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  • posted a message on New look on 'Gift of Ancient' idea
    I like this idea except for weapons, primarily concerning weapon damage. I think on weapons it is horrible for it to include weapon damage. It's too drastic of a change to go from a legendary weapon to an ancient weapon solely because of weapon damage. From a competitive standpoint there's already a big enough gap between those who have found a furnace and those who haven't, but at least there is still a big enough pool of people who have found one to make it reasonable. But to the select few who find an ancient Furnace with 4000 weapon damage? From a competitive standpoint I feel that they will be in a tier on their own that will be nearly untouchable. Finding and replacing an ancient Taskers, an ancient marauder set piece, or an ancient firebird piece, will not have this effect; but I feel ancient weapons will be in a class of their own far outpacing their legendary counterparts to a degree that is too powerful.

    I will tell you now though. From a personal standpoint, all I am going to want is ancient versions of the top end build items I already have. I am not going to start using a Smoldering Core or a Dark Knight Cape just because I find an ancient one. I will just keep hunting for that ancient Furnace, Serpent Sparker, Etrayu, etc. because those are the top end builds.

    ...You are going to need to bring about more build variety by properly balancing legendary affixes to accomplish that.
    Posted in: Diablo III General Discussion
  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    Finally found a good sunkeeper and was finally able to break into GR42!! Rank 6 America.Once I was able to farm 42 stones on my DH I was able to get a lot of practice and once the stars aligned it really paid off. Being able to use 10 keystones in a row really gets you into a groove, and I think it makes a HUGE impact on success rate.

    Kind of sad I had to abandon my serpent sparker, but thems the breaks. I feel like the only way I could manage that is to find a good TnT and a useable cindercoat with hydra damage. My DH found a trifecta TnT with 50% attack speed, and it is hard to complain about that but was really hoping I'd land that on INT for wizard.

    Now I have to find a way to beat 43...

    Should I be using a witching hour instead at that point? Used SoE up until now, and I feel the mitigation is useful but it is really hard to tell. I guess I'll have to experiment with it more.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Increase Torment Levels
    I don't want to GRIFT unless I am doing one of two things:

    (1) Upgrading legendary gems or (2) trying to go higher on the leaderboard

    Otherwise I would just rather jump into a rift with a group in adventure mode. T6 is too easy and I think a definite adjustment is needed.
    Posted in: Diablo III General Discussion
  • posted a message on Ranking Legendary Necks for Solo Rifting
    Here's my etlich.



    I love it; although I wish the mitigation % was not on the lower part of the roll. The only amulet I would consider replacing it with is xephirian (and even then not so sure), but the four I have found always roll really bad... like no CD/CC/socket. None. Ever. Not sure why that amulet is always so terrible. I would not trade it for Cameo. The damage mitigation from range is just too good. This is especially true since thunderstorm and jailer are both ranged affixes too, so they are mitigated as well.

    The one affix that really bothers me is that frozen orb, because if I don't react fast enough or my teleport is on cooldown it could hit me twice which is certain death. Grrrr. That thing irritates me far more than jailer. At least Jailer is once then done and you can heal it off most times.

    Best rift completion so far is 41 (currently rank 30). If I ever get to rift 43 and beyond, which is highly unlikely, my tune could change.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on world first grift 49 solo
    oh my god, you're not impressed!?

    sorry gaby. guess you did it all for nothing. better luck next time.
    Posted in: Diablo III General Discussion
  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    Finally broke through and finished tier 41 today with a serpent sparker and blazing hydra. Tried 42 for the first time and was pretty overwhelmed. Gonna need some more practice and good RNG to finish that one. Not really sure what else I can do gear wise except get some good T&T and level them paragons. Found two T&Ts but both were trash unfortunately.

    Kind of feel like I've peaked, but I am going to keep pushing.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Help improving Lightning-Stun wizard.
    Procs no longer proc other procs, so no I don't think the lightning from thunderfury can stun.

    However, I am pretty sure they fixed all the weapon procs to benefit from their elemental % damage off gear. So that should work.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Firebird 101: Solo Wizard Greater Rifts


    So I thought my serpent sparker was pretty top notch, but was really having trouble breaking level 39 with it. I finally got a gift for my furnace and then I proceeded to wreck 39 first try and almost beat 40 despite the furnace being pretty average.

    Kind of disappointed. I really want the serpent sparker to be dominant, especially since I am so please with the rolls, but couldn't seem to make it work. I was even use Blazing Hydra and 15% damage from shoulders (which doesnt affect mammoth).

    Maybe if I find a good TnT I can make it work. It seems like the biggest inconsistency is that with a furnace build you don't care about APS at all, but with the serpent sparker variety attack speed affects the hydras so it becomes useful.

    My other thought is to try out the gale wind twister over apocalypse...
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    Quote from Venaliter

    Quote from Jaetch

    6. Hydra positioning just involves placing it a distance away from the target to maximize Zei's output. That's all. It's incredibly easy to set up, the trail stacks on top of one another, and you can also recast Hydra to bypass its APS.


    I had NO idea Hydra damage was increased by Zei's. I have been placing the Hydra as close as posssible to the mob so the fire always nailed him. It's worth it to recast Hydra every time he shoots to reset the APS then, as well?

    Boy, was I doing it wrong.

    You would think that hydra damage would be based on how far away you are from the monster, not how far the hydra is. Has this been tested?
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    I am going to have to try out bane of the trapped now. But I need convincing, why efficacious toxin over bane of the powerful?

    Would it also be a good idea to put in Wreath of Lightning on my follower to add more elemental exposure? Does that work? I am using fire spells and cold damage on my serpent sparker for 10% extra damage.
    Posted in: Wizard: The Ancient Repositories
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