Firebird is generally pretty boring, but as far as higher tier GR go and pushing the leaderboard it actually requires a great amount of skill and tactical gameplay. On that front I really enjoy it. I think Blizzard really put itself in a box with the mechanic though, because the damage output is so consistent that you basically just cast fire on everything and let things burn until death. It's really hard to offer styles of play that can be as competitively consistent.
My hope is that whoever is responsible for balancing the Wizard class will really take a look at Delseres, Vyrs, and Tal Rashas to really hone in and offer four uniquely different yet balanced levels of gameplay. Find a way to make it so that no set really outshines the other and start with Firebird as a base. Once you hone in on that, then maybe branch further out with newer sets and balancing some legendaries in the mix.
The Tal's suggestion in the post above mine seems like a no brainer. All elemental damage should equal your highest. That alone would go a huge way to improve the set. Also, no meteor casts on breakable objects.
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11/25/2014 5:20:27 PMitirnitii posted a message on PTR 2.1.2 Changes to Wizards: what are the news, what to search for now?I think it's hard to know if it will be better than firebird without play testing it. But, it looks pretty awesome. It's just a fresh new style of gameplay that will bring something new to the table.Posted in: Wizard: The Ancient Repositories
My hope is that Delsere will not under-perform or out-perform firebirds, but be in line with it. What we want is equal, but different. If they can perfectly balance the two sets to reach about the same tier of GRs, then they will have a base to bring the other two sets in line with it. This is how they should be tweaking all sets to be this way. Different playstyles, all around the same level of power.
I've got my boss Gesture of Orpheus ready, although it won't be ancient.
11/24/2014 3:50:57 PMThey said from the start they were going to use greater rifts to help test class balancing, by seeing which classes were outperforming others. Now, it's just a pylon gambling exercise. Why can't climbing the greater rifts be a test of skill instead of a test of luck with pylons? I just don't get it in any respect at all. It's a complete insult on the concept of testing your own character's personal power and an insult to the integrity of the leaderboards.Posted in: Diablo III General Discussion
To me, regular rifts should be carefree and random. Greater rifts should be as consistent, non-random, and competitive as possible. You've got the best of both worlds and you can choose which exercise you want to devote your time to. If you don't center your design philosophy around it this way, why even bother with greater rifts at all? As greater rifts stand right now they don't test the boundaries of my character, because I only reach the highest tiers by abusing conduit pylons which have no bearing on personal character strength or diligent, effective, skillful and efficient combat tactics.
By adding more pylons all you've done is created a shift where my best possible clear was the greater rift where I got one or two conduit pylons to instead having my best greater rift be the one where I got three of four. Why can't we have our best possible clears be centered around the greater rift where I utilized my skills and items to their peak efficiency and skillfully cleared the rift effectively? This is what the players want pretty much all across the board.
11/16/2014 7:00:10 PMI like this idea except for weapons, primarily concerning weapon damage. I think on weapons it is horrible for it to include weapon damage. It's too drastic of a change to go from a legendary weapon to an ancient weapon solely because of weapon damage. From a competitive standpoint there's already a big enough gap between those who have found a furnace and those who haven't, but at least there is still a big enough pool of people who have found one to make it reasonable. But to the select few who find an ancient Furnace with 4000 weapon damage? From a competitive standpoint I feel that they will be in a tier on their own that will be nearly untouchable. Finding and replacing an ancient Taskers, an ancient marauder set piece, or an ancient firebird piece, will not have this effect; but I feel ancient weapons will be in a class of their own far outpacing their legendary counterparts to a degree that is too powerful.Posted in: Diablo III General Discussion
I will tell you now though. From a personal standpoint, all I am going to want is ancient versions of the top end build items I already have. I am not going to start using a Smoldering Core or a Dark Knight Cape just because I find an ancient one. I will just keep hunting for that ancient Furnace, Serpent Sparker, Etrayu, etc. because those are the top end builds.
...You are going to need to bring about more build variety by properly balancing legendary affixes to accomplish that.
11/15/2014 10:36:46 PMFinally found a good sunkeeper and was finally able to break into GR42!! Rank 6 America.Once I was able to farm 42 stones on my DH I was able to get a lot of practice and once the stars aligned it really paid off. Being able to use 10 keystones in a row really gets you into a groove, and I think it makes a HUGE impact on success rate.Posted in: Wizard: The Ancient Repositories
Kind of sad I had to abandon my serpent sparker, but thems the breaks. I feel like the only way I could manage that is to find a good TnT and a useable cindercoat with hydra damage. My DH found a trifecta TnT with 50% attack speed, and it is hard to complain about that but was really hoping I'd land that on INT for wizard.
Now I have to find a way to beat 43...
Should I be using a witching hour instead at that point? Used SoE up until now, and I feel the mitigation is useful but it is really hard to tell. I guess I'll have to experiment with it more.
11/8/2014 4:41:21 PMI don't want to GRIFT unless I am doing one of two things:Posted in: Diablo III General Discussion
(1) Upgrading legendary gems or (2) trying to go higher on the leaderboard
Otherwise I would just rather jump into a rift with a group in adventure mode. T6 is too easy and I think a definite adjustment is needed.
10/15/2014 10:55:53 PMHere's my etlich.Posted in: Wizard: The Ancient Repositories
I love it; although I wish the mitigation % was not on the lower part of the roll. The only amulet I would consider replacing it with is xephirian (and even then not so sure), but the four I have found always roll really bad... like no CD/CC/socket. None. Ever. Not sure why that amulet is always so terrible. I would not trade it for Cameo. The damage mitigation from range is just too good. This is especially true since thunderstorm and jailer are both ranged affixes too, so they are mitigated as well.
The one affix that really bothers me is that frozen orb, because if I don't react fast enough or my teleport is on cooldown it could hit me twice which is certain death. Grrrr. That thing irritates me far more than jailer. At least Jailer is once then done and you can heal it off most times.
Best rift completion so far is 41 (currently rank 30). If I ever get to rift 43 and beyond, which is highly unlikely, my tune could change.
10/12/2014 10:43:08 PMFinally broke through and finished tier 41 today with a serpent sparker and blazing hydra. Tried 42 for the first time and was pretty overwhelmed. Gonna need some more practice and good RNG to finish that one. Not really sure what else I can do gear wise except get some good T&T and level them paragons. Found two T&Ts but both were trash unfortunately.Posted in: Wizard: The Ancient Repositories
Kind of feel like I've peaked, but I am going to keep pushing.
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