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  • posted a message on Magic Weapon vs. Ignite Weapon
    Whenever you have a mechanics related question, give apo's thread a go on the D3 forums (I don't think there's a post of it here, unfortunately);

    http://us.battle.net/d3/en/forum/topic/8770117237

    Here's the section relevant to your question however;


    Magic Weapon - Ignite

    DoT stacks. DoT can crit (one crit roll for all ticks). DoT ticks have a proc coefficient of 0.
    DoT can be procced by anything that has a proc coefficient. The chance for each of those skills to apply the DoT is equal to their respective proc coefficient.


    There's an entire section on Elemental Damage as well. I didn't find any specific reference to Magic Weapon: Ignite, but Elemental Damage almost always applies to any damage you do, so I would say it's a safe bet to say it will increase the damage of Ignite. If anyone knows for sure, they are welcome to prove me wrong however :)

    Course, you could always test it yourself, using one set of gear without Elemental Damage and another set with it (both with similar damage ranges obviously) and see if the Fire set ticks higher or not.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on [Guide] "Torrent Overwhelming" - A Semi-Tanky Arcane Torrent Build
    So apparently I was gravely misinformed about the Cascade rune... Thank you Helycon for correcting me on that point. Now that I have a more... correct understanding of the rune, I've been using it for the previous 2 days to get a good feel for it. Overall, I find the single target damage between the 2 runes to be very very similar and of course Cascade wins out in AoE situations handily (just from my personal observations). That being said, I will be changing the guide to reflect my new preference on Cascade over Disruption and detail when you might consider taking Disruption (ie: party situations). Once again, thank you for pointing this out.

    Sincerly,
    A noob.

    Beelzeuhb: that's the essence of many builds, you'll find many of them operate in this way, at least until you get some decent gear, then options open up such as builds without a signature spell. This particular build can easily operate without a sig spell, but it does take either some above average gearing, extra emphasis on AP generation in your skills or a slower weapon. This is of course if you're willing to drop AD, which is a fair hit in damage potential.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on [Guide] "Torrent Overwhelming" - A Semi-Tanky Arcane Torrent Build
    I would argue that Cascade is superior to Disruption mostly in pack clearing. Just because the proc'd missile cannot hit the target it was proc'd on. This makes Disruption the de facto superior option against single targets. Cascade will do better against Elite packs and generally for clearing. And as you mentioned, Disruption is very useful in group situations, so I consider it the more utility-orriented rune of the 2. The difference is not (in my experience) substantial between the two runes, so it really depends on what you're looking for out of your build. So I wouldn't call one rune superior to the other per say, they just have different uses.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on [Guide] "Torrent Overwhelming" - A Semi-Tanky Arcane Torrent Build
    One of my first variations I made was to include Blackhole - Spellsteal into my build. It's a great deal of fun, especially against massive packs of mobs. As I started running higher level torment with my clan I eventually shifted to BH - Event Horizon for the utility it provides. I think of the 2, Event Horizon is far superior when you're "progressing", but that may be personal preference speaking.

    The problem I found after I made the shift to Arcane Dynamo is that I had to be very careful about when I cast my Blackhole. At first I was burning my AD charges on BH every few rotations, which kind of defeated the purpose running AD in the first place. This is why I now run with Frost Nova now. Doesn't steal your AD stacks and has the added benefit of not interupting your AT channeling. It also allows you to really get in mobs faces, which you'll want to once you get your MLW. Of course on T5 or 6, this is almost tantamount to suicide, so I keep it as a more defensive utility spell nowadays.

    With good mitigation, you could ignore ground effects up to T3 at the least, maybe even T4, after that the damage gets to be too much, especially on Arcane Sentries. Hope that MLW drops for ya soon, it's a fantastic addition to the build.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on [Guide] "Torrent Overwhelming" - A Semi-Tanky Arcane Torrent Build
    Alright! After ignoring my guide for a bit while I finished exams I've finally gotten around to updating again! And it's a bit one this time.

    Added an Acronyms section at the beginning of the guide for those who might not be as familiar with the ones I use in the guide.
    Expanded on the use of Arcane Dynamo in a few sections of the guide.
    Updated the weapon section to note the bug fix to the % damage affix and to properly reflect its new value in comparison to other affixes.
    Made a few minor changes in regards to the 2.0.5 patch, nothing major has changed however.
    FINALLY gave the build a NAME! Lemme know what you all think of it, it's not the catchiest name but it's a start.
    Added more tips in the Tips and Tricks section.
    Fixing more spelling errors and so on...

    Annnnnnd that's all for now! As usual, feel free to comment/ask questions, I welcome the discussion!
    Posted in: Wizard: The Ancient Repositories
  • posted a message on [Guide] "Torrent Overwhelming" - A Semi-Tanky Arcane Torrent Build
    It certainly could safka. The only real difference (beyond gearing Disintergrate Damage % instead of AT Damage %) if that Disintergrate has a higher AP cost. This will shift your priorities into a bit more AP Generation or aiming for a slightly slower weapon to compensate, but its perfectly viable!

    Transitioning from one element to another can be rather troublesome, especially if you're well geared in the first place. I would suggest using rares first to see if you like the playstyle before you invest too heavily in it. If you like it, then gearing is mostly a question of time (and a little luck). Either way, hope your switch goes as smoothly as it can!
    Posted in: Wizard: The Ancient Repositories
  • posted a message on [Guide] "Torrent Overwhelming" - A Semi-Tanky Arcane Torrent Build
    After reading up on it briefly and trying it out in game, I've already made the switch to using Arcane Dynamo. Still working out the kinks but I'm fairly happy with where I am now. My effective DPS on meaty targets (Rift guardians for example) has just shot right up, so long as I don't need to move often. Very very glad it was brought up, otherwise I might have been missing out for a rather long time before realizing my mistake.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on [Guide] "Torrent Overwhelming" - A Semi-Tanky Arcane Torrent Build
    Added a TL:DR to the end of the guide. Hope it helps!
    Posted in: Wizard: The Ancient Repositories
  • posted a message on [Guide] "Torrent Overwhelming" - A Semi-Tanky Arcane Torrent Build
    Good suggestion blgns. Will write up a TL:DR soon.

    I didn't realize the whole Arcane Dynamo thing was a bug, apparently I was not paying close enough attention when I read the patch 2.0.4 notes. /facepalm
    Posted in: Wizard: The Ancient Repositories
  • posted a message on [Guide] "Torrent Overwhelming" - A Semi-Tanky Arcane Torrent Build
    After some testing, it does appear that Arcane Dynamo affects the entire duration of a single channel. I haven't seen anything on the forums indicating that this changed occurred, thus I just assumed the former to be true. Shot myself in the foot this time :P

    So this does offer an alternate path towards "late-game" gearing. Instead of aiming for enough AP generation to drop your sig spell, you could use Arcane Dynamo and keep it, freeing up affixes such APoC and RCR on your gear since you can use a sig spell to regenerate AP when you run out. And with AD you'll want to pop off 5 sigs in between channels for that 60% buff anyway! Thanks for bringing this to my attention, will update the signature spell section accordingly.

    I really appreciate your feedback wuffiliate, thank you!

    Swordsman83, sorry I'm a noob >.> but I'm very glad you asked!
    Posted in: Wizard: The Ancient Repositories
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