(I fully understand that the following suggestions have no hope of seeing the light of day, but what ever...)
I personally would like to see pre-expansion packs along with a act 5 or 6 for D3.
Update the events of Diablo I and let those 100 floors to diablo be the "endless" dungeon. Every ten floors is a boss and a story board style lore fest. more findable lore/books/journals.
Update the events of Diablo II and bring back the paladin/necro/druid, etc. that I desperately want, rebalanced D2 followers too. add in charms and rune words with it too. more findable lore/books/journals, story boards after mini bosses.
Diablo is a randomly generated game. a lot of the assets in D3 can easily be used for the purpose's of redoing DI and D2. and use the opportunity to officially retcon events so D3 makes more sense(something they tried to do with king leoric's ghosts but then gave up immediately after...).
the character could easily lived during all 3 time periods(hero of D1 is Diablo of D2, barb of D2 is same barb in D3). so having all of it in one game is not so far fetched.
this would make the game far more "epic" in nature. though one of the difficulties would have to get cut, cause doing all that crap 4 times would take ages.
if all that is too much hassle, they could be optional side challenges not tied to normal progression, only available at lvl cap/inferno by clicking on cain's journal or some such.
- 5/22/2013 11:18:18 AM Posted in: Diablo III General Discussion
2/16/2013 12:07:19 PM
people spam farming bosses right now will only last a few weeks at the most because they JUST added something interesting to them. once people have some plans or are bored with it all together, it will go back to the way it was.Posted in: Diablo III General Discussion
but instead of avoiding bosses all together, it will change to "well im right next to him, might as well..."
2/15/2013 12:58:52 PM
as long as incentives are in the right place so the average person wants to farm everything, then bitching about open world doom is moot.Posted in: Diablo III General Discussion
and only good will come. people need to stop acting like open world = boss farm only or some nonsense, it can mean what ever the hell blizzard balances it to mean.
1/22/2013 5:34:42 PM
copy your charactor, dont pick up any loot. once you see what you need to see, leave.Posted in: Diablo III General Discussion
1/12/2013 11:23:55 AM
I agree with Serpenth, however, there are some very short term things that really need to get fixed right now.Posted in: Diablo III General Discussion
1 was reflect damage limiting builds so much. RD doesnt need to get nerfed, it just needed to get changed from 100% uptime so game play skill came into play. now that its done, they will likely need to buff its reflect % quite a bit to make ME happy but im not holding my breath.
the 2nd painfully obvious flaw is mob density. all other issues aside, the game is simply more fun to kill more monsters. even if you dont give two shits about efficiency or whatever, Act3 is the only play to get your slaughter fest on. Blizzard will have only 25% of a full game until they address this.
throwing pvper a bone was also pretty damn important short term, even if i dont pvp, im glad they are at least listening to somebody.
1/12/2013 9:41:19 AM
anyone else tired of playing "Diablo A3" and would rather play "Diablo 3"?Posted in: Diablo III General Discussion
1/8/2013 3:30:54 PM
an SSD CAN increase the stability of your FPS even if you do not load D3 on the drive to begin with, even better if you load the game on it.Posted in: Diablo III General Discussion
every time windows wants to do something and it spools up an HD, your computer will hang up for a split second. and depending on the overall speed of your PC, that may not even be precievable, or increadiblly long/often/annoying.
getting any SSD at all and loading windows on it is a very good upgrade for any system. i have always built my PC's with gaming in mind and never looked into an SSD because load times didnt really matter to me. after getting one, even with only having windows on it and my games on another bigger HDD i can notice amazing subtle differences. games that actually do get loaded on my SSD dont get even get load screens anymore...
though realistically, i suspect your issue is the lack of either RAM or video memory. leaning more toward video memory.
1/6/2013 12:16:53 PM
the only time i ever liked stat placement is in TL2 where every stat helped every class almost equally. what determined your stats placement was your build/playstyle/preference.Posted in: Diablo III General Discussion
D3 stats are terrible for allowing choice. if they wanted players to choose stats they need to rework the whole system. as of now, everyone would pick mainstat, period. and people who split into vit would be kicking themselves once they get gear. in what world is that even a choice, its actually more insulting than taking the choice away like they have done already.
1/5/2013 9:33:46 PM
we already do have some skill mod items. and i use them to great effect on my barb. i like my 2hand hota/rend build and i have -5 to hota and rend cost items. lets me skip all fury passives and go for survivability or offence.Posted in: Diablo III General Discussion
the bonus to skills should not be a damage boost imo, there is plenty of damage in the game as is, they should be a thinking mans boost that lets you play around with stuff or QoL boosts to skills.
something like faster or better procs, wider aoe, slower or faster moving skills/projectiles (what evers better), extra range or cone width, shoot more of something, etc. stuff like runes do to skills but far less potent.
Edit: make your favorite skills more fun, if you make them more powerful, theory crafters will just lock you into a "most effecient" spec and most will not get used.
1/5/2013 4:38:41 PM
all this thread does is point out a fatal flaw that should have been address with the introduction of MP.Posted in: Diablo III General Discussion
crap mob density for the sake of story telling and mood needs to be turned off when MP is turn on.
let every zone have equal exp per hour, route chosen will be based on play style/personal preference.
i liked when i FIRST started, that act 1 was pretty light while i got into the story and learned my way around. but that needs to change, if not by nightmare, then for sure by inferno...
Edit: they added MP so people could grind anywhere they felt like it, and set their own challange akin to /players8. but they only got it half right. you can grind loot anywhere due to standardized drop tables, but hardcore exp farms are reduced to specific areas in act 3, down to 3 zones...
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