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  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    Quote from Venaliter

    Quote from Jaetch

    6. Hydra positioning just involves placing it a distance away from the target to maximize Zei's output. That's all. It's incredibly easy to set up, the trail stacks on top of one another, and you can also recast Hydra to bypass its APS.


    I had NO idea Hydra damage was increased by Zei's. I have been placing the Hydra as close as posssible to the mob so the fire always nailed him. It's worth it to recast Hydra every time he shoots to reset the APS then, as well?

    Boy, was I doing it wrong.

    You would think that hydra damage would be based on how far away you are from the monster, not how far the hydra is. Has this been tested?
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    I am going to have to try out bane of the trapped now. But I need convincing, why efficacious toxin over bane of the powerful?

    Would it also be a good idea to put in Wreath of Lightning on my follower to add more elemental exposure? Does that work? I am using fire spells and cold damage on my serpent sparker for 10% extra damage.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Serpent Sparker in higher GRifts (38+)
    http://www.diabloprogress.com/hero/zed-1489/ignus/1170726

    So I found a pretty decent Serpent Sparker and I want to take it to higher GRifts. I know that most people are using Sunkeeper and Furnace for the elite damage which seems to work very well. Currently used my Sparker and almost did level 38, just needed an extra 30 seconds to take out the guardian and I would have had it. What I found was that the guardian became problematic because the ticks from firebirds were not very high in comparison to when I used Furnace or Sunkeeper, and this was even the case even when they weren't very well rolled.

    I also noticed that in order to put Hydra on my bar I have to sacrifice Force Weapon, which hampers things too as far as the firebird's ticks go.

    I also have a Taskers and Theo but it's not well rolled. It wouldn't have CC and CD, but I can put CD on it with enchanting. In order to retain Firebird's six set bonus for T&T I would have to get rid of Cindercoat... which I find really useful for the arcane power cost reduction.

    What should I be doing to push this to the next level?

    1. Should I be using Blazing Hydra or Mammoth Hydra?

    2. Should I be using Duplicates or Force Weapon?

    3. Should I be using T&T?

    I haven't had a lot of time to experiment yet, but wanted to get an idea of what the school of thought is on this.

    The main place I am really hurting is getting a naturally rolled Fire SOJ, I've found six SOJs and none have been fire. Is this keeping me back not using the legendary gem of efficacious toxin?

    Anything else that I should obviously be doing to advance?
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Gems no longer upgrade infinitely?
    Once again Blizzard takes the easy way out. Instead of figuring out a way to make a really neat idea really shine, let's just scrap it altogether.
    Posted in: Diablo III General Discussion
  • posted a message on Discussion: Are the devs out of touch?
    They should have made it where rares are the stat sticks and legendaries are the items that change builds and strictly stuck with this. Rares can roll significantly higher stats than legendaries, but legendaries change your build. That way each slot becomes a more meaningful choice. Do I want more stats here or do I want less stats and a gimmick? The ultimate idea is that if you just put legendaries on every slot, you suffer in stats, so you have to coordinate between rares and legendaries. Right now everyone just puts legendaries/sets everywhere and auto-salvages rares and it's kind of uninspiring.

    All stat stick legendaries need to be reworked to have some build changing idea to it -- ALL OF THEM -- DON'T EVEN LEAVE ONE. In my opinion, EVERY SKILL needs at least ONE skill changing legendary attached to it; and the idea needs to be impactful, synergistic, and build altering if at all possible. We need more sets. Every class should have 5+, **MINIMUM**. Focus on making each one like Jade, Marauders, Akkhans. Those are beautiful sets because they synergize so well with other legendaries. KEEP DOING MORE OF THAT.

    The gem changes are really disheartening to hear... I too was looking forward to them; now not so much.
    Posted in: Diablo III General Discussion
  • posted a message on [Video] D3 2.1 PTR: Torrent-Woh Lightning Version
    Before I found a Wand of Woh I was strictly lightning, but then switched to fire to utilize the rare item I found (how could I not?). Glad I might be able to FINALLY utilize all the lightning items I accumulated playing a lightning spec and the WoW simultaneously. This is going to be fantastic.

    Question I have is does this build move away from cooldown reduction then, since Flash is 3 seconds. I can't watch the video from work, so might be better to just watch later and see if my question is answered in the video. I would assume so, since every primary stat used for CDR is not that much benefit taking it off of three seconds (since CDR is percentage based). But then again, having it be 1.5 seconds sounds awesome too.

    The biggest part I miss about lightning was mirror images + point of no return bubbles for immense crowd control. Wonder if that could be fit in somewhere. But looking at the skill list it would be a tough call.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on WoW + Firebird?
    Anyone tried this out in the new PTR?

    Explosive Blast got a huge buff, and now Firebird's is also buffed. Wondering how this might fair.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Ramalandi's Gift: Counter-intuitive?
    Quote from Venaliter
    Quote from itirnitii

    I feel like it is somewhat counter-intuitive and I have some concerns. To anyone who doesn't know what this item is set to do if unchanged it will add a socket to a weapon basically for free. You get a fifth primary at no cost to the weapons other stats.

    My first concern stems from the fact that having an innate socket on a weapon will go from being the most favorable primary stat it can roll to the absolute least favorable.

    It's completely logical. You'd reroll the socket slot if you had a Gift on hand, or keep it if you didn't. If you think it's counter intuitive, Diable may not be the game for you.

    How do you not see rolling off a socket, just to add a socket as counter-intuitive?

    Yes. You can choose to just not use a gift on it at all, but it's never going to be end-game quality without five primary stats. Four primary stat items will become the new insta-soul.

    Socket is hands down the worst innate affix roll you can get if you plan on that weapon being end game quality. It doesn't exclude the item from being end game quality if the other three primary stats roll fantastically, but it still is the worst you can get as it innately offers nothing, since you can just roll it away to add a fifth primary to replace it as a new socket instantly.
    Posted in: Diablo III General Discussion
  • posted a message on Ramalandi's Gift: Counter-intuitive?
    Right now getting an innate socket on a weapon is on par with the most desirable and useful stat you can get on a weapon. Without a socket your weapon is junk. By getting an innate socket you can enchant any other stat to whatever you want, making the likelihood of improving your weapon to grand status very favorable. A socket roll does not have a range of power (for example: damage range, damage %, or CDR % fall on a spectrum of rolls where they can roll a high value or a low value); you either have a socket or you don't, and when you do it is best in slot and that affix roll is uncontested at max potential instantaneously.

    While this new item, Ramalandi's Gift, is a great step in the right direction. I feel like it is somewhat counter-intuitive and I have some concerns. To anyone who doesn't know what this item is set to do if unchanged it will add a socket to a weapon basically for free. You get a fifth primary at no cost to the weapons other stats.

    My first concern stems from the fact that having an innate socket on a weapon will go from being the most favorable primary stat it can roll to the absolute least favorable. You will never want an innate socket on your weapon as you will just want to reroll it away and use Ramalandi's Gift to replace it for free, meaning the socket roll itself has absolutely no intrinsic value and you will wish it could have been anything but a socket so that you got more value out of that affix. You will never gain any practical use out of getting an innate socket on a weapon drop and the innate socket roll has basically been relegated to the status of completely useless.

    This will only cease being a concern if weapons with innate sockets stop rolling altogether after Ramalandi's Gift is implemented (if left unchanged), which hopefully will happen. But, this will be a complete let down for anyone who already has an amazing innate socket weapon already and can't take advantage of the fifth primary they could have instead.

    Please take note of the fact I am not voicing concerns of the idea of adding a socket to a weapon, I think it is a great idea, and it is better than what we already have. But if five primary stat weapons are going to be the new 'it' thing. It should at least be made so that weapons that already have an innate socket (and enchanted another stat as a natural result) can take advantage of this idea and not be left obsolete.

    I'm not quite sure what a solid solution would be, but would be interested in hearing people's thoughts and/or concerns.
    Posted in: Diablo III General Discussion
  • posted a message on Wizard : Int vs CHD
    I used to try to stack CHC as high as I could at the expense of everything else, but I now just try to keep it at 50-55 since I know I will probably never have CHD at 500+. You want that 1:10 CHC:CHD golden ratio.

    CHD: weapon 130, amulet 100, ring 50, ring 50, glove 50, base 50 = 420 critical hit damage
    CHC: amulet 10, bracer 6, helm 6, ring 6, ring 6, glove 10, source 10, base 5 = 57 critical hit chance

    57:420 = 1:7.3 ratio
    If you include paragon:
    62:470 = 1:7.58 raio (which is better but still not close).

    CHC appears exclusively on a lot more items than CHD does, and when they appear together on the same item slot the 1:10 ratio is always skewed in CHC's favor. So realistically choosing CHC over CHD on any slot where you can only have one over the other I will probably pick CHD.

    For instance SOJ is a common conundrum for this problem. Elemental damage, elite damage, INT, and X. I pick CHD. If you get really lucky you can get elemental damage, elite damage, CHC, and CHD, but INT also gives you resistance so I am not sure I like that option as much, but 50 CHD is still a lot.

    If you do this you have 51 CHC to 420 CHD which is a ratio of 1:8.23
    With paragon: 56:470 = 1:8.39

    Some build play off CHC though and proc things the more CHC you have, so that would be a situation where you might ignore the ratio and go CHC instead.
    Posted in: Diablo III General Discussion
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