paste of D2 design to boot.
I have missed them, and so far that's the only valid sounding compaint I've heard about PoE. I will still wait for it and try it because d3 is currently just too pointless to log in for me.
1/13/2013 12:15:46 PM
When I look at current diablo 3 I look at it as being about half completed from what I expected.Posted in: Diablo III General Discussion
For me, the game just lacks a huge, huge amount of content that just isn't there.
Just to name a few..
-Sidequests are very lacking and need full revamps
-Mechancis are boring
-Itemization is boring
-No stats allocate/skills tree is an awful choice
-Most of the classes for me are very boring to play. Example: The witch doctor's design is some kind of a joke compared to the necro, why not just bring back what the fans want instead of dangling a bad version of it in front of them?
-Much of the game's maps and dungeons need revamping
-Nepalem's valor needs to be deleted so the game isn't flooded with so many rares, and we need to go back to boss farming as the main way of playing the game
-The game needs heavy bot control and should consider being split into many small servers
-Should've started off with 6 classes
-Entire story and graphics should be revamped to feel more like diablo
-More endgame content and more items than we currently have
-Full ranked pvp and ladder at launch
Essentially I am very unhappy with the whole game and I don't play it (haven't since first month), whenever I try to play it I get uber bored within 30 minutes and log out.
I am probably one of the harsher critics since I've followed the game from 2008 on the forums and kept up with a lot of promises and ideas that were supposed to be in the game.
I would call it the most disappointing game, and one of the longest waits to be disappointed ever.
Basically, it should've been amazing at launch and around just now (8 months after launch) we should just start to get bored and maybe get a few new content patches. Instead we get an 8 month extended open beta and no one is hapyp.
1/13/2013 9:00:36 AM
Posted in: Other GamesQuote from ZeraPath of exile won't kill diablo for one simple reason.it's too hard to aproach as a casual player and maybe even a player that don't want to do a shit ton of research before even playing the game (talent tree is vast and even if most of it is just stats u still need to know exactly what your doing before you start or you will be forced to reroll a lot because of how expensive it is to respec a character).
Also the graphics isn't as good as diablo (blizzard have a way of making low poly stuff work imo) and this might not be the major problem but it's still a thing that means it won't kill off d3.
And the last important thing bnet friend list. as a former wow player it's actually amazing how much it means (I play games despite not knowing people playing it but would rather not if given the option) to people who maybe played a lot of blizzard games
I think that assumption which all players are retards and casuals are going to hurt a lot of gaming companies. Why did some games succeed in the first place, such as d2? They had things such as skill builds.
I think some players are letting people like jay wilson "tell" them how they feel about games, and they become this blizzards zombies who repeat everything people like jay wilson says. In the end, if they approach a game with some depth, they will most likely remember why they liked this genre of gaming in the first place. It's just a matter of good advertisement and making a strong release.
Also I really like POE's graphics more than d3's, and for me bnet is totally useless - i have 0 friends on playlist. For me, Bnet is just a free connection tool which I would never use when I have ventrilo and skype and MSN messenger.
1/13/2013 8:53:07 AM
Posted in: Other GamesQuote from Litheum
While there was a time when I would agree with you about most of what you said, I feel like that time is becoming a thing of the past.Quote from LitheumWhile I agree POE looks really good, and seems to be in-line with my views on what an ARPG should be, They are not killing Blizzard.
Nothing is killing Blizzard, at least not any time soon. They have a massive fanbase, they make incredible games, they have some of the best talent in the industry. They will continue to be a great company, and D3 will continue to be a powerhouse. Making a post about XX game killing Blizzard has been made for every major MMO, ARPG and Strat game ever made since WOW launched, none have succeeded.
You make yourself look real silly suggesting anything is going to kill any of Blizzards games.
But I do agree so far that POE is putting a lot of effort into pleasing Diablo/ARPG fans, making it the game a lot of us want. I know I am going to be playing it, and it's doubtful I will ever return to D3 with the changes they are making not fixing core issues.
Mists of pandaria and diablo 3 have been really bad for the company in my opinion.. worse than anything before.
I considered WOTLK bad for blizz at the time, but in hindsight, it was great compared to mists of pandaria and diablo 3. These have been total trainwrecks. The company is fresh out of ideas to make new and innovative games.
The other problem is.. what will save them? When WoW lost some popularity, blizzard had SC2 and diablo 3 over the horizon, and that made fans stay around because of so much speculation.
SC2 is stale now, and not very innovative, and diablo 3 is a disaster IMO. This, with MoP being underwheliming, means only titan's release could save them. That's too far away. They may lose MANY users now.
I can't say for sure I'm right, but I feel like this year has been very bad for blizzard. I believe the only reason they're succeeding at the moment is that other big names are staying console. Competition is hard for small companies. They rely on small usersbases and word of mouth advertisement.
Well, subscriptions havent dipped at all on WOW, and D3 was the fastest selling PC game of all-time. So it may "appear" it was a bad year for Blizzard, but appearances don't mean anything.
Granted, the money coming in might be from a younger/casual playerbase, but that doesnt matter much. The company will be around a very long time, and continue to dominate it's 3 genres. I am not sayin I think Blizzard hasnt alienated some of its older fanbase....I'm just saying POE, or any other game isnt going to kill Blizzard.
When you're dealing with game companies, the only thing that matters is total sales. Blizzard will not be affected much by POE. When they release an expansion for D3, everyone playing POE will be at the gamestore, ready to buy their copy. Including the "haters".
You're right POE wont kill blizz, but I don't think the diablo 3 expansion will do very well.
What matters is:
-Is it full with content?
-How fast will it come out?
If it looks like a single act and class for $60, I don't see anyone buying it when the game is quite boring currently. Or, if it takes 2 years and other games start to develop, I can see it swept under the rug.
I think blizz dominates the RTS genre with no end in sight for that, but I can see their hold on MMO and ARPG gaming slipping. If titan and d3 are not what they should be within 2 years, blizz might move away from this genres.
Torchlight 2 is an example. In the time of diablo 3's development, we saw torchlight 1 + 2 develop fully and be successful. Steam increased sales by 40% on TL2 after d3's unsuccessful first 6 months.
If these companies gain some ground, they will end up releasing exponentially better and more replayable games which will ultimately take ground from blizzard.
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