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  • posted a message on Ranking Legendary Necks for Solo Rifting
    Here's my etlich.



    I love it; although I wish the mitigation % was not on the lower part of the roll. The only amulet I would consider replacing it with is xephirian (and even then not so sure), but the four I have found always roll really bad... like no CD/CC/socket. None. Ever. Not sure why that amulet is always so terrible. I would not trade it for Cameo. The damage mitigation from range is just too good. This is especially true since thunderstorm and jailer are both ranged affixes too, so they are mitigated as well.

    The one affix that really bothers me is that frozen orb, because if I don't react fast enough or my teleport is on cooldown it could hit me twice which is certain death. Grrrr. That thing irritates me far more than jailer. At least Jailer is once then done and you can heal it off most times.

    Best rift completion so far is 41 (currently rank 30). If I ever get to rift 43 and beyond, which is highly unlikely, my tune could change.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on world first grift 49 solo
    oh my god, you're not impressed!?

    sorry gaby. guess you did it all for nothing. better luck next time.
    Posted in: Diablo III General Discussion
  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    Finally broke through and finished tier 41 today with a serpent sparker and blazing hydra. Tried 42 for the first time and was pretty overwhelmed. Gonna need some more practice and good RNG to finish that one. Not really sure what else I can do gear wise except get some good T&T and level them paragons. Found two T&Ts but both were trash unfortunately.

    Kind of feel like I've peaked, but I am going to keep pushing.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Help improving Lightning-Stun wizard.
    Procs no longer proc other procs, so no I don't think the lightning from thunderfury can stun.

    However, I am pretty sure they fixed all the weapon procs to benefit from their elemental % damage off gear. So that should work.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Firebird 101: Solo Wizard Greater Rifts


    So I thought my serpent sparker was pretty top notch, but was really having trouble breaking level 39 with it. I finally got a gift for my furnace and then I proceeded to wreck 39 first try and almost beat 40 despite the furnace being pretty average.

    Kind of disappointed. I really want the serpent sparker to be dominant, especially since I am so please with the rolls, but couldn't seem to make it work. I was even use Blazing Hydra and 15% damage from shoulders (which doesnt affect mammoth).

    Maybe if I find a good TnT I can make it work. It seems like the biggest inconsistency is that with a furnace build you don't care about APS at all, but with the serpent sparker variety attack speed affects the hydras so it becomes useful.

    My other thought is to try out the gale wind twister over apocalypse...
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    Quote from Venaliter

    Quote from Jaetch

    6. Hydra positioning just involves placing it a distance away from the target to maximize Zei's output. That's all. It's incredibly easy to set up, the trail stacks on top of one another, and you can also recast Hydra to bypass its APS.


    I had NO idea Hydra damage was increased by Zei's. I have been placing the Hydra as close as posssible to the mob so the fire always nailed him. It's worth it to recast Hydra every time he shoots to reset the APS then, as well?

    Boy, was I doing it wrong.

    You would think that hydra damage would be based on how far away you are from the monster, not how far the hydra is. Has this been tested?
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    I am going to have to try out bane of the trapped now. But I need convincing, why efficacious toxin over bane of the powerful?

    Would it also be a good idea to put in Wreath of Lightning on my follower to add more elemental exposure? Does that work? I am using fire spells and cold damage on my serpent sparker for 10% extra damage.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Serpent Sparker in higher GRifts (38+)
    http://www.diabloprogress.com/hero/zed-1489/ignus/1170726

    So I found a pretty decent Serpent Sparker and I want to take it to higher GRifts. I know that most people are using Sunkeeper and Furnace for the elite damage which seems to work very well. Currently used my Sparker and almost did level 38, just needed an extra 30 seconds to take out the guardian and I would have had it. What I found was that the guardian became problematic because the ticks from firebirds were not very high in comparison to when I used Furnace or Sunkeeper, and this was even the case even when they weren't very well rolled.

    I also noticed that in order to put Hydra on my bar I have to sacrifice Force Weapon, which hampers things too as far as the firebird's ticks go.

    I also have a Taskers and Theo but it's not well rolled. It wouldn't have CC and CD, but I can put CD on it with enchanting. In order to retain Firebird's six set bonus for T&T I would have to get rid of Cindercoat... which I find really useful for the arcane power cost reduction.

    What should I be doing to push this to the next level?

    1. Should I be using Blazing Hydra or Mammoth Hydra?

    2. Should I be using Duplicates or Force Weapon?

    3. Should I be using T&T?

    I haven't had a lot of time to experiment yet, but wanted to get an idea of what the school of thought is on this.

    The main place I am really hurting is getting a naturally rolled Fire SOJ, I've found six SOJs and none have been fire. Is this keeping me back not using the legendary gem of efficacious toxin?

    Anything else that I should obviously be doing to advance?
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Gems no longer upgrade infinitely?
    Once again Blizzard takes the easy way out. Instead of figuring out a way to make a really neat idea really shine, let's just scrap it altogether.
    Posted in: Diablo III General Discussion
  • posted a message on Discussion: Are the devs out of touch?
    They should have made it where rares are the stat sticks and legendaries are the items that change builds and strictly stuck with this. Rares can roll significantly higher stats than legendaries, but legendaries change your build. That way each slot becomes a more meaningful choice. Do I want more stats here or do I want less stats and a gimmick? The ultimate idea is that if you just put legendaries on every slot, you suffer in stats, so you have to coordinate between rares and legendaries. Right now everyone just puts legendaries/sets everywhere and auto-salvages rares and it's kind of uninspiring.

    All stat stick legendaries need to be reworked to have some build changing idea to it -- ALL OF THEM -- DON'T EVEN LEAVE ONE. In my opinion, EVERY SKILL needs at least ONE skill changing legendary attached to it; and the idea needs to be impactful, synergistic, and build altering if at all possible. We need more sets. Every class should have 5+, **MINIMUM**. Focus on making each one like Jade, Marauders, Akkhans. Those are beautiful sets because they synergize so well with other legendaries. KEEP DOING MORE OF THAT.

    The gem changes are really disheartening to hear... I too was looking forward to them; now not so much.
    Posted in: Diablo III General Discussion
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