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  • posted a message on How to enjoy public games with Barbarians around

    As a wizard I use the teleport wand with arcanot and astral presence which provides unlimited teleports. Monks have ingeom with infinite dashing strike T6 farm.


    Either of those would make keeping up the pace easier, but requires specific items.

    Posted in: Diablo III General Discussion
  • posted a message on Why finish rifts after guardian is dead?
    But the quicker you close the rift

    = the quicker you go through your rift keys

    = the more time you have to spend doing bounties



    Bounties are time consuming as well and the legendary rate is poor. By closing the rift earlier you are effectively decreasing your playtime ratio of rift:bounty. That has an impact on your overall legendary drop rate as well.
    Posted in: Diablo III General Discussion
  • posted a message on Best way to get high level trial keys?
    the sentries don't auto fire anymore, so doesn't seem as efficient. Was curious if people were having better luck with this new system or worse luck?
    Posted in: Diablo III General Discussion
  • posted a message on Best way to get high level trial keys?
    Before the patch was using a solo DH to get 43-44 keys when sentries were auto-firing. What is currently the best way to get high level keys now both solo and in groups?



    Any tips?
    Posted in: Diablo III General Discussion
  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    Firebird is generally pretty boring, but as far as higher tier GR go and pushing the leaderboard it actually requires a great amount of skill and tactical gameplay. On that front I really enjoy it. I think Blizzard really put itself in a box with the mechanic though, because the damage output is so consistent that you basically just cast fire on everything and let things burn until death. It's really hard to offer styles of play that can be as competitively consistent.

    My hope is that whoever is responsible for balancing the Wizard class will really take a look at Delseres, Vyrs, and Tal Rashas to really hone in and offer four uniquely different yet balanced levels of gameplay. Find a way to make it so that no set really outshines the other and start with Firebird as a base. Once you hone in on that, then maybe branch further out with newer sets and balancing some legendaries in the mix.

    The Tal's suggestion in the post above mine seems like a no brainer. All elemental damage should equal your highest. That alone would go a huge way to improve the set. Also, no meteor casts on breakable objects.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    Rank 9 so quickly. :( Guess I'll have to push harder. Grats Jaetch!
    Posted in: Wizard: The Ancient Repositories
  • posted a message on PTR 2.1.2 Changes to Wizards: what are the news, what to search for now?
    I think it's hard to know if it will be better than firebird without play testing it. But, it looks pretty awesome. It's just a fresh new style of gameplay that will bring something new to the table.

    My hope is that Delsere will not under-perform or out-perform firebirds, but be in line with it. What we want is equal, but different. If they can perfectly balance the two sets to reach about the same tier of GRs, then they will have a base to bring the other two sets in line with it. This is how they should be tweaking all sets to be this way. Different playstyles, all around the same level of power.

    I've got my boss Gesture of Orpheus ready, although it won't be ancient.
    Posted in: Wizard: The Ancient Repositories
  • posted a message on What about pylons in Greater Rifts?
    They said from the start they were going to use greater rifts to help test class balancing, by seeing which classes were outperforming others. Now, it's just a pylon gambling exercise. Why can't climbing the greater rifts be a test of skill instead of a test of luck with pylons? I just don't get it in any respect at all. It's a complete insult on the concept of testing your own character's personal power and an insult to the integrity of the leaderboards.

    To me, regular rifts should be carefree and random. Greater rifts should be as consistent, non-random, and competitive as possible. You've got the best of both worlds and you can choose which exercise you want to devote your time to. If you don't center your design philosophy around it this way, why even bother with greater rifts at all? As greater rifts stand right now they don't test the boundaries of my character, because I only reach the highest tiers by abusing conduit pylons which have no bearing on personal character strength or diligent, effective, skillful and efficient combat tactics.

    By adding more pylons all you've done is created a shift where my best possible clear was the greater rift where I got one or two conduit pylons to instead having my best greater rift be the one where I got three of four. Why can't we have our best possible clears be centered around the greater rift where I utilized my skills and items to their peak efficiency and skillfully cleared the rift effectively? This is what the players want pretty much all across the board.
    Posted in: Diablo III General Discussion
  • posted a message on New look on 'Gift of Ancient' idea
    I like this idea except for weapons, primarily concerning weapon damage. I think on weapons it is horrible for it to include weapon damage. It's too drastic of a change to go from a legendary weapon to an ancient weapon solely because of weapon damage. From a competitive standpoint there's already a big enough gap between those who have found a furnace and those who haven't, but at least there is still a big enough pool of people who have found one to make it reasonable. But to the select few who find an ancient Furnace with 4000 weapon damage? From a competitive standpoint I feel that they will be in a tier on their own that will be nearly untouchable. Finding and replacing an ancient Taskers, an ancient marauder set piece, or an ancient firebird piece, will not have this effect; but I feel ancient weapons will be in a class of their own far outpacing their legendary counterparts to a degree that is too powerful.

    I will tell you now though. From a personal standpoint, all I am going to want is ancient versions of the top end build items I already have. I am not going to start using a Smoldering Core or a Dark Knight Cape just because I find an ancient one. I will just keep hunting for that ancient Furnace, Serpent Sparker, Etrayu, etc. because those are the top end builds.

    ...You are going to need to bring about more build variety by properly balancing legendary affixes to accomplish that.
    Posted in: Diablo III General Discussion
  • posted a message on Firebird 101: Solo Wizard Greater Rifts
    Finally found a good sunkeeper and was finally able to break into GR42!! Rank 6 America.Once I was able to farm 42 stones on my DH I was able to get a lot of practice and once the stars aligned it really paid off. Being able to use 10 keystones in a row really gets you into a groove, and I think it makes a HUGE impact on success rate.

    Kind of sad I had to abandon my serpent sparker, but thems the breaks. I feel like the only way I could manage that is to find a good TnT and a useable cindercoat with hydra damage. My DH found a trifecta TnT with 50% attack speed, and it is hard to complain about that but was really hoping I'd land that on INT for wizard.

    Now I have to find a way to beat 43...

    Should I be using a witching hour instead at that point? Used SoE up until now, and I feel the mitigation is useful but it is really hard to tell. I guess I'll have to experiment with it more.
    Posted in: Wizard: The Ancient Repositories
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