I am ready for it too....PATCH 2.0.1 must be released SOON so we can be "actively" waiting for ROS!!!!
This sitting around counting down the days is killin me!!!!
- 2/19/2014 4:12:48 PM Posted in: Diablo III General Discussion
12/16/2013 9:15:57 PM
Thanks!Posted in: Diablo III General Discussion
12/16/2013 8:08:16 PM
Three set Innas: pants, vest, and helm is not being recognized as a three set bonus. Not getting my .33 bonus to spirit regen.Posted in: Diablo III General Discussion
Anyone else having this problem?
12/15/2013 9:34:02 PM
I have ambition to play out my current gear possibly into ROS.Posted in: Diablo III General Discussion
My question is, how much more difficult is master 60 vs master 70 (in other words I like how my character plays right now and may not want to start from scratch)
Is there a significant difference. I ask this because I am curious to how fast monsters scale up with each level.
Right now I am doing well on PTR master 60
12/15/2013 9:32:32 AM
Ok....so 60 it is plus paragon points.Posted in: Diablo III General Discussion
12/15/2013 9:22:54 AM
What the heck....i have been playing for some time now and my percentage to level 61 is going really really really slow....i mean I can play for 45 minutes and see maybe 1 percentage increase.Posted in: Diablo III General Discussion
Will this be fixed????
12/13/2013 4:18:50 PM
But that is assuming we buy ROS.Posted in: Diablo III General Discussion
I feel as though D3 Vanilla paragon 2.0 should of at least just kept us where we were at.
Now we are seeing a drastic deficit right off the bat.
12/13/2013 4:05:47 PM
OK OK OKPosted in: Diablo III General Discussion
P100 gives you: 300 core stat, 200 vitality, 100 off stat, 100 off stat.
The new paragon system makes achieving this impossible....why have we been robbed of all this?
In ROS beta I am able to apply 49 points per category. This does't make sense to me....NOT AT ALL
The new point system strips you of all your p100 paragon points, meaning the 300, 200, 100, 100 have been taken off your account and now can be "redistributed" equally in four different areas meaning you have 25 points per category.
Let's look at the core stat tab we have the following available options: core stat, vitality, movement speed, maximum resource. Core stat and vitality both increase by 5 per paragon used, movement increases by .50%, and max resource increases by 1.00.
This is BS....25 paragon points is not reflective of the 300, 200, 100, 100...matter of fact you cant even achieve those numbers with the 25 paragon. The best you can do is +125 core stat. WTF that isnt even half of what you had before. The balance is off badly...if i split them up I can get 65 core stat and 60 vitality compared to 300 core stat and 200 vitality we had before.
I understand that we have other categories to apply our paragon points but once they are all applied we dont see an improvement in character....paragon 2.0 initially seems like a downgrade for players.
Thoughts? I havent played that much this is just initial thoughts. Not hating on paragon 2.0 just confused.
11/3/2013 6:55:04 PM
When I was a child I loved dungeons and dragons. I had a huge infatuation with buying the pewter characters setting up the board and reliving epic quests through the dungeon master dialogue. Many of you have no idea what I am talking about but D&D was a powerful game that took your mind on adventures that were extremely thrilling and masterfully written. I played this game when I was in elementary school at my neighbors house. He was much older than me but he introduced me to a life of admiring the fantasy realm. I was always assigned the dwarf and to this day am still fascinated by that classes idiosyncrasies and ability to fight ferociously in the dungeon with a sharp axe.Posted in: Diablo III General Discussion
In middle school I fell away from D&D and started playing another game with my friends it was called heroquest. This game was not as intensive as D&D but the developers at Milton Bradley delivered a board game that conquered the imagination. Much like D&D their was an epic story line that pushed the boundaries of your imagination and forced you to relive many epic battles and adventures not just on the board but in your mind. The board and plastic pieces were simple....but the simplicity of it all was what engaged and captured out attentions for hours on end....my friends and I would even take advantage of the dark gloomy fall season and go on many adventures in our back yards yielding sticks and exploring unknown territories reliving the adventures brought to us by the board game itself.
Halfway through my eight grade year I stumbled upon a surprise at local video game store, a PC game that upon examination looked like it was cut right from the dialogues and battles found on the D&D and heroquest boards....of course this game was Diablo. I installed it on my Cybermax 686 and never looked back.
I loved Diablo and still do. No other video game not Mario, not TMNT, not anything captured my attention like Diablo did. It captured all of my childhood fantasies and brought them to life on the screen for the first time ever.
To me if you want my opinion on how Diablo and Diablo 3 are different is the simple fact that it strays away from taking the player through an epic and gripping adventure. Of course the graphics and gameplay are extremely well done but when it comes to the the transformation much like Bastian Bux vicariously living The Neverending Story it falls flat. Diablo was simple. The story was simple. It allowed the imagination to travel and it filled in the gaps with epic and unforgettable music along with daunting game play and architecture tone. An ARPG is more than just killing monster and getting loot its about the entire experience....its about mind travel...and living the game not only on the screen but in your conscious. Diablo will always be a powerful and masterful piece in my mind.
My message to the developers is simple: break out a game of D&D or heroquest and relive the epic adventures through your mind as many of us did years ago. Embrace the simplicity but at the same time complex nature of the games and find a way to apply this to your vision for D3 and future projects. These games laid the foundation of Diablo and any other RPG out there....simply stated, "these are our roots." Therefore, please revisit them as this will allow you to find a way to deliver, once again, an unforgettable adventure.
9/8/2013 9:09:14 PM
Loot 2.0 will be released before xpac. Should we be expecting all items 60-63 to be rolling higher stats? Or will current "good" items just be expected to drop more often. For example, should we be expecting EFs to be rolling 2000 dps with 200+ main stat????Posted in: Diablo III General Discussion
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