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    posted a message on Allow Transmog of Skills
    Please allow us to transmog skills, the problem with them like the problem with gear is that some people like certain effects of skills, but hate the way it looks. We need to be able to see the visual effect we all love on any skill so that we don't have to choose a skill for its effect but rather for what it looks like.
    Posted in: Diablo III General Discussion
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    posted a message on Why Can't Unique Armor Have Unique Visual Effects?
    Thanks for those reasonable statements Zero.

    However there are arguable reasons for why I acted in such ways. Like I didn't ignore any arguments, I simply counter argued against it. And I didn't argue back for the sake of poking at the community, I felt I was the one being poked by the community.

    The post started up originally completely legitimate however very quickly got heated due to the highly complex dilemma at hand in which many couldn't see past my reasoning therefore reacted by bashing me and pushing their opinions on me. And then the circumstance that occurred was when a group of majority gets to clinch down on a minority idea and claim their righteousness over it simply because they have a higher number of people that agree with one another. In the end the truth is what's most agreed on as the truth.

    On-topic though: This is a new thread about another idea. Yes this draws from my original stance of another post, but I am mainly asking about the visual effects on items that change your appearance. I know many games that use special effects on armor quite well and it does add a new favor to the game, or rather expanding on it since weapons currently do this to minimal degrees.

    I'm done arguing about the topic of the last post, it stands to reason no one reasons, so therefore I don't need to subject my personal opinions upon others for them to infringe upon them.
    Posted in: Diablo III General Discussion
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    posted a message on Why Can't Unique Armor Have Unique Visual Effects?
    They added effects to weapons but why not effects to the unique armor? Enchanted items could also have standard effects based on the type of elemental resistance it has like weapons with elemental damage.

    And I think they also need to make unique items only able to have its unique appearance and not be able to be transmoged. So the special effect is unique to each item.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    Some variation is more acceptable than completely voiding unique item appearances as a whole. Especially if the variations are able to make some sort of connection with lore to be similar and just designed different with perhaps different graphical effects but the same type of special ability.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    What they could do is add variations of the same type of unique with a power that's popular. If they don't like one's they can choose a couple of other ones that look different but can roll the same thing, like there are different variations of weapons that all count as a 1 handed weapon.
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    And my stance on that they should focus instead on making legendaries that are specifically hated for their appearance look more appealing, rather than just removing what I think is the more important unique concept. They should be working on patching up the uniques that do not look stunning to the large majority of people, rather than resorting to removing an aspect of the game to compromise not making some uniques as compelling and appealing as they should be.

    And that's just the sacrifice they'd have to make, either some players dislike a specific unique appearance but likes its effect, the best they can do is adjust that if there's a significant portion of dislikes, and/or always be improving visual appearances so they are appealing to all, here they have room to improve, or they completely remove an appropriate and some would think important aspect of the game in letting all uniques' appearances interchangeable, but there's nothing they can adjust to make up for that here however.

    What I can see is them making the simpler approach which would be Transmog because it would probably take more resources to make uniques all look good and revamp certain ones. But I hope at some point they begin to address this issue if it is genuinely of validity. The good thing is this change can be implemented after it's already out the way it is now, the way which devalues unique visual appearances, in my opinion. Maybe it doesn't. We'll see.

    I am only condescending when others troll me or do the same. I know that attracts even more people do jump in, but I could care less I'm keeping my points valid. This is one of the only points that's been made so far that holds valid to me. And I addressed it with how I would approach it, that's all.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    You can't force me not to play with other people. And if you let me play with others then I'm forced to see unreal uniques. And each effect may have a different functionality, but they are all meant to be game-changing in some way or another.

    And it does affect me like I said already.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    You have enchant to make it work for you. It's been made clear that the new way uniques roll basically means every unique has the ability to be maximized and as powerful as every other unique, the only difference is the actual unique ability it gives and each effect is just as powerful and unique. This means you can choose the look you like the most and just work on getting the best version of that one and you will be satisfied as ever.

    Yeah it ruins it for me because then all my items unique looks aren't unique anymore and to me that's an important part of the 'unique' aspect. Just like I wouldn't want to see others choose a different skin for a unique monster with a special effect for me just because they like that look better, I don't want to see their preference, I don't think players wearing uniques should be able to change its look to that of another one that they're not wearing.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    #BlizzardHypeTooPowerful #CantWaitForAH #CantWaitForMoreGarbageLoot

    It's not invalid, it's just a different approach.

    To me your approach just sounds like some people are too impatient to wait and allow rarity to display power/uniqueness, they'd rather get what they want without any work, just like a spoiled child.

    And usually the consequence of this is destroying rarity and uniqueness itself through that, like when they demanded more loot and ended up with too much useless loot, when what they really wanted was rarity = power, less loot but more uniqueness and power to rare loot, exactly what I said in my Itemization post (link in signature).

    The catch is also though, previously there wasn't enough useful loot either, so simple-minds deduce that you must add more loot as a solution, they were dead wrong. It's the same situation here, right now there's no look variety because there's not enough worthy unique items to wear without sacrificing your power, not enough power to the unique items, like not enough loot, you see? So they deduce that they must solve this issue by adding variety, by allowing every item to take on the look of another item. But they're dead wrong, again.

    Once all uniques are powerful, there's no lacking of diversity of different powerful items anyway. And by making every item able to look like any unique and powerful items, it nullifies that power by making the look non-unique. It's essentially the same thing as adding too much useless loot because you think "more is better", by adding more customization and allowing every item to have the look of any unique items, you are reducing the rarity/uniqueness of said actually unique items.

    "More, more, more customization!", always just reminds me of, "More, more, more loot!"

    You get what you ask for, when you don't know what you're asking for. But naive children don't know better than to beg and cry until they get what they want without working or waiting, only to realize later it's not what they wanted. So I very much like my approach more, because you have to work hard and get paid for it, not get spoonfed whatever you want.

    And it's not like it's impossible to end up with what you want either, if you listened to Blizzcon panel you'd know: #EndGameForEveryone. And you can also trade your soulbound "legendary" uniques with your friends that you played with, so if they have a piece you like and you have one they like, trade. Another invalid argument. Hooray.

    I'd like to see you prove that. The reason you don't see people readily support me is because all the people that take careful consideration don't blurt out what they feel without any actual analysis, that's why I'm flooded with people that didn't even think twice to disagree and bash me. But once I clear things up, reiterate as I have, and show that I'm confident in my valid points, I'm sure those that have considered both sides unbiased will soon realize what's more rational.

    The same reaction occured when I made my thread about Itemization that Blizzard directly addressed and has made it one of the most important focal points (link in my signature).
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    The only difference's, I have made valid arguments and proven the same invalid argument invalid countless times. Yet another invalid argument. Sigh.

    Get over it, stop arguing, if you don't like my thoughts and points leave, no one is asking you to bash on me, I'm not bashing on your views, I am merely explaining how mine make more sense to me than yours. If you don't like it, well that's a difference of opinion. But if you don't got a valid argument to me that counters mine or make a new valid argument for your side, then don't add anything, you've already established what your argument is, and I've responded, and my arguments still stand, to me. So this post is still to me my honest opinion and view.

    I know there are people that understand or feel the same way as I do. To me it requires a little more acknowledgement of logistics of how the game is laid out. But that's just how I see it.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    The same response, because you made the same argument, again. Prior to them making all uniques have worthy stats you had to sacrifice your stats to look a certain way. Fact.

    Now. After ALL unique items are worthy and powerful it is completely unnecessary to have to Transmog because you're NOT sacrificing stats anymore since they are both as powerful. This means that if YOU find one particular item aesthetically pleasing, you can use that unique item and NOT need to Transmog because that item is just as powerful as other uniques.

    Third, I stated that you can simply limit the items you can Transmog, only allowing regular items to be Transmoged into other regular tiered items, NOT uniques. Transmog would still be a feature and still be a selling point, while perserving the individuality of 'Unique' items.

    Fourthly, the game is changing, it's changing as we speak, the game will ALWAYS be changed. Face it. Just don't keep saying the same invalid argument over and over again. If you don't think it will change to the way I think it should, fine with me, just stop telling me the same thing over and over. If you don't agree and have a new argument that may be valid or prove my arguments invalid, I'm all ears.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    No bad grammar makes you look dumb. They may have different bonuses but both are equally power and respectable. Both deserve their own rightful presence of a unique visual.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    Answer the question, would you let other players change the appearance of the monsters you see to what they want? If not, then it's the same thing with items to me.

    Quote from Ethezial

    Why does everyone keep arguing with this guy? LOL He's not going to change his views, just let him go play in his little sandbox.

    But you must be willing to change your view so I'm assuming you're supporting this.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    Quote from Kallizk

    Quote from maka

    Quote from Kallizk

    Quote from Bagstone

    Quote from ImmortalSol

    [...] however, the main issue resides with devaluing the visual dignity of unique items that have special abilities [...]

    See, that's exactly the point. In my opinion, Mempo of Twilight is the ugliest of all helmets in the game. It has no "visual dignity" in my opinion. But it is the best helmet in the game (stats-wise), which is why I want to have it. The value of these powerful items is undermined by their visual appearance, which is why I see no reason to "preserve and protect" their look.

    Couldn't agree more, transmog should work on everything, otherwise they might as well scrap it, the whole point of it is to change the look of wtv thing you don't like and allow more customization, besides why would the look of others change the way you play?
    Keep the originals look if u want to preserve their originality, but do not force it unto others. ;)

    You can change the look of everything, but not all looks are available to you.
    If it looks like a Mempo, it should be a Mempo; which doesn't mean that all Mempos have to look like a Mempo.
    See the difference?

    That way transmog still sucks since i can't use a black robe (blackthorne's on wiz) if i have pink tal'rasha, besides we all know set's and legendaries look alot better than rares so it's pointless to introduce transmog and do not allow full customization...
    Besides, it's an option to transmog or not, and on top of that one will only be able to transmog wtv item he has id'ed already so i think that's the best aproach, but again, opinions are opinions and if blizz is really working with the players feedback it will most likely stay as it is currently.

    What you can do is find a Blackthorne's after Loot 2.0 (Itemization link in my signature) and it will be just as good if not better than your current Tal-Rasha's. Trust me. That means you don't even need Transmog!

    The only side effect is that you cannot just go to Transmog and pick through outfits like they're WORTHLESS and completely ARBITRAY, and instead you have to EARN the piece you love the most with HARDWORK and you will ENJOY it so much more and it WILL be MUCH better than your Tal-Rasha's that you hate SO much. But hey, you MIGHT actually LIKE it if you could dye it ANOTHER COLOR instead of purple/pink, WHO knows?

    WOW!
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    Why can't you wait? Is it because you probably have billions looking at your gear, and you can easily afford to find level 70 uniques that are exactly like the way you like looking but are just as useful since all uniques are equally awesome? Is that why? Oh, well actually, there's no point for Transmog then.
    Posted in: Diablo III General Discussion
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