11/19/2013 6:03:16 PM
Please allow us to transmog skills, the problem with them like the problem with gear is that some people like certain effects of skills, but hate the way it looks. We need to be able to see the visual effect we all love on any skill so that we don't have to choose a skill for its effect but rather for what it looks like.Posted in: Diablo III General Discussion
11/19/2013 6:02:51 PM
Thanks for those reasonable statements Zero.Posted in: Diablo III General Discussion
However there are arguable reasons for why I acted in such ways. Like I didn't ignore any arguments, I simply counter argued against it. And I didn't argue back for the sake of poking at the community, I felt I was the one being poked by the community.
The post started up originally completely legitimate however very quickly got heated due to the highly complex dilemma at hand in which many couldn't see past my reasoning therefore reacted by bashing me and pushing their opinions on me. And then the circumstance that occurred was when a group of majority gets to clinch down on a minority idea and claim their righteousness over it simply because they have a higher number of people that agree with one another. In the end the truth is what's most agreed on as the truth.
On-topic though: This is a new thread about another idea. Yes this draws from my original stance of another post, but I am mainly asking about the visual effects on items that change your appearance. I know many games that use special effects on armor quite well and it does add a new favor to the game, or rather expanding on it since weapons currently do this to minimal degrees.
I'm done arguing about the topic of the last post, it stands to reason no one reasons, so therefore I don't need to subject my personal opinions upon others for them to infringe upon them.
11/19/2013 2:46:58 AM
They added effects to weapons but why not effects to the unique armor? Enchanted items could also have standard effects based on the type of elemental resistance it has like weapons with elemental damage.Posted in: Diablo III General Discussion
And I think they also need to make unique items only able to have its unique appearance and not be able to be transmoged. So the special effect is unique to each item.
11/16/2013 1:27:35 AM
Some variation is more acceptable than completely voiding unique item appearances as a whole. Especially if the variations are able to make some sort of connection with lore to be similar and just designed different with perhaps different graphical effects but the same type of special ability.Posted in: Diablo III General Discussion
11/16/2013 12:53:29 AM
What they could do is add variations of the same type of unique with a power that's popular. If they don't like one's they can choose a couple of other ones that look different but can roll the same thing, like there are different variations of weapons that all count as a 1 handed weapon.Posted in: Diablo III General Discussion
11/15/2013 11:57:30 PM
And my stance on that they should focus instead on making legendaries that are specifically hated for their appearance look more appealing, rather than just removing what I think is the more important unique concept. They should be working on patching up the uniques that do not look stunning to the large majority of people, rather than resorting to removing an aspect of the game to compromise not making some uniques as compelling and appealing as they should be.Posted in: Diablo III General Discussion
And that's just the sacrifice they'd have to make, either some players dislike a specific unique appearance but likes its effect, the best they can do is adjust that if there's a significant portion of dislikes, and/or always be improving visual appearances so they are appealing to all, here they have room to improve, or they completely remove an appropriate and some would think important aspect of the game in letting all uniques' appearances interchangeable, but there's nothing they can adjust to make up for that here however.
What I can see is them making the simpler approach which would be Transmog because it would probably take more resources to make uniques all look good and revamp certain ones. But I hope at some point they begin to address this issue if it is genuinely of validity. The good thing is this change can be implemented after it's already out the way it is now, the way which devalues unique visual appearances, in my opinion. Maybe it doesn't. We'll see.
I am only condescending when others troll me or do the same. I know that attracts even more people do jump in, but I could care less I'm keeping my points valid. This is one of the only points that's been made so far that holds valid to me. And I addressed it with how I would approach it, that's all.
11/15/2013 11:25:08 PM
You can't force me not to play with other people. And if you let me play with others then I'm forced to see unreal uniques. And each effect may have a different functionality, but they are all meant to be game-changing in some way or another.Posted in: Diablo III General Discussion
And it does affect me like I said already.
11/15/2013 10:29:04 PM
You have enchant to make it work for you. It's been made clear that the new way uniques roll basically means every unique has the ability to be maximized and as powerful as every other unique, the only difference is the actual unique ability it gives and each effect is just as powerful and unique. This means you can choose the look you like the most and just work on getting the best version of that one and you will be satisfied as ever.Posted in: Diablo III General Discussion
Yeah it ruins it for me because then all my items unique looks aren't unique anymore and to me that's an important part of the 'unique' aspect. Just like I wouldn't want to see others choose a different skin for a unique monster with a special effect for me just because they like that look better, I don't want to see their preference, I don't think players wearing uniques should be able to change its look to that of another one that they're not wearing.
11/15/2013 9:04:54 PM
#BlizzardHypeTooPowerful #CantWaitForAH #CantWaitForMoreGarbageLootPosted in: Diablo III General Discussion
It's not invalid, it's just a different approach.
To me your approach just sounds like some people are too impatient to wait and allow rarity to display power/uniqueness, they'd rather get what they want without any work, just like a spoiled child.
And usually the consequence of this is destroying rarity and uniqueness itself through that, like when they demanded more loot and ended up with too much useless loot, when what they really wanted was rarity = power, less loot but more uniqueness and power to rare loot, exactly what I said in my Itemization post (link in signature).
The catch is also though, previously there wasn't enough useful loot either, so simple-minds deduce that you must add more loot as a solution, they were dead wrong. It's the same situation here, right now there's no look variety because there's not enough worthy unique items to wear without sacrificing your power, not enough power to the unique items, like not enough loot, you see? So they deduce that they must solve this issue by adding variety, by allowing every item to take on the look of another item. But they're dead wrong, again.
Once all uniques are powerful, there's no lacking of diversity of different powerful items anyway. And by making every item able to look like any unique and powerful items, it nullifies that power by making the look non-unique. It's essentially the same thing as adding too much useless loot because you think "more is better", by adding more customization and allowing every item to have the look of any unique items, you are reducing the rarity/uniqueness of said actually unique items.
"More, more, more customization!", always just reminds me of, "More, more, more loot!"
You get what you ask for, when you don't know what you're asking for. But naive children don't know better than to beg and cry until they get what they want without working or waiting, only to realize later it's not what they wanted. So I very much like my approach more, because you have to work hard and get paid for it, not get spoonfed whatever you want.
And it's not like it's impossible to end up with what you want either, if you listened to Blizzcon panel you'd know: #EndGameForEveryone. And you can also trade your soulbound "legendary" uniques with your friends that you played with, so if they have a piece you like and you have one they like, trade. Another invalid argument. Hooray.
I'd like to see you prove that. The reason you don't see people readily support me is because all the people that take careful consideration don't blurt out what they feel without any actual analysis, that's why I'm flooded with people that didn't even think twice to disagree and bash me. But once I clear things up, reiterate as I have, and show that I'm confident in my valid points, I'm sure those that have considered both sides unbiased will soon realize what's more rational.
The same reaction occured when I made my thread about Itemization that Blizzard directly addressed and has made it one of the most important focal points (link in my signature).
11/15/2013 8:18:33 PM
The only difference's, I have made valid arguments and proven the same invalid argument invalid countless times. Yet another invalid argument. Sigh.Posted in: Diablo III General Discussion
Get over it, stop arguing, if you don't like my thoughts and points leave, no one is asking you to bash on me, I'm not bashing on your views, I am merely explaining how mine make more sense to me than yours. If you don't like it, well that's a difference of opinion. But if you don't got a valid argument to me that counters mine or make a new valid argument for your side, then don't add anything, you've already established what your argument is, and I've responded, and my arguments still stand, to me. So this post is still to me my honest opinion and view.
I know there are people that understand or feel the same way as I do. To me it requires a little more acknowledgement of logistics of how the game is laid out. But that's just how I see it.
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